Talents#
Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows
{0}, the number comes from the parameters listed under it (e.g.+{0} SpeedwithspeedBonus = 15means +15 Speed).
Talents are passive power-ups carried by a single skater for the rest of the run.
227 entries.
| Name | Description (level 1) |
|---|---|
| Al Dente | +10 Shot Power for each game-winning goal you score |
| Armor | +25 Checking -20 Speed |
| Attribute Bonus | +10 OVR per talent |
| Avenge Me! | Your teammates get enraged when you are knocked out |
| Backdraft | Get propelled backward after a shot |
| Bad Luck | Your goals are denied {0}% of the time |
| Balanced Talent | All attributes are balanced evenly |
| Ball and Chain | A heavy ball and chain that weighs you down |
| Ball Chaser | Always chase the puck no matter what |
| Bench Borrower | While on the ice, borrows 1 random talent from a benched teammate |
| Bench Charger | +{0}% ability cooldown speed |
| Bench Juice | +{0} OVR if benched last game |
| Berserk | Plays stickless and bodychecks opponents |
| Blue Line Boost | Get propelled forward when crossing the blue lines |
| Blue Marker Talent | +{0} OVR if LD or RD |
| Blunted Blades | +{0} Speed toward your side {1} Speed toward opponent's |
| Board Bumper | Bounce off the boards and get propelled in the reflected direction |
| Bonecrusher | Skaters you knock out will get thrown further and lose their stick |
| Boom Blocker | Blocker saves knock out surrounding skaters |
| Boring | +4 OVR per talent |
| Bouncy McBounce | Your shots always rebound off the goalie |
| Butt Bench | Team gets 1.5x bench bonus when you're not benched |
| Butt Boost | Team gets +10 OVR when you're not benched |
| Butt Reward | +1 talent reward |
| Cannon Arm | +5 Shot Power per win |
| Center Bonecrusher Talent | If playing as C, your LD and RD gain Bonecrusher |
| Changeup | Puck slowdown mid shot |
| Charge Shot | Hold a slapshot to unleash its full potential |
| Cherry Picker | Sneak behind the defense |
| Chexplosion | Successful bodychecks knock out surrounding skaters |
| Coach Potato | +{1} OVR per win {0} OVR |
| Coach's Favorite | Always appears in end of game rewards |
| Cold | -15 OVR |
| Cold Turkey | Get enraged after 10s without the puck |
| Comeback Whistle | +{0} OVR when trailing. {1} OVR when leading. |
| Contract | Will leave after playing 4 games |
| Cracked Mask | Your team gets enraged when your goalie receives a shot |
| Crackshot | Sets Shot Power to 100 Shot Power is locked at 100 |
| Crease Grease | +20% crit chance on rebounds |
| Crippled | {0} OVR when knocked out |
| Crit Stacks | +5% crit chance per shot Resets on crit |
| Critios | +2% crit chance per goal scored |
| Cultist Teleport | |
| CultistAI | |
| cultistPowerCornelius | |
| cultistPowerPam | |
| Cursed Ego | If you score at least a goal, +{0} OVR, otherwise {1} OVR |
| Cursed Fungus | +20 Speed Start every game Fragile |
| Cursed Noodle | +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot |
| Cursed Schedule | +{0} OVR in period 1 {1} OVR otherwise |
| Curve Ball | Your shots curve |
| Dashing Domino | +15 Speed per goal last game |
| Dead Weight | Can't be bodychecked Can't bodycheck |
| Defensive Deflect | Deflect the opponent's shots |
| Demon Puck | +{0} Speed without puck {1} Speed with puck |
| Diarrhea | Constant unsolicited farts |
| Directional Shroom | Skate in same direction for 1.75s to get propelled forward |
| Divine Passes | Skaters receiving your passes get propelled forward |
| Domino Effect | +8 Checking per knockout last game |
| Dormant Domino | +{0} OVR per game with 0 goals |
| Double-Decker | +{0}% bench bonus |
| Dribbler | Can possess the puck without a stick +{0} Shot Power without stick |
| Dying Breath | Unleash a powerful fart when you get knocked out |
| Eggspendables | +15 OVR per injured teammate playing |
| Eggsplosion | Explode on knockout |
| En Garde! | Disarm opponent when pokechecking |
| Enraged | Get enraged when knocked out |
| Even Steven | +{0} OVR while the game is tied {1} OVR otherwise |
| Evolution | Evolve after each boss win |
| Express Delivery | Increase the speed of your passes |
| Extra Gravy | Gain OVR when assisted by skater with Extra Gravy |
| Extra Gravy | The goal scorer gets +1 OVR if you assisted |
| Faceless | At the start of a run, transform into an clone of a random free agent |
| FairwayImmunity | |
| Figure Check | When bodychecked, spin out instead of getting knocked out |
| First Period Fever | +25 OVR in period 1 -25 OVR otherwise |
| Flat Puck | Your shots and passes never leave the ice |
| Flawless Feeder | Your passes can't be intercepted |
| Foggy Brain | ??? |
| Fragile | 10% chance of an injury each time this skater is knocked flat on the ice. Bench for a game or see the Nurse to… |
| Froggified | Become a frog |
| Frozen Peas | Prevents injuries |
| Fury Stick | Throw your stick forward on slapshots |
| Generous Domino | +5% pass speed per assist |
| Glass Cannon | +70% crit chance Stick breaks on non-crits |
| Goalie Dance | Opponents dance when your goaltender makes a save |
| Goalie Fart | Will automatically fart the puck away from the crease |
| Goalie Headshot | Deflect puck into shooter's face when making a blocker save |
| Golden Throne | Equip an extra golden helmet |
| Green Marker Talent | +{0} OVR if LW or RW |
| Growing Anger | +5 Checking per win |
| Growth Spurt | +2 size |
| Hat Trick Bonus | +{0} OVR after your 3rd goal each game |
| Healthy Scratch | Never appears in reward selections |
| Heavy Helmet | +{1} Checking {0} Speed |
| Hellbony | Sets Speed to 100 Speed is locked at 100 |
| Helmet Stack | 2x helmet effects |
| Hidden Ace | Your goals count as 2 goals |
| Homewrecker | +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone |
| Hot | +15 OVR |
| Human Shield | On defense, stays between the puck and net to block shots |
| Infected | +20 Shot Power Start every game Fragile |
| Infinimitt | Glove saves are always caught. No rebounds. |
| Inflated Ego | +{0} OVR after your 1st goal each game |
| Instant Ramen | +80 Speed Lose some agility |
| Iron Helmet | +{1} Shot Power {0} Speed |
| karlsonBehavior | |
| Kettle | +{0} OVR per game with 0 goals. Resets after scoring |
| Knights AI | |
| Lightning Rod | Loose pucks are always attracted to you |
| Linesman | The offside rule is enforced while he is on the ice |
| Liquidation | +10 OVR per lost talent Lose all talents |
| Loaded Puck | While he is on the ice, the puck has a {0}% chance to be worth 2 or 3 goals |
| Lone Wolf | +2 OVR for each unassisted goal he scores |
| Marauder | +50 Checking - Skater automatically hits puckless opponents in the offensive zone |
| Masochist | Injuries give +{0} attribute instead |
| Mega Deflect | Puck gains speed when deflected by this skater |
| Middle Management | +40 OVR vs Elite -40 OVR vs Boss |
| Momentum | +5 Speed per win |
| Musical Nets | Copy the opponent goalie's ability |
| Never Hit | |
| No Goal | {0}% chance to overturn an opponent's goal |
| No Stick | |
| Offensive Bodycheck | Bodycheck while carrying the puck |
| One Strike | Your bodychecks always succeed |
| Part of the Play | The referee will try to block the opponent's shots +2 size |
| Pass Back | Pass Back |
| Pass Puncher | When knocked out, pass the puck to the closest teammate |
| Passing Rule | Immune for 1s after receiving a pass |
| Performance Bonus | Gains a random talent each time she scores a hat trick |
| Ping King | Always shoots at the post |
| Point Sniper | +30% crit chance at blue line |
| Power Transfer | Your passes give +30 Shot Power for 6s |
| Pressure Cooker | +30 OVR while you have 0 goals this game |
| Prince AI | |
| Propeller Helmet | +{1} Speed {0} Accuracy |
| Puck Hunt | +25 Speed when opponent has the puck |
| Puck Puncher | When knocked out, will punch the puck toward opponent's net +{0} Shot Power |
| Puck Repellent | Repels the puck |
| Puck Rocket | +30 Speed with the puck |
| Puck Sponge | Gain possession whenever the puck hits you |
| Puckless Rocket | +20 Speed without the puck |
| Purgatory | +{0} OVR Lose the power-up if you are scoreless in a game |
| Quest | Have 8 talents at the same time |
| Quest | Use your ability 100 times in a single run |
| Quest | Get 200 knockouts in a single run |
| Quest | Shoot with at least 100% crit chance |
| Quest | Score 20 goals in a single run |
| Quest | Mark Bench plays every game of the run and is never benched. Win the run |
| Quest | Score 10 enraged goals in a single run |
| Quest | Have 4 injuries at the same time |
| Rage Release | Get enraged after a shot |
| Random Ability | Gain a random ability at the start of each game |
| Rebound Magnet | Opposing goaltender rebounds will be directed toward you |
| Red Marker Talent | +{0} OVR if C |
| Redirector | Behaviour: Stay in front of the puck to redirect shots |
| refHands | |
| Retention | Retains up to 2 random power-ups for the next run |
| Reverse Fungus | Get propelled when you start skating backward |
| Rubbermade | Increase puck rebound distance on goaltender saves |
| Safe Bounce | Your goalie's rebounds are magnetized toward you |
| Safety First | Behaviour: Stays between his own net and the closest enemy skater |
| Sensitive Skin | Get enraged when pokechecked |
| Shartslap | Get propelled forward when charging a slapshot |
| Shellfish | Teammates get +30 OVR while you are playing -120 OVR |
| Short Contract | +50 OVR Leaves your team after 2 games |
| Silent Hero | +5 OVR per game with 0 goals and at least 1 assist |
| Slap Chot 4000 | +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot |
| Slapshart | Get propelled forward after shooting |
| Slapshot Immunity | Immune for 1s while charging a slapshot |
| Slapshot Slowmo | Slow time while winding up your slapshot |
| Sledgehammer | +20 Checking Start every game Fragile |
| Slot Cannon | +20% crit chance -30 Shot Power |
| Slugger | Bat with better aim and knock out surrounding skaters |
| Sonic Interception | When your pass is intercepted, surrounding skaters are knocked out |
| Sonic Pass | Passes knock out surrounding skaters |
| Sonic Slap | Slapshots knock out surrounding skaters |
| Spasms | Randomly shoot at the net |
| Speed Transfer | Your passes give +50 Speed for 5s |
| Spiked Armor | Skaters who bodycheck you end up flat on the ice for a few seconds |
| Split Personality | +35 OVR every other game -35 OVR otherwise |
| Springboard | Get up instantly after a knockout |
| Stat Stuffer | Permanently gain +5 to a random attribute after every game |
| Status Extender | +{0}% status effect duration |
| Steady Eddie | +3 OVR after each game -10 OVR |
| Stix | +10% crit chance |
| Stray Shot | +200 Shot Power. Shots miss the net 90% of the time. Direct shot knockouts always cause an injury. |
| Sword | +{0} Shot Power |
| Talent_ForwardStatBonus_Acc | |
| Talent_ForwardStatBonus_Chk | |
| Talent_ForwardStatBonus_Ovr | |
| Talent_ForwardStatBonus_Spd | |
| Talent_ForwardStatBonus_Spwr | |
| Target Practice | +5 Accuracy per win |
| The Avenger | Enrage after a goal for 30s |
| The Berzeker | Enrage on a shot for 15s |
| The Egg Who Knocks | +1 OVR each time this skater knocks out another skater. Resets each game |
| The Falcon | Goalie picks up free pucks quicker |
| The Final Chapter | Upgrade all talents -20 OVR |
| The Finisher | Get enraged for the last 30s of every period |
| The Fungus | Your skaters get propelled forward when receiving a pass from the goalie |
| The Hopper | Will automatically pass to a teammate on a glove or blocker rebound |
| The Howitzer | Slapshots knock out skaters in the puck's path |
| The Hunter | Enrage on a breakaway for 10s |
| The Impenetrable | Team gets +4 OVR for every shutout |
| The Original Glove | +50% Checking bonuses Knocking out your teammate injures them |
| The Original Skate | +50% Speed bonuses Touching your teammates knocks you out |
| The Original Stick | +50% Accuracy bonuses Your slapshots knock out nearby skaters and injure teammates |
| The Quarterback | Team gets +3 OVR for every goalie assist |
| The Starter | Goalie is enraged for the first 30s of every period |
| The Twitching Hand | +{0} Shot Power Gain Spasms |
| The Walking Yoke | +{0} OVR when knocked out. Resets each game |
| The Wall | Deflect pucks...and sticks! |
| Tomahawk | Throw stick at opponent with the puck |
| Toupie | Gain agility |
| Trenchcoat | -10 OVR per talent |
| Triangle Offense | +3 OVR for each goal he scores assisted by two teammates |
| Trickshot | Shots will move up and down |
| Triple Twig | Get 2 extra sticks |
| Twig Tax | +{0} Shot Power for each game in which you break a stick |
| Unstable | +60 Speed Contact with another skater knocks you out |
| Wild Shot | Randomize Shot Power and Accuracy on every shot |
| Wind Down | Unleash a shockwave that pushes surrounding skaters away when releasing a shot |
| Wind Up | Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot |
| Worst Best Skater | Sets Checking to 100 Checking is locked at 100 |
| X-Ray Shot | Shots will go through skaters |
| Xray Goalie |
Al Dente#
Class: Rogue.GameWinnerBonus · Categories: UsedInCampaignPool, MaxGoal, OnlyStats · Pools: maxGoal, onlyStats, usedInCampaignPool
Level 1 (Game Winner Bonus)
- Description: +10 Shot Power for each game-winning goal you score
- Stat bonus: Game-winning goals: {0}
- Parameters: shotPowerBonus = 10
Level 2 (Game Winner Bonus (Level 2))
- Description: +15 Shot Power for each game-winning goal you score
- Stat bonus: Game-winning goals: {0}
- Parameters: shotPowerBonus = 15
Armor#
Class: Rogue.Armor · Categories: Checking, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: checking, onlyStats, skaterCustomization, usedInCampaignPool
Level 1 (Armor)
- Description: +25 Checking -20 Speed
Level 2 (Armor (Level 2))
- Description: +25 Checking
- Constants:
SpeedBonus= -20;CheckingBonus= 25
Attribute Bonus#
Class: Rogue.StatPadder · Pools: noCategories
Level 1 (Stat Padder)
- Description: +10 OVR per talent
- Parameters: bonusByTalent = 10
Avenge Me!#
Class: Rogue.EnrageAllies · Categories: UsedInCampaignPool, Enrage, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Avenge Me!)
- Description: Your teammates get enraged when you are knocked out
Level 2 (Avenge Me! (Level 2))
- Description: Your teammates and goalie get enraged when you are knocked out
Backdraft#
Class: Rogue.ShartRecoil · Categories: Fart
Level 1 (Backdraft)
- Description: Get propelled backward after a shot
- Parameters: force = 120; fartParticle = GameObject:Pet_Active
Level 2 (Backdraft (Level 2))
- Description: Get propelled far backward after a shot
- Parameters: force = 170; fartParticle = GameObject:Pet_Active
Bad Luck#
Class: Rogue.Padlock · Pools: noCategories
Level 1 (Padlock)
- Description: Your goals are denied {0}% of the time
- Stat bonus: Goals denied: {0}
Balanced Talent#
Class: Rogue.BalancedTalent · Categories: Freeagents
Level 1 (Balanced Talent)
- Description: All attributes are balanced evenly
Ball and Chain#
Class: Rogue.BallAndChain · Categories: PracticeMode
Level 1 (ballAndChain)
- Description: A heavy ball and chain that weighs you down
- Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig
Ball Chaser#
Class: Rogue.BallChaser · Pools: noCategories
Level 1 (Ball Chaser)
- Description: Always chase the puck no matter what
- Parameters: speedBonus = 0
Level 2 (Ball Chaser (Level 2))
- Description: Always chase the puck no matter what. +15 Speed
- Parameters: speedBonus = 15
Bench Borrower#
Class: Rogue.BenchBorrower · Pools: noCategories
Level 1 (Bench Borrower)
- Description: While on the ice, borrows 1 random talent from a benched teammate
Bench Charger#
Class: Rogue.GreaterCooldown · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Greater Cooldown)
- Description: +{0}% ability cooldown speed
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Level 2 (Greater Cooldown (Level 2))
- Description: +{0}% ability cooldown speed
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Bench Juice#
Class: Rogue.Benchwarmer · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool
Level 1 (Benchwarmer)
- Description: +{0} OVR if benched last game
- Stat bonus: Is Active: {0}
- Parameters: statBonus = 30; upgradeBonus = 15
Level 2 (Benchwarmer (Level 2))
- Description: +{0} OVR if benched last game
- Stat bonus: Is Active: {0}
- Parameters: statBonus = 30; upgradeBonus = 15
Berserk#
Class: Rogue.Charge · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool
Level 1 (berserk)
- Description: Plays stickless and bodychecks opponents
- Parameters: checkingBonus = 0
Level 2 (Berserk (Level 2))
- Description: Plays stickless and bodychecks opponents +15 Checking
- Parameters: checkingBonus = 15
Blue Line Boost#
Class: Rogue.BlueLineTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: noCategories, skaterCustomization, speed, usedInCampaignPool
Level 1 (Blue Line Boost)
- Description: Get propelled forward when crossing the blue lines
Level 2 (Blue Line Boost (Level 2))
- Description: Get propelled forward when crossing the red or blue lines
Blue Marker Talent#
Class: Rogue.BlueMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool
Level 1 (Blue Marker Talent)
- Description: +{0} OVR if LD or RD
- Parameters: levelOneBonus = 15; levelTwoBonus = 15
Blunted Blades#
Class: Rogue.Powerups.Chaos.TailWind · Categories: Chaos · Pools: chaos
Level 1 (Tail Wind)
- Description: +{0} Speed toward your side {1} Speed toward opponent's
Board Bumper#
Class: Rogue.BoardBumper · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool
Level 1 (Board Bumper)
- Description: Bounce off the boards and get propelled in the reflected direction
- Parameters: bonusSpeed = 11.2; minSpeed = 20.7; cooldown = 0.35; minAngle = 45
Bonecrusher#
Class: Rogue.BigBodycheck · Categories: Checking, UsedInCampaignPool, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool
Level 1 (Bonecrusher)
- Description: Skaters you knock out will get thrown further and lose their stick
Level 2 (BoneCrusher (Level 2))
- Description: Skaters you knock out will get thrown very far and lose their stick
Boom Blocker#
Class: Rogue.CreaseClearer · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Crease Clearer)
- Description: Blocker saves knock out surrounding skaters
- Parameters: radius = 7.0711
Boring#
Class: Rogue.BoringTalent · Pools: noCategories
Level 1 (BoringTalent)
- Description: +4 OVR per talent
- Parameters: bonusByTalent = 4
Bouncy McBounce#
Class: Rogue.ReboundBouncer · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (Bouncy McBounce)
- Description: Your shots always rebound off the goalie
Level 2 (Bouncy McBounce (Level 2))
- Description: Your shots always rebound softly off the goalie
Butt Bench#
Class: Rogue.ButtBenchTalent · Pools: noCategories
Level 1 (Butt Bench Talent)
- Description: Team gets 1.5x bench bonus when you're not benched
- Constants:
Multiplier= 1.5
Butt Boost#
Class: Rogue.ButtBoostTalent · Pools: noCategories
Level 1 (Butt Boost Talent)
- Description: Team gets +10 OVR when you're not benched
- Parameters: boost = 10
Butt Reward#
Class: Rogue.ButtRewardTalent · Pools: noCategories
Level 1 (Butt Reward Talent)
- Description: +1 talent reward
Cannon Arm#
Class: Rogue.CanonArm · Categories: Power, UsedInCampaignPool, OnlyStats · Pools: onlyStats, power, usedInCampaignPool
Level 1 (Cannon Arm)
- Description: +5 Shot Power per win
- Stat bonus: Games won: 5
- Parameters: bonus = 5
Level 2 (Cannon Arm (Level 2))
- Description: +7 Shot Power per win
- Stat bonus: Games won: 7
- Parameters: bonus = 7
Center Bonecrusher Talent#
Class: Rogue.CenterBonecrusherTalent · Categories: Checking, UsedInCampaignPool · Pools: checking, usedInCampaignPool
Level 1 (Center Bonecrusher Talent)
- Description: If playing as C, your LD and RD gain Bonecrusher
Level 2 (Center Bonecrusher Talent (Level 2))
- Description: If C, your LD and RD gain Bonecrusher
Changeup#
Class: Rogue.SlowBall · Pools: noCategories
Level 1 (Changeup)
- Description: Puck slowdown mid shot
- Parameters: shotPowerBonus = 0
Level 2 (Changeup (Level 2))
- Description: Puck slowdown mid shot. +20 Shot Power
- Parameters: shotPowerBonus = 20
Charge Shot#
Class: Rogue.ChargeShot · Categories: Power, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect · Pools: power, skaterCustomization, slapShot, usedInCampaignPool
Level 1 (Charge Shot)
- Description: Hold a slapshot to unleash its full potential
- Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0
Level 2 (Charge Shot (Level 2))
- Description: Hold a slapshot to unleash its full potential +33% charge speed
- Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1.33; maxChargetime = 2.5; lastStartChargeTime = 0
- Constants:
COOLDOWN= 0.5;FullChargeDuration= 2.5
Cherry Picker#
Class: Rogue.CherryPicker · Pools: noCategories
Level 1 (Cherry Picker)
- Description: Sneak behind the defense
Chexplosion#
Class: Rogue.BodycheckAoe · Categories: Checking, UsedInCampaignPool, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool
Level 1 (Chexplosion)
- Description: Successful bodychecks knock out surrounding skaters
- Parameters: _radius = 3
Level 2 (Chexplosion (Level 2))
- Description: Successful bodychecks knock out skaters in a wide radius
- Parameters: _radius = 5
Coach Potato#
Class: Rogue.Krill · Categories: Chaos · Pools: chaos
Level 1 (Krill)
- Description: +{1} OVR per win {0} OVR
- Stat bonus: Games won: {0}
- Parameters: initialMalus = -15; bonus = 5
Coach's Favorite#
Class: Rogue.AlwaysRewarded · Categories: UsedInCampaignPool, Freeagents · Pools: usedInCampaignPool
Level 1 (Always Rewarded)
- Description: Always appears in end of game rewards
Cold#
Class: Rogue.ColdTalent · Pools: noCategories
Level 1 (coldTalent)
- Description: -15 OVR
- Parameters: bonus = -15
Cold Turkey#
Class: Rogue.Feed · Categories: Checking, UsedInCampaignPool, Enrage, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool
Level 1 (Feed)
- Description: Get enraged after 10s without the puck
- Parameters: baseTime = 20; upgradeTime = -10
Level 2 (Feed (Level 2))
- Description: Get enraged after 10s without the puck
- Parameters: baseTime = 20; upgradeTime = -10
Comeback Whistle#
Class: Rogue.Slingshot · Pools: noCategories
Level 1 (Slingshot)
- Description: +{0} OVR when trailing. {1} OVR when leading.
Contract#
Class: Rogue.TemporaryContract · Pools: noCategories
Level 1 (Temporary Contract)
- Description: Will leave after playing 4 games
- Parameters: numOfGames = 4
Level 1 (Temporary Contract Angus)
- Description: Will leave after playing 3 games
- Parameters: numOfGames = 3
Cracked Mask#
Class: Rogue.CrackedMask · Categories: Goalie, UsedInCampaignGoaliePool, Enrage, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Cracked Mask)
- Description: Your team gets enraged when your goalie receives a shot
Level 2 (Cracked Mask (Level 2))
- Description: Your team gets enraged when any goalie receives a shot
Crackshot#
Class: Rogue.Powerups.Chaos.Railgun · Categories: Chaos · Pools: chaos
Level 1 (Railgun)
- Description: Sets Shot Power to 100 Shot Power is locked at 100
- Parameters: m_LockedValue = 100
Crease Grease#
Class: Rogue.FastRebound · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Fast Rebound)
- Description: +20% crit chance on rebounds
- Parameters: oddsIncrease = 20; timeSinceLastShot = 2
Crippled#
Class: Rogue.CrippleTalent · Pools: noCategories
Level 1 (Cripple Talent)
- Description: {0} OVR when knocked out
Crit Stacks#
Class: Rogue.EscalatingCrit · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Escalating Crit)
- Description: +5% crit chance per shot Resets on crit
- Parameters: bonusPerNonCrit = 5
Critios#
Class: Rogue.GoalCritAccumulator · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Goal Crit Accumulator)
- Description: +2% crit chance per goal scored
- Stat bonus: {0} goals scored (+{1}% crit)
- Parameters: bonusPerGoal = 2
Cultist Teleport#
Class: Rogue.Cultist · Pools: noCategories
Level 1 (cultistPowerC)
- Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]
Level 1 (cultistPowerRW)
- Parameters: cultistPowerups = ["→transformationEvilJelly"]
Level 1 (defenseTeleport)
CultistAI#
Class: Rogue.Cultist · Pools: noCategories
Level 1 (cultistPowerLD)
- Parameters: cultistPowerups = ["→frogIncantation", "→frozenIncantation"]
Level 1 (cultistPowerLW)
- Parameters: cultistPowerups = ["→transformationEvilDord"]
Level 1 (cultistPowerRD)
- Parameters: cultistPowerups = ["→transformationEvilRory"]
Level 1 (cultistPowerRD)
- Parameters: cultistPowerups = ["→transformationEvilRory"]
cultistPowerCornelius#
Class: Rogue.Cultist · Pools: noCategories
Level 1 (cultistPowerCornelius)
- Parameters: cultistPowerups = ["→transformationEvilCornelius"]
cultistPowerPam#
Class: Rogue.Cultist · Pools: noCategories
Level 1 (cultistPowerPam)
- Parameters: cultistPowerups = ["→transformationEvilPam"]
Cursed Ego#
Class: Rogue.GoalBasedStatChange · Pools: noCategories
Level 1 (Goal Based Stat Change)
- Description: If you score at least a goal, +{0} OVR, otherwise {1} OVR
- Parameters: baseSuccessBonus = 10; upgradeSuccessBonus = 2; failurePenalty = -10; shouldAccumulate = 1
Cursed Fungus#
Class: Rogue.Powerups.Chaos.PaperJet · Categories: Chaos, Injury · Pools: chaos, injury
Level 1 (Paper Jet)
- Description: +20 Speed Start every game Fragile
- Parameters: BONUS = 20
Cursed Noodle#
Class: Rogue.Powerups.Chaos.CursedNoodle · Categories: Chaos · Pools: chaos
Level 1 (Cursed Noodle)
- Description: +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot
Cursed Schedule#
Class: Rogue.Powerups.Chaos.FireCracker · Categories: Chaos · Pools: chaos
Level 1 (Fire Cracker)
- Description: +{0} OVR in period 1 {1} OVR otherwise
Curve Ball#
Class: Rogue.CurveBall · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization · Pools: butchery, skaterCustomization, usedInCampaignPool
Level 1 (Curve Ball)
- Description: Your shots curve
- Parameters: curveMultiplier = 1
Level 2 (Curve Ball (Level 2))
- Description: Your shots curve dramatically
- Parameters: curveMultiplier = 2
Dashing Domino#
Class: Rogue.Zoomer · Categories: Speed, UsedInCampaignPool, OnlyStats · Pools: onlyStats, speed, usedInCampaignPool
Level 1 (Zoomer)
- Description: +15 Speed per goal last game
- Stat bonus: Goals last game: {0}
- Parameters: baseSpeedBonusPerGoal = 10; upgradeSpeedBonusPerGoal = 5
Level 2 (Zoomer (Level 2))
- Description: +15 Speed per goal last game
- Stat bonus: Goals last game: {0}
- Parameters: baseSpeedBonusPerGoal = 10; upgradeSpeedBonusPerGoal = 5
Dead Weight#
Class: Rogue.Powerups.Chaos.Anchor · Categories: Chaos · Pools: chaos
Level 1 (Anchor)
- Description: Can't be bodychecked Can't bodycheck
Defensive Deflect#
Class: Rogue.DefensiveDeflect · Categories: Defensive, UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool
Level 1 (Defensive Deflect)
- Description: Deflect the opponent's shots
Level 2 (Defensive Deflect (Level 2))
- Description: Deflect the opponent's shots towards a teammate
Demon Puck#
Class: Rogue.Powerups.Chaos.HeavyPuck · Categories: Chaos · Pools: chaos
Level 1 (Heavy Puck)
- Description: +{0} Speed without puck {1} Speed with puck
Diarrhea#
Class: Rogue.Powerups.AI.Diarrhea · Categories: Fart
Level 1 (diarrhea)
- Description: Constant unsolicited farts
- Parameters: fartParticle = GameObject:Pet_Active
Directional Shroom#
Class: Rogue.SupernovaTalent · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool
Level 1 (Supernova Talent)
- Description: Skate in same direction for 1.75s to get propelled forward
- Parameters: force = 100; timeInSkating = 1.75
Divine Passes#
Class: Rogue.SuperPassPropelTalent · Pools: noCategories
Level 1 (Divine Passes)
- Description: Skaters receiving your passes get propelled forward
- Parameters: faceString = Faces/Angus_Events/Angus_Bald
Domino Effect#
Class: Rogue.HitStreak · Categories: Checking, UsedInCampaignPool, OnlyStats · Pools: checking, onlyStats, usedInCampaignPool
Level 1 (Hit Streak)
- Description: +8 Checking per knockout last game
- Stat bonus: knockouts last game: {0}
- Parameters: baseCheckingBonusPerKnockout = 5; upgradeCheckingBonusPerKnockout = 3; currentGameKnockouts = 0
Level 2 (Hit Streak (Level 2))
- Description: +8 Checking per knockout last game
- Stat bonus: knockouts last game: {0}
- Parameters: baseCheckingBonusPerKnockout = 5; upgradeCheckingBonusPerKnockout = 3; currentGameKnockouts = 0
Dormant Domino#
Class: Rogue.TryHard · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility
Level 1 (Try Hard)
- Description: +{0} OVR per game with 0 goals
- Stat bonus: Games without a goal: {0}
- Parameters: baseOvrBonus = 5; upgradeOvrBonus = 2
Level 2 (Try Hard (Level 2))
- Description: +{0} OVR per game with 0 goals
- Stat bonus: Games without a goal: {0}
- Parameters: baseOvrBonus = 5; upgradeOvrBonus = 2
Double-Decker#
Class: Rogue.DoubleBenchTalent · Pools: noCategories
Level 1 (Double Bench Talent)
- Description: +{0}% bench bonus
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Level 2 (Double Bench Talent (Level 2))
- Description: +{0}% bench bonus
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Dribbler#
Class: Rogue.Kick · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (dribbler)
- Description: Can possess the puck without a stick +{0} Shot Power without stick
- Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30
Level 2 (Dribbler (Level 2))
- Description: Can possess the puck without a stick +{0} Shot Power without stick
- Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30
Dying Breath#
Class: Rogue.DyingBreath · Categories: Fart
Level 1 (Dying Breath)
- Description: Unleash a powerful fart when you get knocked out
- Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active
Eggspendables#
Class: Rogue.InjuredTeammatesOvrTalent · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool
Level 1 (Injured Teammates Ovr Talent)
- Description: +15 OVR per injured teammate playing
- Stat bonus: Current bonus: +15 OVR
- Parameters: bonusPerInjuredTeammate = 15
Eggsplosion#
Class: Rogue.ExplosionOnLanding · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool
Level 1 (Explosion On Landing)
- Description: Explode on knockout
- Parameters: _explosionRadius = 5
Level 2 (Explosion On Landing (Level 2))
- Description: Explode in a wide radius on knockout
- Parameters: _explosionRadius = 8
En Garde!#
Class: Rogue.EnGarde · Categories: Defensive, UsedInCampaignPool, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool
Level 1 (En Garde!)
- Description: Disarm opponent when pokechecking
Level 2 (En Garde! (Level 2))
- Description: Break opponent's stick when pokechecking
Enraged#
Class: Rogue.Enrage · Categories: Checking, UsedInCampaignPool, Enrage, Freeagents, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool
Level 1 (Enraged)
- Description: Get enraged when knocked out
- Parameters: enragedStatusEffect = →EnragedEffect
Even Steven#
Class: Rogue.EvenSteven · Categories: Chaos · Pools: chaos
Level 1 (Even Steven)
- Description: +{0} OVR while the game is tied {1} OVR otherwise
- Parameters: baseBonus = 30; upgradeBonus = 20; penalty = -10
Level 2 (Even Steven (Level 2))
- Description: +{0} OVR while the game is tied {1} OVR otherwise
- Parameters: baseBonus = 30; upgradeBonus = 20; penalty = -10
Evolution#
Class: Rogue.Evolution · Categories: Freeagents
Level 1 (evolution)
- Description: Evolve after each boss win
Express Delivery#
Class: Rogue.ExpressLane · Categories: Utility, UsedInCampaignPool, SkaterCustomization, Passing · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (Express Delivery)
- Description: Increase the speed of your passes
Extra Gravy#
Class: Rogue.AssistedByPlaymaker · Pools: noCategories
Level 1 (Assisted By Playmaker)
- Description: Gain OVR when assisted by skater with Extra Gravy
- Stat bonus: Assisted {0} times
Extra Gravy#
Class: Rogue.Playmaker · Categories: UsedInCampaignPool, OnlyStats, SkaterCustomization, Passing · Pools: onlyStats, skaterCustomization, usedInCampaignPool
Level 1 (Playmaker)
- Description: The goal scorer gets +1 OVR if you assisted
- Stat bonus: 1 assist
- Parameters: ovrBonusPerAssist = 1
Level 2 (Playmaker (Level 2))
- Description: The goal scorer gets +2 OVR if you assisted
- Stat bonus: 2 assists
- Parameters: ovrBonusPerAssist = 2
Faceless#
Class: Rogue.FacelessTalent · Pools: noCategories
Level 1 (Faceless Talent)
- Description: At the start of a run, transform into an clone of a random free agent
FairwayImmunity#
Class: Rogue.FairwayImmunity · Pools: noCategories
Level 1 (FairwayImmunity)
Figure Check#
Class: Rogue.FigureCheck · Pools: noCategories
Level 1 (figureCheck)
- Description: When bodychecked, spin out instead of getting knocked out
First Period Fever#
Class: Rogue.FirstPeriodFever · Pools: noCategories
Level 1 (First Period Fever)
- Description: +25 OVR in period 1 -25 OVR otherwise
- Parameters: firstPeriodBonus = 25; laterPeriodBonus = -25
Flat Puck#
Class: Rogue.CantLeverLaPuck · Categories: Freeagents
Level 1 (Flat puck)
- Description: Your shots and passes never leave the ice
Flawless Feeder#
Class: Rogue.FlawlessFeeder · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, Passing · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (Flawless Feeder)
- Description: Your passes can't be intercepted
- Parameters: passForceMultiplier = 1
Level 2 (Flawless Feeder (Level 2))
- Description: Your passes can't be intercepted +30% pass speed
- Parameters: passForceMultiplier = 1.3
Foggy Brain#
Class: Rogue.Alzheimer · Pools: noCategories
Level 1 (alzheimer)
- Description: ???
Fragile#
Class: Rogue.Powerups.Chaos.FragileTalent · Pools: noCategories
Level 1 (Fragile Talent)
- Description: 10% chance of an injury each time this skater is knocked flat on the ice. Bench for a game or see the Nurse to recover
Froggified#
Class: Rogue.Froggified · Pools: noCategories
Level 1 (Froggified)
- Description: Become a frog
Frozen Peas#
Class: Rogue.BuiltDifferent · Categories: UsedInCampaignPool, Injury, Freeagents, SkaterCustomization · Pools: injury, skaterCustomization, usedInCampaignPool
Level 1 (Built Different)
- Description: Prevents injuries
Fury Stick#
Class: Rogue.FuryStick · Pools: noCategories, utility
Level 1 (Fury Stick)
- Description: Throw your stick forward on slapshots
Level 2 (Fury Stick (Level 2))
- Description: Throw your stick forward on slapshots. Start with an Extra Stick
Generous Domino#
Class: Rogue.PassingDomino · Categories: UsedInCampaignPool, Passing · Pools: noCategories, usedInCampaignPool
Level 1 (Passing Domino)
- Description: +5% pass speed per assist
- Stat bonus: Assists: {0}
- Parameters: bonus = 5
Level 2 (Passing Domino (Level 2))
- Description: +8% pass speed per assist
- Stat bonus: Assists: {0}
- Parameters: bonus = 8
Glass Cannon#
Class: Rogue.ShatterStrike · Categories: Chaos · Pools: chaos
Level 1 (Glass Cannon)
- Description: +70% crit chance Stick breaks on non-crits
- Stat bonus: Sticks Shattered: {0}
- Parameters: baseOddsGain = 50; upgradeOddsGain = 20
Level 2 (Glass Cannon (Level 2))
- Description: +70% crit chance Stick breaks on non-crits
- Stat bonus: Sticks Shattered: {0}
- Parameters: baseOddsGain = 50; upgradeOddsGain = 20
Goalie Dance#
Class: Rogue.GoalieDance · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Dance)
- Description: Opponents dance when your goaltender makes a save
Goalie Fart#
Class: Rogue.Powerups.AI.GoaltenderFart · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Fart)
- Description: Will automatically fart the puck away from the crease
- Parameters: fartParticle = GameObject:Pet_Active
Goalie Headshot#
Class: Rogue.GoalieHeadShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Headshot)
- Description: Deflect puck into shooter's face when making a blocker save
Golden Throne#
Class: Rogue.GoldenHelmetTalent · Categories: UsedInCampaignPool, Helmet · Pools: usedInCampaignPool
Level 1 (Golden Helmet)
- Description: Equip an extra golden helmet
- Parameters: helmet = →GoldenHelmet
Green Marker Talent#
Class: Rogue.GreenMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool
Level 1 (Green Marker Talent)
- Description: +{0} OVR if LW or RW
- Parameters: levelOneBonus = 15; levelTwoBonus = 15
Growing Anger#
Class: Rogue.GrowingAnger · Categories: Checking, UsedInCampaignPool, OnlyStats · Pools: checking, onlyStats, usedInCampaignPool
Level 1 (Growing Anger)
- Description: +5 Checking per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 5
Level 2 (Growing Anger LVL2)
- Description: +7 Checking per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 7
Growth Spurt#
Class: Rogue.GrowthSpurt · Categories: UsedInCampaignPool · Pools: usedInCampaignPool
Level 1 (Growth Spurt)
- Description: +2 size
- Parameters: growthAmount = 2
Hat Trick Bonus#
Class: Rogue.HatTrick · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool
Level 1 (Hat Trick)
- Description: +{0} OVR after your 3rd goal each game
- Stat bonus: Games with Hat Trick: {0}
- Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5
Level 2 (Hat Trick (Level 2))
- Description: +{0} OVR after your 3rd goal each game
- Stat bonus: Games with Hat Trick: {0}
- Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5
Healthy Scratch#
Class: Rogue.NeverRewarded · Pools: noCategories
Level 1 (Never Rewarded)
- Description: Never appears in reward selections
Heavy Helmet#
Class: Rogue.HeavyHelmet · Categories: Checking, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: checking, onlyStats, skaterCustomization, usedInCampaignPool
Level 1 (Heavy Helmet)
- Description: +{1} Checking {0} Speed
- Parameters: helmet = →HeavyHelmet
Level 2 (Heavy Helmet (Level 2))
- Description: +{1} Checking {0} Speed
- Parameters: helmet = →HeavyHelmet; upgradeHelmet = →HeavyHelmetLv2
Hellbony#
Class: Rogue.Powerups.Chaos.TopGear · Categories: Chaos · Pools: chaos
Level 1 (Top Gear)
- Description: Sets Speed to 100 Speed is locked at 100
- Parameters: m_LockedValue = 100
Helmet Stack#
Class: Rogue.HelmetStackOvrTalent · Categories: Power, UsedInCampaignPool, SkaterCustomization · Pools: power, skaterCustomization, usedInCampaignPool
Level 1 (Helmet Stack)
- Description: 2x helmet effects
Level 2 (Helmet Stack (Level 2))
- Description: 3x helmet effects
- Constants:
HelmetEffectMultiplier_LVL1= 2;HelmetEffectMultiplier_LVL2= 3
Hidden Ace#
Class: Rogue.GoldenPuck · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Hidden Ace)
- Description: Your goals count as 2 goals
Homewrecker#
Class: Rogue.Homewrecker · Pools: noCategories
Level 1 (Homewrecker)
- Description: +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone
- Parameters: baseBonus = 30; upgradeBonus = 20
Level 2 (Homewrecker (Level 2))
- Description: +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone
- Parameters: baseBonus = 30; upgradeBonus = 20
Hot#
Class: Rogue.HotTalent · Categories: OnlyStats · Pools: onlyStats
Level 1 (hotTalent)
- Description: +15 OVR
- Parameters: bonus = 15
Human Shield#
Class: Rogue.BlockShot · Pools: noCategories
Level 1 (Human Shield)
- Description: On defense, stays between the puck and net to block shots
Infected#
Class: Rogue.Powerups.Chaos.BeeSting · Categories: Chaos, Injury · Pools: chaos, injury
Level 1 (Bee Sting)
- Description: +20 Shot Power Start every game Fragile
- Parameters: BONUS = 20
Infinimitt#
Class: Rogue.AlwaysCatchPuck · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Always Catch Pucks)
- Description: Glove saves are always caught. No rebounds.
Inflated Ego#
Class: Rogue.InflatedEgo · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility
Level 1 (Inflated Ego)
- Description: +{0} OVR after your 1st goal each game
- Stat bonus: Games with a goal: {0}
- Parameters: baseBonusPerGoal = 4; upgradeBonusPerGoal = 2
Level 2 (Inflated Ego (Level 2))
- Description: +{0} OVR after your 1st goal each game
- Stat bonus: Games with a goal: {0}
- Parameters: baseBonusPerGoal = 4; upgradeBonusPerGoal = 2
Instant Ramen#
Class: Rogue.HyperDrive · Categories: Chaos · Pools: chaos
Level 1 (Rocket Skates)
- Description: +80 Speed Lose some agility
- Parameters: baseSpeedBonus = 50; upgradeSpeedBonus = 30; minTimeTurningIncrease = 0.06
Level 2 (Rocket Skates (Level 2))
- Description: +80 Speed Lose some agility
- Parameters: baseSpeedBonus = 50; upgradeSpeedBonus = 30; minTimeTurningIncrease = 0.06
Iron Helmet#
Class: Rogue.IronHelmet · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: onlyStats, power, skaterCustomization, usedInCampaignPool
Level 1 (Iron Helmet)
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2
Level 1 (loseHelmetLancelov)
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →LancelovHelmet
Level 2 (Iron Helmet (Level 2))
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2
karlsonBehavior#
Class: Rogue.KarlsonBehavior · Categories: AIBehaviour
Level 1 (karlsonBehavior)
Kettle#
Class: Rogue.Kettle · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility
Level 1 (Kettle)
- Description: +{0} OVR per game with 0 goals. Resets after scoring
- Stat bonus: Games without a goal: {0}
- Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5
Level 2 (Kettle (Level 2))
- Description: +{0} OVR per game with 0 goals. Resets after scoring
- Stat bonus: Games without a goal: {0}
- Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5
Knights AI#
Class: Rogue.KnightAIPowerup · Pools: noCategories
Level 1 (knightAI)
Lightning Rod#
Class: Rogue.LightningRod · Pools: noCategories
Level 1 (Lightning Rod)
- Description: Loose pucks are always attracted to you
- Parameters: MaxAttractionDistance = 20; AttractionDuration = 1e+08; RangeForce = {"x": 15.0, "y": 40.0}
Linesman#
Class: Rogue.Linesman · Pools: noCategories
Level 1 (Linesman)
- Description: The offside rule is enforced while he is on the ice
Liquidation#
Class: Rogue.Powerups.Chaos.Liquidation · Categories: Chaos · Pools: chaos
Level 1 (Liquidation)
- Description: +10 OVR per lost talent Lose all talents
- Stat bonus: Talents Liquidated: 10
- Parameters: overallBonus = 10
Loaded Puck#
Class: Rogue.LoadedPuck · Pools: noCategories
Level 1 (Loaded Puck)
- Description: While he is on the ice, the puck has a {0}% chance to be worth 2 or 3 goals
- Parameters: bagNormalCount = 9; bagTwoGoalCount = 2; bagThreeGoalCount = 1
Lone Wolf#
Class: Rogue.LoneWolf · Pools: noCategories
Level 1 (Lone Wolf)
- Description: +2 OVR for each unassisted goal he scores
- Stat bonus: {0} unassisted goals
- Parameters: requiredAssists = 0; bonusPerGoal = 2
Marauder#
Class: Rogue.Marauder · Pools: noCategories
Level 1 (marauder)
- Description: +50 Checking - Skater automatically hits puckless opponents in the offensive zone
- Parameters: baseBonus = 30; upgradeBonus = 20
Level 2 (Marauder (Level 2))
- Description: +50 Checking - Skater automatically hits puckless opponents in the offensive zone
- Parameters: baseBonus = 30; upgradeBonus = 20
Masochist#
Class: Rogue.SadoMaso · Categories: Injury · Pools: injury
Level 1 (Sado Maso)
- Description: Injuries give +{0} attribute instead
- Parameters: levelOneBonus = 10; levelTwoBonus = 20
Level 2 (Sado Maso (Level 2))
- Description: Injuries give +{0} attribute instead
- Parameters: levelOneBonus = 10; levelTwoBonus = 20
Mega Deflect#
Class: Rogue.MegaRedirect · Categories: Accuracy, UsedInCampaignPool, SkaterCustomization · Pools: accuracy, skaterCustomization, usedInCampaignPool
Level 1 (Mega Deflect)
- Description: Puck gains speed when deflected by this skater
- Parameters: speedMultiplier = 3
Level 2 (Mega Deflect (Level 2))
- Description: Puck gains speed and aim when deflected by this skater
- Parameters: speedMultiplier = 3
Middle Management#
Class: Rogue.Powerups.MiddleManagement · Categories: OnlyStats · Pools: onlyStats
Level 1 (Middle Management)
- Description: +40 OVR vs Elite -40 OVR vs Boss
- Parameters: baseBonusElite = 25; baseBonusBoss = -25; upgradeBonusElite = 15; upgradeBonusBoss = -15
Level 2 (Middle Management (Level 2))
- Description: +40 OVR vs Elite -40 OVR vs Boss
- Parameters: baseBonusElite = 25; baseBonusBoss = -25; upgradeBonusElite = 15; upgradeBonusBoss = -15
Momentum#
Class: Rogue.Momentum · Categories: Speed, UsedInCampaignPool, OnlyStats · Pools: onlyStats, speed, usedInCampaignPool
Level 1 (Momentum)
- Description: +5 Speed per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 5
Level 2 (Momentum LVL2)
- Description: +7 Speed per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 7
Musical Nets#
Class: Rogue.MusicalNets · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie
Level 1 (Musical Nets)
- Description: Copy the opponent goalie's ability
Never Hit#
Class: Rogue.NoHit · Pools: noCategories
Level 1 (nohit)
No Goal#
Class: Rogue.NoGoalTalent · Pools: noCategories
Level 1 (No Goal)
- Description: {0}% chance to overturn an opponent's goal
No Stick#
Class: Rogue.NoStick · Pools: noCategories
Level 1 (noStick)
Offensive Bodycheck#
Class: Rogue.OffensiveBodycheck · Categories: Checking, SkaterCustomization · Pools: checking, skaterCustomization
Level 1 (Offensive Bodycheck)
- Description: Bodycheck while carrying the puck
One Strike#
Class: Rogue.Onepunch · Categories: Checking, UsedInCampaignPool · Pools: checking, usedInCampaignPool
Level 1 (Onepunch)
- Description: Your bodychecks always succeed
Part of the Play#
Class: Rogue.RefBlockShotTalent · Pools: noCategories
Level 1 (Ref Block Shot Talent)
- Description: The referee will try to block the opponent's shots +2 size
Pass Back#
Class: Rogue.PassBack · Pools: noCategories
Level 1 (Pass Back)
- Description: Pass Back
Pass Puncher#
Class: Rogue.PassPuncher · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing · Pools: butchery, skaterCustomization, usedInCampaignPool
Level 1 (Pass Puncher)
- Description: When knocked out, pass the puck to the closest teammate
- Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5
Level 2 (Pass Puncher (Level 2))
- Description: When knocked out, pass the puck to the closest teammate. The receiver gets +30 Shot Power for 5s
- Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5
Passing Rule#
Class: Rogue.ImperviousOnPass · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool
Level 1 (ImperviousOnPass)
- Description: Immune for 1s after receiving a pass
- Parameters: statusEffect = →ImmuneEffect; baseDuration = 0.5; upgradeDuration = 0.5
Level 2 (Impervious On Pass (Level 2))
- Description: Immune for 1s after receiving a pass
- Parameters: statusEffect = →ImmuneEffect; baseDuration = 1; upgradeDuration = 0
Performance Bonus#
Class: Rogue.PerformanceBonus · Pools: noCategories
Level 1 (PerformanceBonus)
- Description: Gains a random talent each time she scores a hat trick
Ping King#
Class: Rogue.PingKing · Pools: noCategories
Level 1 (Ping King)
- Description: Always shoots at the post
Level 2 (Ping King (Level 2))
- Description: No longer always shoots at the post
Point Sniper#
Class: Rogue.PointSniper · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: accuracy, butchery, skaterCustomization, slapShot, usedInCampaignPool
Level 1 (Point Sniper)
- Description: +30% crit chance at blue line
- Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10
Level 2 (Point Sniper (Level 2))
- Description: +30% crit chance at blue line
- Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10
Power Transfer#
Class: Rogue.PowerTransfer · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing · Pools: butchery, skaterCustomization, usedInCampaignPool
Level 1 (Power Transfer)
- Description: Your passes give +30 Shot Power for 6s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6
Level 2 (Power Transfer (Level 2))
- Description: Your passes give +30 Shot Power for 6s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6
Pressure Cooker#
Class: Rogue.NumberChaser · Categories: Utility, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, usedInCampaignPool, utility
Level 1 (Pressure Cooker)
- Description: +30 OVR while you have 0 goals this game
- Parameters: baseBonus = 20; upgradeBonus = 10
Level 2 (Pressure Coooker (Level 2))
- Description: +30 OVR while you have 0 goals this game
- Parameters: baseBonus = 20; upgradeBonus = 10
Prince AI#
Class: Rogue.PrinceAI · Pools: noCategories
Level 1 (princeAI)
Propeller Helmet#
Class: Rogue.PropellerHelmet · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool
Level 1 (Propeller Helmet)
- Description: +{1} Speed {0} Accuracy
- Parameters: helmet = →PropellerHelmet; upgradeHelmet = →PropellerHelmetLv2
Level 2 (Propeller Helmet (Level 2))
- Description: +{1} Speed {0} Accuracy
- Parameters: helmet = →PropellerHelmet; upgradeHelmet = →PropellerHelmetLv2
Puck Hunt#
Class: Rogue.PuckHunter · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool
Level 1 (Puck Hunter)
- Description: +25 Speed when opponent has the puck
- Parameters: baseBonus = 15; upgradeBonus = 10
Level 2 (Puck Hunter (Level 2))
- Description: +25 Speed when opponent has the puck
- Parameters: baseBonus = 15; upgradeBonus = 10
Puck Puncher#
Class: Rogue.PuckPuncher · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (Puck Puncher)
- Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power
- Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50
Level 2 (Puck Puncher (Level 2))
- Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power
- Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50
Puck Repellent#
Class: Rogue.PuckRepellent · Categories: Freeagents
Level 1 (Puck Repellent)
- Description: Repels the puck
Puck Rocket#
Class: Rogue.FasterWithPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool
Level 1 (Puck Rocket)
- Description: +30 Speed with the puck
- Parameters: baseBonus = 20; upgradeBonus = 10
Level 2 (Puck Rocket (Level 2))
- Description: +30 Speed with the puck
- Parameters: baseBonus = 20; upgradeBonus = 10
Puck Sponge#
Class: Rogue.Velcro · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Velcro)
- Description: Gain possession whenever the puck hits you
Puckless Rocket#
Class: Rogue.FasterWithoutPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool
Level 1 (Puckless Rocket)
- Description: +20 Speed without the puck
- Parameters: baseBonus = 10; upgradeBonus = 10
Level 2 (Puckless Rocket (Level 2))
- Description: +20 Speed without the puck
- Parameters: baseBonus = 10; upgradeBonus = 10
Purgatory#
Class: Rogue.Powerups.Chaos.MonkeysPaw · Categories: Chaos · Pools: chaos
Level 1 (Monkeys Paw)
- Description: +{0} OVR Lose the power-up if you are scoreless in a game
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.BoringDudeBenchQuestTalent · Pools: noCategories
Level 1 (Boring Dude Bench Quest Talent)
- Description: Have 8 talents at the same time
- Stat bonus: Most Talents: 8/0
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.BrewsterBenchQuestTalent · Pools: noCategories
Level 1 (Brewster Bench Quest Talent)
- Description: Use your ability 100 times in a single run
- Stat bonus: Ability Uses: 100/0 Highest: 100
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.CassouletBenchQuestTalent · Pools: noCategories
Level 1 (Cassoulet Bench Quest Talent)
- Description: Get 200 knockouts in a single run
- Stat bonus: Knockouts: {0}/{1} Highest: {2}
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.KirbyBenchQuestTalent · Pools: noCategories
Level 1 (Kirby Bench Quest Talent)
- Description: Shoot with at least 100% crit chance
- Stat bonus: Crit %: 100/0 Highest: 100
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.KovalskiBenchQuestTalent · Pools: noCategories
Level 1 (Kovalski Bench Quest Talent)
- Description: Score 20 goals in a single run
- Stat bonus: Goals in a run: 20/0 Highest: 20
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.MarkBenchQuestTalent · Pools: noCategories
Level 1 (Mark Bench Quest Talent)
- Description: Mark Bench plays every game of the run and is never benched. Win the run
- Stat bonus: On Track: {0}
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.SallyBenchQuestTalent · Pools: noCategories
Level 1 (Sally Bench Quest Talent)
- Description: Score 10 enraged goals in a single run
- Stat bonus: Enraged Goals: 10/0 Highest: 10
Quest#
Class: Rogue.Powerups.BenchQuestPowerups.StumpleBenchQuestTalent · Pools: noCategories
Level 1 (Stumple Bench Quest Talent)
- Description: Have 4 injuries at the same time
- Stat bonus: Injury Types: 0/4
Rage Release#
Class: Rogue.EnrageOnShot · Categories: UsedInCampaignPool, Enrage, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool
Level 1 (Enrage On Shot)
- Description: Get enraged after a shot
Level 2 (Enrage On Shot (Level 2))
- Description: Your team gets enraged after a shot
Random Ability#
Class: Rogue.RandomAbility · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (Random Skill)
- Description: Gain a random ability at the start of each game
Level 2 (Random Skill (Level 2))
- Description: Gain a random upgraded ability at the start of each game
Rebound Magnet#
Class: Rogue.AttractRebound · Categories: Offensive, Utility, UsedInCampaignPool, SkaterCustomization · Pools: offensive, skaterCustomization, usedInCampaignPool, utility
Level 1 (Rebound Magnet)
- Description: Opposing goaltender rebounds will be directed toward you
- Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1
Level 2 (Rebound Magnet (Level 2))
- Description: Opposing goaltender rebounds will be strongly pulled toward you, even from far away
- Parameters: MaxAttractionDistance = 14; AttractionDuration = 2; forceMultiplier = 1.33
Red Marker Talent#
Class: Rogue.RedMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool
Level 1 (Red Marker Talent)
- Description: +{0} OVR if C
- Parameters: levelOneBonus = 20; levelTwoBonus = 20
Redirector#
Class: Rogue.Redirector · Pools: noCategories
Level 1 (Redirector)
- Description: Behaviour: Stay in front of the puck to redirect shots
refHands#
Class: Rogue.RefHands · Pools: noCategories
Level 1 (refHands)
Retention#
Class: Rogue.PowerUpRetentionTalent · Pools: noCategories
Level 1 (Power Up Retention Talent)
- Description: Retains up to 2 random power-ups for the next run
Level 2 (Power Up Retention Talent (Level 2))
- Description: Retains up to 2 random power-ups for the next run
Reverse Fungus#
Class: Rogue.BackwardTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool
Level 1 (Backward Turbo)
- Description: Get propelled when you start skating backward
- Parameters: force = 25
Level 2 (Backward Turbo (Level 2))
- Description: Get propelled far when you start skating backward
- Parameters: force = 40
Rubbermade#
Class: Rogue.MegaRebound · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Mega Rebound)
- Description: Increase puck rebound distance on goaltender saves
Safe Bounce#
Class: Rogue.MagnetInterception · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (magnetInterception)
- Description: Your goalie's rebounds are magnetized toward you
- Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}
Safety First#
Class: Rogue.SafetyFirst · Pools: noCategories
Level 1 (Safety First)
- Description: Behaviour: Stays between his own net and the closest enemy skater
Sensitive Skin#
Class: Rogue.EnrageOnPokecheck · Categories: Defensive, UsedInCampaignPool, Enrage, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool
Level 1 (Poke Rage)
- Description: Get enraged when pokechecked
Shartslap#
Class: Rogue.ShartSlap · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (ShartSlap)
- Description: Get propelled forward when charging a slapshot
- Parameters: force = 80; fartParticle = GameObject:Pet_Active
Level 2 (Shart Slap (Level 2))
- Description: Get propelled far forward when charging a slapshot
- Parameters: force = 105; fartParticle = GameObject:Pet_Active
Shellfish#
Class: Rogue.Powerups.Chaos.ShellFish · Categories: Chaos · Pools: chaos
Level 1 (Shell Fish)
- Description: Teammates get +30 OVR while you are playing -120 OVR
- Parameters: ovrBonus = 30; ovrChaos = -120
Short Contract#
Class: Rogue.ShortContract · Categories: Chaos · Pools: chaos
Level 1 (Short Contract)
- Description: +50 OVR Leaves your team after 2 games
- Parameters: bonus = 50; numOfGames = 2
Level 2 (Short Contract (Level 2))
- Description: +70 OVR Leaves your team after 2 games
- Parameters: bonus = 70; numOfGames = 2
Silent Hero#
Class: Rogue.SilentHero · Categories: UsedInCampaignPool, OnlyStats, Passing · Pools: onlyStats, usedInCampaignPool
Level 1 (Silent Hero)
- Description: +5 OVR per game with 0 goals and at least 1 assist
- Stat bonus: Total Bonuses: {0}
- Parameters: ovrBonus = 5
Level 2 (Silent Hero (Level 2))
- Description: +8 OVR per game with 0 goals and at least 1 assist
- Stat bonus: Total Bonuses: {0}
- Parameters: ovrBonus = 8
Slap Chot 4000#
Class: Rogue.SlapChop4000Talent · Pools: noCategories
Level 1 (Slap Chop4000Talent)
- Description: +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot
Slapshart#
Class: Rogue.SlapShart · Categories: Utility, UsedInCampaignPool, Butchery, Fart, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (slapShart)
- Description: Get propelled forward after shooting
- Parameters: force = 80; fartParticle = GameObject:Pet_Active
Level 2 (Slap Shart (Level 2))
- Description: Get propelled far forward after shooting
- Parameters: force = 105; fartParticle = GameObject:Pet_Active
Slapshot Immunity#
Class: Rogue.Deadzone · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization, SlapshotEffect · Pools: butchery, noCategories, skaterCustomization, slapShot, usedInCampaignPool
Level 1 (Deadzone)
- Description: Immune for 1s while charging a slapshot
- Parameters: immunityDuration = 1
Level 2 (Deadzone (Level 2))
- Description: Immune for 2s while charging a slapshot
- Parameters: immunityDuration = 2
Slapshot Slowmo#
Class: Rogue.SlapshotSlowmo · Categories: Utility, UsedInCampaignPool, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (Slapshot Slowmo)
- Description: Slow time while winding up your slapshot
Level 2 (Slapshot Slowmo (Level 2))
- Description: Slow time while winding up your slapshot +50% windup speed
Sledgehammer#
Class: Rogue.Powerups.Chaos.PorcelainHammer · Categories: Chaos, Injury · Pools: chaos, injury
Level 1 (Porcelain Hammer)
- Description: +20 Checking Start every game Fragile
- Parameters: BONUS = 20
Slot Cannon#
Class: Rogue.Powerups.Chaos.CriticalChaos · Categories: Chaos · Pools: chaos
Level 1 (Critical Chaos)
- Description: +20% crit chance -30 Shot Power
- Parameters: shotPowerBonus = -30; oddsIncrease = 20
Slugger#
Class: Rogue.Slugger · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility
Level 1 (slugger)
- Description: Bat with better aim and knock out surrounding skaters
- Parameters: radius = 7
Sonic Interception#
Class: Rogue.SonicInterception · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Sonic Interception)
- Description: When your pass is intercepted, surrounding skaters are knocked out
- Parameters: radius = 8
Sonic Pass#
Class: Rogue.SonicPass · Categories: UsedInCampaignPool, SkaterCustomization, Passing · Pools: noCategories, skaterCustomization, usedInCampaignPool
Level 1 (Sonic Pass)
- Description: Passes knock out surrounding skaters
- Parameters: radius = 5
Level 2 (Sonic Pass (Level 2))
- Description: Passes knock out skaters in a wide radius
- Parameters: radius = 12
Sonic Slap#
Class: Rogue.BigSlapshot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (Sonic Slap)
- Description: Slapshots knock out surrounding skaters
- Parameters: radius = 8
Level 2 (Sonic Slap (Level 2))
- Description: Slapshots knock out skaters in a wide radius
- Parameters: radius = 12
Spasms#
Class: Rogue.Spasm · Pools: noCategories
Level 1 (spasm)
- Description: Randomly shoot at the net
- Parameters: TryToSpasmEverySeconds = 2; SpasmChance = 0.5; DelayBeforeShootingMs = 560
Speed Transfer#
Class: Rogue.SpeedTransfer · Categories: Speed · Pools: speed
Level 1 (Speed Transfer)
- Description: Your passes give +50 Speed for 5s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5
Spiked Armor#
Class: Rogue.SpikedArmor · Categories: Utility, UsedInCampaignPool, Injury, Freeagents, SkaterCustomization · Pools: injury, skaterCustomization, usedInCampaignPool, utility
Level 1 (Spiked Armor)
- Description: Skaters who bodycheck you end up flat on the ice for a few seconds
- Parameters: injuryMultiplier = 1
Level 2 (Spiked Armor (Level 2))
- Description: Skaters who bodycheck you are knocked out with 1.5x injury chance
- Parameters: injuryMultiplier = 1.5
Split Personality#
Class: Rogue.SplitPersonality · Categories: Chaos · Pools: chaos
Level 1 (Split Personality)
- Description: +35 OVR every other game -35 OVR otherwise
- Stat bonus: Boosted: {0}
- Parameters: baseBonus = 25; upgradeBonus = 10
Level 2 (Split Personality (Level 2))
- Description: +35 OVR every other game -35 OVR otherwise
- Stat bonus: Boosted: {0}
- Parameters: baseBonus = 25; upgradeBonus = 10
Springboard#
Class: Rogue.SpringBoard · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Spring Board)
- Description: Get up instantly after a knockout
Stat Stuffer#
Class: Rogue.StatStuffer · Pools: noCategories
Level 1 (Stat Stuffer)
- Description: Permanently gain +5 to a random attribute after every game
- Parameters: bonusPerGame = 5
Status Extender#
Class: Rogue.StatusExtender · Pools: noCategories
Level 1 (Status Extender)
- Description: +{0}% status effect duration
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Level 2 (Status Extender (Level 2))
- Description: +{0}% status effect duration
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Steady Eddie#
Class: Rogue.SteadyEddie · Pools: noCategories
Level 1 (Steady Eddie)
- Description: +3 OVR after each game -10 OVR
Stix#
Class: Rogue.CritBoost · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool
Level 1 (Crit Boost)
- Description: +10% crit chance
- Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25
Level 2 (Crit Boost (Level 2))
- Description: +10% crit chance +25% crit strength
- Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25
Stray Shot#
Class: Rogue.StrayShot · Pools: noCategories
Level 1 (Stray Shot)
- Description: +200 Shot Power. Shots miss the net 90% of the time. Direct shot knockouts always cause an injury.
- Parameters: missChance = 0.7; shotPowerBonus = 200
Sword#
Class: Rogue.Sword · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, power, skaterCustomization, usedInCampaignPool
Level 1 (Sword)
- Description: +{0} Shot Power
Level 2 (Sword (Level 2))
- Description: +{0} Shot Power Gives immunity to pokechecks
Talent_ForwardStatBonus_Acc#
Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats
Level 1 (Talent_ForwardStatBonus_Acc)
- Parameters: m_Stat = 2; m_StatBonus = 10
Talent_ForwardStatBonus_Chk#
Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats
Level 1 (Talent_ForwardStatBonus_Chk)
- Parameters: m_Stat = 4; m_StatBonus = 10
Talent_ForwardStatBonus_Ovr#
Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats
Level 1 (Talent_ForwardStatBonus_Ovr)
- Parameters: m_Stat = 0; m_StatBonus = 3
Talent_ForwardStatBonus_Spd#
Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats
Level 1 (Talent_ForwardStatBonus_Spd)
- Parameters: m_Stat = 1; m_StatBonus = 10
Talent_ForwardStatBonus_Spwr#
Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats
Level 1 (Talent_ForwardStatBonus_Spwr)
- Parameters: m_Stat = 3; m_StatBonus = 10
Target Practice#
Class: Rogue.TargetPractice · Categories: Accuracy, UsedInCampaignPool, OnlyStats · Pools: accuracy, onlyStats, usedInCampaignPool
Level 1 (Target Practice)
- Description: +5 Accuracy per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 5
Level 2 (Target Practice LVL2)
- Description: +7 Accuracy per win
- Stat bonus: Games won: {0}
- Parameters: bonus = 7
The Avenger#
Class: Rogue.GoalieEnragedOnGoal · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Enraged On Goal)
- Description: Enrage after a goal for 30s
- Parameters: timeEnraged = 30
The Berzeker#
Class: Rogue.GoalieEnragedOnShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Enraged On Shot)
- Description: Enrage on a shot for 15s
- Parameters: timeEnraged = 15
The Egg Who Knocks#
Class: Rogue.KnockedOutOvrTalent · Categories: UsedInCampaignPool · Pools: usedInCampaignPool
Level 1 (Knocked Out Ovr Talent)
- Description: +1 OVR each time this skater knocks out another skater. Resets each game
- Stat bonus: Current bonus: +{0} OVR
- Parameters: bonusPerKnockout = 1
The Falcon#
Class: Rogue.GoalieSpeedTalent · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Speed Talent)
- Description: Goalie picks up free pucks quicker
The Final Chapter#
Class: Rogue.Powerups.Chaos.MoldPowerup · Categories: Chaos · Pools: chaos
Level 1 (Mold Powerup)
- Description: Upgrade all talents -20 OVR
- Parameters: ovrPenalty = -20
The Finisher#
Class: Rogue.GoalieEnrageLast30Sec · Categories: Goalie, MaxGoal, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization, maxGoal
Level 1 (Goalie Enrage Last30Sec)
- Description: Get enraged for the last 30s of every period
- Parameters: enragedStatusEffect = →EnragedEffect; timeEnraged = 30
The Fungus#
Class: Rogue.GoaliePassPropel · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Pass Proepl)
- Description: Your skaters get propelled forward when receiving a pass from the goalie
The Hopper#
Class: Rogue.GoaliePassRebound · Pools: noCategories
Level 1 (Goalie Pass Rebound)
- Description: Will automatically pass to a teammate on a glove or blocker rebound
The Howitzer#
Class: Rogue.DestroyerShot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (The Howitzer)
- Description: Slapshots knock out skaters in the puck's path
- Parameters: explosionsRadius = 5
Level 2 (The Howitzer (Level 2))
- Description: Slapshots explode skaters in the puck's path
- Parameters: explosionsRadius = 5
The Hunter#
Class: Rogue.GoalieEnragedOnBreakaway · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Enraged On Breakaway)
- Description: Enrage on a breakaway for 10s
- Parameters: timeEnraged = 10
The Impenetrable#
Class: Rogue.Shutout · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie
Level 1 (Shutout)
- Description: Team gets +4 OVR for every shutout
- Stat bonus: Shutouts: 4
- Parameters: overallBonus = 4
The Original Glove#
Class: Rogue.OriginalGlove · Categories: Chaos, Injury · Pools: chaos, injury
Level 1 (Original Glove)
- Description: +50% Checking bonuses Knocking out your teammate injures them
The Original Skate#
Class: Rogue.OriginalSkate · Categories: Chaos · Pools: chaos
Level 1 (Original Skate)
- Description: +50% Speed bonuses Touching your teammates knocks you out
The Original Stick#
Class: Rogue.OriginalStick · Categories: Chaos, Injury · Pools: chaos, injury
Level 1 (Original Stick)
- Description: +50% Accuracy bonuses Your slapshots knock out nearby skaters and injure teammates
The Quarterback#
Class: Rogue.GoalieAssist · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie
Level 1 (Goalie Assist)
- Description: Team gets +3 OVR for every goalie assist
- Stat bonus: Assists: 3
- Parameters: overallBonus = 3
The Starter#
Class: Rogue.GoalieEnrageFirst30Sec · Categories: Goalie, MaxGoal, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization, maxGoal
Level 1 (Goalie Enrage First30Sec)
- Description: Goalie is enraged for the first 30s of every period
- Parameters: enragedStatusEffect = →EnragedEffect; timeEnraged = 30
The Twitching Hand#
Class: Rogue.Powerups.Chaos.LiveWire · Categories: Chaos · Pools: chaos
Level 1 (Live Wire)
- Description: +{0} Shot Power Gain Spasms
The Walking Yoke#
Class: Rogue.Scrambled · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool
Level 1 (Scrambled)
- Description: +{0} OVR when knocked out. Resets each game
- Parameters: baseBonusPerKnockout = 2; upgradeBonusPerKnockout = 3
Level 2 (Scrambled (Level 2))
- Description: +{0} OVR when knocked out. Resets each game
- Parameters: baseBonusPerKnockout = 2; upgradeBonusPerKnockout = 3
The Wall#
Class: Rogue.WonderWall · Pools: noCategories
Level 1 (The Wall)
- Description: Deflect pucks...and sticks!
- Parameters: faceString = Faces/Angus_Events/Angus_Superwall
Tomahawk#
Class: Rogue.GoalieThrowStick · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization
Level 1 (Goalie Throw Stick)
- Description: Throw stick at opponent with the puck
Toupie#
Class: Rogue.ToupieQuebecoise · Pools: noCategories
Level 1 (Toupie)
- Description: Gain agility
Trenchcoat#
Class: Rogue.Trenchcoat · Pools: noCategories
Level 1 (Trenchcoat)
- Description: -10 OVR per talent
- Parameters: bonusByTalent = -10
Triangle Offense#
Class: Rogue.TriangleOffense · Pools: noCategories
Level 1 (Triangle Offense)
- Description: +3 OVR for each goal he scores assisted by two teammates
- Stat bonus: {0} two-assist goals
- Parameters: requiredAssists = 2; bonusPerGoal = 3
Trickshot#
Class: Rogue.TrickShot · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization · Pools: butchery, skaterCustomization, usedInCampaignPool
Level 1 (Trick Shot)
- Description: Shots will move up and down
- Parameters: torqueForceMultiplier = 1
Level 2 (Trick Shot (Level 2))
- Description: Shots will move up and down wildly
- Parameters: torqueForceMultiplier = 2
Triple Twig#
Class: Rogue.StickReservePowerup · Categories: Utility · Pools: utility
Level 1 (Triple Twig)
- Description: Get 2 extra sticks
Twig Tax#
Class: Rogue.TwigTax · Categories: UsedInCampaignPool, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool
Level 1 (Twig Tax)
- Description: +{0} Shot Power for each game in which you break a stick
- Stat bonus: Games with a broken stick: {0}
- Parameters: baseBonusPerStickBreak = 20; upgradeBonusPerStickBreak = 10
Level 2 (Twig Tax (Level 2))
- Description: +{0} Shot Power for each game in which you break a stick
- Stat bonus: Games with a broken stick: {0}
- Parameters: baseBonusPerStickBreak = 20; upgradeBonusPerStickBreak = 10
Unstable#
Class: Rogue.Powerups.Chaos.UnstableChaos · Categories: Chaos · Pools: chaos
Level 1 (Unstable Chaos)
- Description: +60 Speed Contact with another skater knocks you out
- Parameters: speedBonus = 60
Wild Shot#
Class: Rogue.Gambler · Categories: Power, Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization · Pools: accuracy, butchery, power, skaterCustomization, usedInCampaignPool
Level 1 (Wild Shot)
- Description: Randomize Shot Power and Accuracy on every shot
- Parameters: minAccuracy = 0; minShotPower = 0
Level 2 (Wild Shot (Level 2))
- Description: Randomize Shot Power and Accuracy on every shot, with a minimum of 40
- Parameters: minAccuracy = 40; minShotPower = 40
Wind Down#
Class: Rogue.ReverseWindup · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility
Level 1 (Wind Down)
- Description: Unleash a shockwave that pushes surrounding skaters away when releasing a shot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1
Level 2 (Wind Down (Level 2))
- Description: Unleash a shockwave that pushes surrounding skaters far away when releasing a shot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.25
Wind Up#
Class: Rogue.Windup · Categories: UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool
Level 1 (Wind up)
- Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1
Level 2 (Windup (Level 2))
- Description: Unleash a shockwave that pushes surrounding skaters far away when winding up a slapshot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.25
Worst Best Skater#
Class: Rogue.Powerups.Chaos.Bedrock · Categories: Chaos · Pools: chaos
Level 1 (Bedrock)
- Description: Sets Checking to 100 Checking is locked at 100
- Parameters: m_LockedValue = 100
X-Ray Shot#
Class: Rogue.XRayShot · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: accuracy, butchery, skaterCustomization, slapShot, usedInCampaignPool
Level 1 (X-Ray Shot)
- Description: Shots will go through skaters
- Parameters: xRayGoalieChance = 0.05
Level 2 (XRay Shot (Level 2))
- Description: Shots will go through skaters, and have a 0.05 chance of passing through the goalie
- Parameters: xRayGoalieChance = 0.05
Xray Goalie#
Class: Rogue.XRayGoalie · Pools: noCategories
Level 1 (xRayGoalie)