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Talents#

Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows {0}, the number comes from the parameters listed under it (e.g. +{0} Speed with speedBonus = 15 means +15 Speed).

Talents are passive power-ups carried by a single skater for the rest of the run.

227 entries.

Name Description (level 1)
Al Dente +10 Shot Power for each game-winning goal you score
Armor +25 Checking -20 Speed
Attribute Bonus +10 OVR per talent
Avenge Me! Your teammates get enraged when you are knocked out
Backdraft Get propelled backward after a shot
Bad Luck Your goals are denied {0}% of the time
Balanced Talent All attributes are balanced evenly
Ball and Chain A heavy ball and chain that weighs you down
Ball Chaser Always chase the puck no matter what
Bench Borrower While on the ice, borrows 1 random talent from a benched teammate
Bench Charger +{0}% ability cooldown speed
Bench Juice +{0} OVR if benched last game
Berserk Plays stickless and bodychecks opponents
Blue Line Boost Get propelled forward when crossing the blue lines
Blue Marker Talent +{0} OVR if LD or RD
Blunted Blades +{0} Speed toward your side {1} Speed toward opponent's
Board Bumper Bounce off the boards and get propelled in the reflected direction
Bonecrusher Skaters you knock out will get thrown further and lose their stick
Boom Blocker Blocker saves knock out surrounding skaters
Boring +4 OVR per talent
Bouncy McBounce Your shots always rebound off the goalie
Butt Bench Team gets 1.5x bench bonus when you're not benched
Butt Boost Team gets +10 OVR when you're not benched
Butt Reward +1 talent reward
Cannon Arm +5 Shot Power per win
Center Bonecrusher Talent If playing as C, your LD and RD gain Bonecrusher
Changeup Puck slowdown mid shot
Charge Shot Hold a slapshot to unleash its full potential
Cherry Picker Sneak behind the defense
Chexplosion Successful bodychecks knock out surrounding skaters
Coach Potato +{1} OVR per win {0} OVR
Coach's Favorite Always appears in end of game rewards
Cold -15 OVR
Cold Turkey Get enraged after 10s without the puck
Comeback Whistle +{0} OVR when trailing. {1} OVR when leading.
Contract Will leave after playing 4 games
Cracked Mask Your team gets enraged when your goalie receives a shot
Crackshot Sets Shot Power to 100 Shot Power is locked at 100
Crease Grease +20% crit chance on rebounds
Crippled {0} OVR when knocked out
Crit Stacks +5% crit chance per shot Resets on crit
Critios +2% crit chance per goal scored
Cultist Teleport
CultistAI
cultistPowerCornelius
cultistPowerPam
Cursed Ego If you score at least a goal, +{0} OVR, otherwise {1} OVR
Cursed Fungus +20 Speed Start every game Fragile
Cursed Noodle +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot
Cursed Schedule +{0} OVR in period 1 {1} OVR otherwise
Curve Ball Your shots curve
Dashing Domino +15 Speed per goal last game
Dead Weight Can't be bodychecked Can't bodycheck
Defensive Deflect Deflect the opponent's shots
Demon Puck +{0} Speed without puck {1} Speed with puck
Diarrhea Constant unsolicited farts
Directional Shroom Skate in same direction for 1.75s to get propelled forward
Divine Passes Skaters receiving your passes get propelled forward
Domino Effect +8 Checking per knockout last game
Dormant Domino +{0} OVR per game with 0 goals
Double-Decker +{0}% bench bonus
Dribbler Can possess the puck without a stick +{0} Shot Power without stick
Dying Breath Unleash a powerful fart when you get knocked out
Eggspendables +15 OVR per injured teammate playing
Eggsplosion Explode on knockout
En Garde! Disarm opponent when pokechecking
Enraged Get enraged when knocked out
Even Steven +{0} OVR while the game is tied {1} OVR otherwise
Evolution Evolve after each boss win
Express Delivery Increase the speed of your passes
Extra Gravy Gain OVR when assisted by skater with Extra Gravy
Extra Gravy The goal scorer gets +1 OVR if you assisted
Faceless At the start of a run, transform into an clone of a random free agent
FairwayImmunity
Figure Check When bodychecked, spin out instead of getting knocked out
First Period Fever +25 OVR in period 1 -25 OVR otherwise
Flat Puck Your shots and passes never leave the ice
Flawless Feeder Your passes can't be intercepted
Foggy Brain ???
Fragile 10% chance of an injury each time this skater is knocked flat on the ice. Bench for a game or see the Nurse to…
Froggified Become a frog
Frozen Peas Prevents injuries
Fury Stick Throw your stick forward on slapshots
Generous Domino +5% pass speed per assist
Glass Cannon +70% crit chance Stick breaks on non-crits
Goalie Dance Opponents dance when your goaltender makes a save
Goalie Fart Will automatically fart the puck away from the crease
Goalie Headshot Deflect puck into shooter's face when making a blocker save
Golden Throne Equip an extra golden helmet
Green Marker Talent +{0} OVR if LW or RW
Growing Anger +5 Checking per win
Growth Spurt +2 size
Hat Trick Bonus +{0} OVR after your 3rd goal each game
Healthy Scratch Never appears in reward selections
Heavy Helmet +{1} Checking {0} Speed
Hellbony Sets Speed to 100 Speed is locked at 100
Helmet Stack 2x helmet effects
Hidden Ace Your goals count as 2 goals
Homewrecker +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone
Hot +15 OVR
Human Shield On defense, stays between the puck and net to block shots
Infected +20 Shot Power Start every game Fragile
Infinimitt Glove saves are always caught. No rebounds.
Inflated Ego +{0} OVR after your 1st goal each game
Instant Ramen +80 Speed Lose some agility
Iron Helmet +{1} Shot Power {0} Speed
karlsonBehavior
Kettle +{0} OVR per game with 0 goals. Resets after scoring
Knights AI
Lightning Rod Loose pucks are always attracted to you
Linesman The offside rule is enforced while he is on the ice
Liquidation +10 OVR per lost talent Lose all talents
Loaded Puck While he is on the ice, the puck has a {0}% chance to be worth 2 or 3 goals
Lone Wolf +2 OVR for each unassisted goal he scores
Marauder +50 Checking - Skater automatically hits puckless opponents in the offensive zone
Masochist Injuries give +{0} attribute instead
Mega Deflect Puck gains speed when deflected by this skater
Middle Management +40 OVR vs Elite -40 OVR vs Boss
Momentum +5 Speed per win
Musical Nets Copy the opponent goalie's ability
Never Hit
No Goal {0}% chance to overturn an opponent's goal
No Stick
Offensive Bodycheck Bodycheck while carrying the puck
One Strike Your bodychecks always succeed
Part of the Play The referee will try to block the opponent's shots +2 size
Pass Back Pass Back
Pass Puncher When knocked out, pass the puck to the closest teammate
Passing Rule Immune for 1s after receiving a pass
Performance Bonus Gains a random talent each time she scores a hat trick
Ping King Always shoots at the post
Point Sniper +30% crit chance at blue line
Power Transfer Your passes give +30 Shot Power for 6s
Pressure Cooker +30 OVR while you have 0 goals this game
Prince AI
Propeller Helmet +{1} Speed {0} Accuracy
Puck Hunt +25 Speed when opponent has the puck
Puck Puncher When knocked out, will punch the puck toward opponent's net +{0} Shot Power
Puck Repellent Repels the puck
Puck Rocket +30 Speed with the puck
Puck Sponge Gain possession whenever the puck hits you
Puckless Rocket +20 Speed without the puck
Purgatory +{0} OVR Lose the power-up if you are scoreless in a game
Quest Have 8 talents at the same time
Quest Use your ability 100 times in a single run
Quest Get 200 knockouts in a single run
Quest Shoot with at least 100% crit chance
Quest Score 20 goals in a single run
Quest Mark Bench plays every game of the run and is never benched. Win the run
Quest Score 10 enraged goals in a single run
Quest Have 4 injuries at the same time
Rage Release Get enraged after a shot
Random Ability Gain a random ability at the start of each game
Rebound Magnet Opposing goaltender rebounds will be directed toward you
Red Marker Talent +{0} OVR if C
Redirector Behaviour: Stay in front of the puck to redirect shots
refHands
Retention Retains up to 2 random power-ups for the next run
Reverse Fungus Get propelled when you start skating backward
Rubbermade Increase puck rebound distance on goaltender saves
Safe Bounce Your goalie's rebounds are magnetized toward you
Safety First Behaviour: Stays between his own net and the closest enemy skater
Sensitive Skin Get enraged when pokechecked
Shartslap Get propelled forward when charging a slapshot
Shellfish Teammates get +30 OVR while you are playing -120 OVR
Short Contract +50 OVR Leaves your team after 2 games
Silent Hero +5 OVR per game with 0 goals and at least 1 assist
Slap Chot 4000 +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot
Slapshart Get propelled forward after shooting
Slapshot Immunity Immune for 1s while charging a slapshot
Slapshot Slowmo Slow time while winding up your slapshot
Sledgehammer +20 Checking Start every game Fragile
Slot Cannon +20% crit chance -30 Shot Power
Slugger Bat with better aim and knock out surrounding skaters
Sonic Interception When your pass is intercepted, surrounding skaters are knocked out
Sonic Pass Passes knock out surrounding skaters
Sonic Slap Slapshots knock out surrounding skaters
Spasms Randomly shoot at the net
Speed Transfer Your passes give +50 Speed for 5s
Spiked Armor Skaters who bodycheck you end up flat on the ice for a few seconds
Split Personality +35 OVR every other game -35 OVR otherwise
Springboard Get up instantly after a knockout
Stat Stuffer Permanently gain +5 to a random attribute after every game
Status Extender +{0}% status effect duration
Steady Eddie +3 OVR after each game -10 OVR
Stix +10% crit chance
Stray Shot +200 Shot Power. Shots miss the net 90% of the time. Direct shot knockouts always cause an injury.
Sword +{0} Shot Power
Talent_ForwardStatBonus_Acc
Talent_ForwardStatBonus_Chk
Talent_ForwardStatBonus_Ovr
Talent_ForwardStatBonus_Spd
Talent_ForwardStatBonus_Spwr
Target Practice +5 Accuracy per win
The Avenger Enrage after a goal for 30s
The Berzeker Enrage on a shot for 15s
The Egg Who Knocks +1 OVR each time this skater knocks out another skater. Resets each game
The Falcon Goalie picks up free pucks quicker
The Final Chapter Upgrade all talents -20 OVR
The Finisher Get enraged for the last 30s of every period
The Fungus Your skaters get propelled forward when receiving a pass from the goalie
The Hopper Will automatically pass to a teammate on a glove or blocker rebound
The Howitzer Slapshots knock out skaters in the puck's path
The Hunter Enrage on a breakaway for 10s
The Impenetrable Team gets +4 OVR for every shutout
The Original Glove +50% Checking bonuses Knocking out your teammate injures them
The Original Skate +50% Speed bonuses Touching your teammates knocks you out
The Original Stick +50% Accuracy bonuses Your slapshots knock out nearby skaters and injure teammates
The Quarterback Team gets +3 OVR for every goalie assist
The Starter Goalie is enraged for the first 30s of every period
The Twitching Hand +{0} Shot Power Gain Spasms
The Walking Yoke +{0} OVR when knocked out. Resets each game
The Wall Deflect pucks...and sticks!
Tomahawk Throw stick at opponent with the puck
Toupie Gain agility
Trenchcoat -10 OVR per talent
Triangle Offense +3 OVR for each goal he scores assisted by two teammates
Trickshot Shots will move up and down
Triple Twig Get 2 extra sticks
Twig Tax +{0} Shot Power for each game in which you break a stick
Unstable +60 Speed Contact with another skater knocks you out
Wild Shot Randomize Shot Power and Accuracy on every shot
Wind Down Unleash a shockwave that pushes surrounding skaters away when releasing a shot
Wind Up Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot
Worst Best Skater Sets Checking to 100 Checking is locked at 100
X-Ray Shot Shots will go through skaters
Xray Goalie

Al Dente#

Class: Rogue.GameWinnerBonus · Categories: UsedInCampaignPool, MaxGoal, OnlyStats · Pools: maxGoal, onlyStats, usedInCampaignPool

Level 1 (Game Winner Bonus) - Description: +10 Shot Power for each game-winning goal you score - Stat bonus: Game-winning goals: {0} - Parameters: shotPowerBonus = 10

Level 2 (Game Winner Bonus (Level 2)) - Description: +15 Shot Power for each game-winning goal you score - Stat bonus: Game-winning goals: {0} - Parameters: shotPowerBonus = 15

Armor#

Class: Rogue.Armor · Categories: Checking, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: checking, onlyStats, skaterCustomization, usedInCampaignPool

Level 1 (Armor) - Description: +25 Checking -20 Speed

Level 2 (Armor (Level 2)) - Description: +25 Checking

  • Constants: SpeedBonus = -20; CheckingBonus = 25

Attribute Bonus#

Class: Rogue.StatPadder · Pools: noCategories

Level 1 (Stat Padder) - Description: +10 OVR per talent - Parameters: bonusByTalent = 10

Avenge Me!#

Class: Rogue.EnrageAllies · Categories: UsedInCampaignPool, Enrage, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Avenge Me!) - Description: Your teammates get enraged when you are knocked out

Level 2 (Avenge Me! (Level 2)) - Description: Your teammates and goalie get enraged when you are knocked out

Backdraft#

Class: Rogue.ShartRecoil · Categories: Fart

Level 1 (Backdraft) - Description: Get propelled backward after a shot - Parameters: force = 120; fartParticle = GameObject:Pet_Active

Level 2 (Backdraft (Level 2)) - Description: Get propelled far backward after a shot - Parameters: force = 170; fartParticle = GameObject:Pet_Active

Bad Luck#

Class: Rogue.Padlock · Pools: noCategories

Level 1 (Padlock) - Description: Your goals are denied {0}% of the time - Stat bonus: Goals denied: {0}

Balanced Talent#

Class: Rogue.BalancedTalent · Categories: Freeagents

Level 1 (Balanced Talent) - Description: All attributes are balanced evenly

Ball and Chain#

Class: Rogue.BallAndChain · Categories: PracticeMode

Level 1 (ballAndChain) - Description: A heavy ball and chain that weighs you down - Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig

Ball Chaser#

Class: Rogue.BallChaser · Pools: noCategories

Level 1 (Ball Chaser) - Description: Always chase the puck no matter what - Parameters: speedBonus = 0

Level 2 (Ball Chaser (Level 2)) - Description: Always chase the puck no matter what. +15 Speed - Parameters: speedBonus = 15

Bench Borrower#

Class: Rogue.BenchBorrower · Pools: noCategories

Level 1 (Bench Borrower) - Description: While on the ice, borrows 1 random talent from a benched teammate

Bench Charger#

Class: Rogue.GreaterCooldown · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Greater Cooldown) - Description: +{0}% ability cooldown speed - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Level 2 (Greater Cooldown (Level 2)) - Description: +{0}% ability cooldown speed - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Bench Juice#

Class: Rogue.Benchwarmer · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool

Level 1 (Benchwarmer) - Description: +{0} OVR if benched last game - Stat bonus: Is Active: {0} - Parameters: statBonus = 30; upgradeBonus = 15

Level 2 (Benchwarmer (Level 2)) - Description: +{0} OVR if benched last game - Stat bonus: Is Active: {0} - Parameters: statBonus = 30; upgradeBonus = 15

Berserk#

Class: Rogue.Charge · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool

Level 1 (berserk) - Description: Plays stickless and bodychecks opponents - Parameters: checkingBonus = 0

Level 2 (Berserk (Level 2)) - Description: Plays stickless and bodychecks opponents +15 Checking - Parameters: checkingBonus = 15

Blue Line Boost#

Class: Rogue.BlueLineTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: noCategories, skaterCustomization, speed, usedInCampaignPool

Level 1 (Blue Line Boost) - Description: Get propelled forward when crossing the blue lines

Level 2 (Blue Line Boost (Level 2)) - Description: Get propelled forward when crossing the red or blue lines

Blue Marker Talent#

Class: Rogue.BlueMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool

Level 1 (Blue Marker Talent) - Description: +{0} OVR if LD or RD - Parameters: levelOneBonus = 15; levelTwoBonus = 15

Blunted Blades#

Class: Rogue.Powerups.Chaos.TailWind · Categories: Chaos · Pools: chaos

Level 1 (Tail Wind) - Description: +{0} Speed toward your side {1} Speed toward opponent's

Board Bumper#

Class: Rogue.BoardBumper · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool

Level 1 (Board Bumper) - Description: Bounce off the boards and get propelled in the reflected direction - Parameters: bonusSpeed = 11.2; minSpeed = 20.7; cooldown = 0.35; minAngle = 45

Bonecrusher#

Class: Rogue.BigBodycheck · Categories: Checking, UsedInCampaignPool, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool

Level 1 (Bonecrusher) - Description: Skaters you knock out will get thrown further and lose their stick

Level 2 (BoneCrusher (Level 2)) - Description: Skaters you knock out will get thrown very far and lose their stick

Boom Blocker#

Class: Rogue.CreaseClearer · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Crease Clearer) - Description: Blocker saves knock out surrounding skaters - Parameters: radius = 7.0711

Boring#

Class: Rogue.BoringTalent · Pools: noCategories

Level 1 (BoringTalent) - Description: +4 OVR per talent - Parameters: bonusByTalent = 4

Bouncy McBounce#

Class: Rogue.ReboundBouncer · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (Bouncy McBounce) - Description: Your shots always rebound off the goalie

Level 2 (Bouncy McBounce (Level 2)) - Description: Your shots always rebound softly off the goalie

Butt Bench#

Class: Rogue.ButtBenchTalent · Pools: noCategories

Level 1 (Butt Bench Talent) - Description: Team gets 1.5x bench bonus when you're not benched

  • Constants: Multiplier = 1.5

Butt Boost#

Class: Rogue.ButtBoostTalent · Pools: noCategories

Level 1 (Butt Boost Talent) - Description: Team gets +10 OVR when you're not benched - Parameters: boost = 10

Butt Reward#

Class: Rogue.ButtRewardTalent · Pools: noCategories

Level 1 (Butt Reward Talent) - Description: +1 talent reward

Cannon Arm#

Class: Rogue.CanonArm · Categories: Power, UsedInCampaignPool, OnlyStats · Pools: onlyStats, power, usedInCampaignPool

Level 1 (Cannon Arm) - Description: +5 Shot Power per win - Stat bonus: Games won: 5 - Parameters: bonus = 5

Level 2 (Cannon Arm (Level 2)) - Description: +7 Shot Power per win - Stat bonus: Games won: 7 - Parameters: bonus = 7

Center Bonecrusher Talent#

Class: Rogue.CenterBonecrusherTalent · Categories: Checking, UsedInCampaignPool · Pools: checking, usedInCampaignPool

Level 1 (Center Bonecrusher Talent) - Description: If playing as C, your LD and RD gain Bonecrusher

Level 2 (Center Bonecrusher Talent (Level 2)) - Description: If C, your LD and RD gain Bonecrusher

Changeup#

Class: Rogue.SlowBall · Pools: noCategories

Level 1 (Changeup) - Description: Puck slowdown mid shot - Parameters: shotPowerBonus = 0

Level 2 (Changeup (Level 2)) - Description: Puck slowdown mid shot. +20 Shot Power - Parameters: shotPowerBonus = 20

Charge Shot#

Class: Rogue.ChargeShot · Categories: Power, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect · Pools: power, skaterCustomization, slapShot, usedInCampaignPool

Level 1 (Charge Shot) - Description: Hold a slapshot to unleash its full potential - Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0

Level 2 (Charge Shot (Level 2)) - Description: Hold a slapshot to unleash its full potential +33% charge speed - Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1.33; maxChargetime = 2.5; lastStartChargeTime = 0

  • Constants: COOLDOWN = 0.5; FullChargeDuration = 2.5

Cherry Picker#

Class: Rogue.CherryPicker · Pools: noCategories

Level 1 (Cherry Picker) - Description: Sneak behind the defense

Chexplosion#

Class: Rogue.BodycheckAoe · Categories: Checking, UsedInCampaignPool, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool

Level 1 (Chexplosion) - Description: Successful bodychecks knock out surrounding skaters - Parameters: _radius = 3

Level 2 (Chexplosion (Level 2)) - Description: Successful bodychecks knock out skaters in a wide radius - Parameters: _radius = 5

Coach Potato#

Class: Rogue.Krill · Categories: Chaos · Pools: chaos

Level 1 (Krill) - Description: +{1} OVR per win {0} OVR - Stat bonus: Games won: {0} - Parameters: initialMalus = -15; bonus = 5

Coach's Favorite#

Class: Rogue.AlwaysRewarded · Categories: UsedInCampaignPool, Freeagents · Pools: usedInCampaignPool

Level 1 (Always Rewarded) - Description: Always appears in end of game rewards

Cold#

Class: Rogue.ColdTalent · Pools: noCategories

Level 1 (coldTalent) - Description: -15 OVR - Parameters: bonus = -15

Cold Turkey#

Class: Rogue.Feed · Categories: Checking, UsedInCampaignPool, Enrage, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool

Level 1 (Feed) - Description: Get enraged after 10s without the puck - Parameters: baseTime = 20; upgradeTime = -10

Level 2 (Feed (Level 2)) - Description: Get enraged after 10s without the puck - Parameters: baseTime = 20; upgradeTime = -10

Comeback Whistle#

Class: Rogue.Slingshot · Pools: noCategories

Level 1 (Slingshot) - Description: +{0} OVR when trailing. {1} OVR when leading.

Contract#

Class: Rogue.TemporaryContract · Pools: noCategories

Level 1 (Temporary Contract) - Description: Will leave after playing 4 games - Parameters: numOfGames = 4

Level 1 (Temporary Contract Angus) - Description: Will leave after playing 3 games - Parameters: numOfGames = 3

Cracked Mask#

Class: Rogue.CrackedMask · Categories: Goalie, UsedInCampaignGoaliePool, Enrage, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Cracked Mask) - Description: Your team gets enraged when your goalie receives a shot

Level 2 (Cracked Mask (Level 2)) - Description: Your team gets enraged when any goalie receives a shot

Crackshot#

Class: Rogue.Powerups.Chaos.Railgun · Categories: Chaos · Pools: chaos

Level 1 (Railgun) - Description: Sets Shot Power to 100 Shot Power is locked at 100 - Parameters: m_LockedValue = 100

Crease Grease#

Class: Rogue.FastRebound · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Fast Rebound) - Description: +20% crit chance on rebounds - Parameters: oddsIncrease = 20; timeSinceLastShot = 2

Crippled#

Class: Rogue.CrippleTalent · Pools: noCategories

Level 1 (Cripple Talent) - Description: {0} OVR when knocked out

Crit Stacks#

Class: Rogue.EscalatingCrit · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Escalating Crit) - Description: +5% crit chance per shot Resets on crit - Parameters: bonusPerNonCrit = 5

Critios#

Class: Rogue.GoalCritAccumulator · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Goal Crit Accumulator) - Description: +2% crit chance per goal scored - Stat bonus: {0} goals scored (+{1}% crit) - Parameters: bonusPerGoal = 2

Cultist Teleport#

Class: Rogue.Cultist · Pools: noCategories

Level 1 (cultistPowerC) - Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]

Level 1 (cultistPowerRW) - Parameters: cultistPowerups = ["→transformationEvilJelly"]

Level 1 (defenseTeleport)

CultistAI#

Class: Rogue.Cultist · Pools: noCategories

Level 1 (cultistPowerLD) - Parameters: cultistPowerups = ["→frogIncantation", "→frozenIncantation"]

Level 1 (cultistPowerLW) - Parameters: cultistPowerups = ["→transformationEvilDord"]

Level 1 (cultistPowerRD) - Parameters: cultistPowerups = ["→transformationEvilRory"]

Level 1 (cultistPowerRD) - Parameters: cultistPowerups = ["→transformationEvilRory"]

cultistPowerCornelius#

Class: Rogue.Cultist · Pools: noCategories

Level 1 (cultistPowerCornelius) - Parameters: cultistPowerups = ["→transformationEvilCornelius"]

cultistPowerPam#

Class: Rogue.Cultist · Pools: noCategories

Level 1 (cultistPowerPam) - Parameters: cultistPowerups = ["→transformationEvilPam"]

Cursed Ego#

Class: Rogue.GoalBasedStatChange · Pools: noCategories

Level 1 (Goal Based Stat Change) - Description: If you score at least a goal, +{0} OVR, otherwise {1} OVR - Parameters: baseSuccessBonus = 10; upgradeSuccessBonus = 2; failurePenalty = -10; shouldAccumulate = 1

Cursed Fungus#

Class: Rogue.Powerups.Chaos.PaperJet · Categories: Chaos, Injury · Pools: chaos, injury

Level 1 (Paper Jet) - Description: +20 Speed Start every game Fragile - Parameters: BONUS = 20

Cursed Noodle#

Class: Rogue.Powerups.Chaos.CursedNoodle · Categories: Chaos · Pools: chaos

Level 1 (Cursed Noodle) - Description: +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot

Cursed Schedule#

Class: Rogue.Powerups.Chaos.FireCracker · Categories: Chaos · Pools: chaos

Level 1 (Fire Cracker) - Description: +{0} OVR in period 1 {1} OVR otherwise

Curve Ball#

Class: Rogue.CurveBall · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization · Pools: butchery, skaterCustomization, usedInCampaignPool

Level 1 (Curve Ball) - Description: Your shots curve - Parameters: curveMultiplier = 1

Level 2 (Curve Ball (Level 2)) - Description: Your shots curve dramatically - Parameters: curveMultiplier = 2

Dashing Domino#

Class: Rogue.Zoomer · Categories: Speed, UsedInCampaignPool, OnlyStats · Pools: onlyStats, speed, usedInCampaignPool

Level 1 (Zoomer) - Description: +15 Speed per goal last game - Stat bonus: Goals last game: {0} - Parameters: baseSpeedBonusPerGoal = 10; upgradeSpeedBonusPerGoal = 5

Level 2 (Zoomer (Level 2)) - Description: +15 Speed per goal last game - Stat bonus: Goals last game: {0} - Parameters: baseSpeedBonusPerGoal = 10; upgradeSpeedBonusPerGoal = 5

Dead Weight#

Class: Rogue.Powerups.Chaos.Anchor · Categories: Chaos · Pools: chaos

Level 1 (Anchor) - Description: Can't be bodychecked Can't bodycheck

Defensive Deflect#

Class: Rogue.DefensiveDeflect · Categories: Defensive, UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool

Level 1 (Defensive Deflect) - Description: Deflect the opponent's shots

Level 2 (Defensive Deflect (Level 2)) - Description: Deflect the opponent's shots towards a teammate

Demon Puck#

Class: Rogue.Powerups.Chaos.HeavyPuck · Categories: Chaos · Pools: chaos

Level 1 (Heavy Puck) - Description: +{0} Speed without puck {1} Speed with puck

Diarrhea#

Class: Rogue.Powerups.AI.Diarrhea · Categories: Fart

Level 1 (diarrhea) - Description: Constant unsolicited farts - Parameters: fartParticle = GameObject:Pet_Active

Directional Shroom#

Class: Rogue.SupernovaTalent · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool

Level 1 (Supernova Talent) - Description: Skate in same direction for 1.75s to get propelled forward - Parameters: force = 100; timeInSkating = 1.75

Divine Passes#

Class: Rogue.SuperPassPropelTalent · Pools: noCategories

Level 1 (Divine Passes) - Description: Skaters receiving your passes get propelled forward - Parameters: faceString = Faces/Angus_Events/Angus_Bald

Domino Effect#

Class: Rogue.HitStreak · Categories: Checking, UsedInCampaignPool, OnlyStats · Pools: checking, onlyStats, usedInCampaignPool

Level 1 (Hit Streak) - Description: +8 Checking per knockout last game - Stat bonus: knockouts last game: {0} - Parameters: baseCheckingBonusPerKnockout = 5; upgradeCheckingBonusPerKnockout = 3; currentGameKnockouts = 0

Level 2 (Hit Streak (Level 2)) - Description: +8 Checking per knockout last game - Stat bonus: knockouts last game: {0} - Parameters: baseCheckingBonusPerKnockout = 5; upgradeCheckingBonusPerKnockout = 3; currentGameKnockouts = 0

Dormant Domino#

Class: Rogue.TryHard · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility

Level 1 (Try Hard) - Description: +{0} OVR per game with 0 goals - Stat bonus: Games without a goal: {0} - Parameters: baseOvrBonus = 5; upgradeOvrBonus = 2

Level 2 (Try Hard (Level 2)) - Description: +{0} OVR per game with 0 goals - Stat bonus: Games without a goal: {0} - Parameters: baseOvrBonus = 5; upgradeOvrBonus = 2

Double-Decker#

Class: Rogue.DoubleBenchTalent · Pools: noCategories

Level 1 (Double Bench Talent) - Description: +{0}% bench bonus - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Level 2 (Double Bench Talent (Level 2)) - Description: +{0}% bench bonus - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Dribbler#

Class: Rogue.Kick · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (dribbler) - Description: Can possess the puck without a stick +{0} Shot Power without stick - Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30

Level 2 (Dribbler (Level 2)) - Description: Can possess the puck without a stick +{0} Shot Power without stick - Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30

Dying Breath#

Class: Rogue.DyingBreath · Categories: Fart

Level 1 (Dying Breath) - Description: Unleash a powerful fart when you get knocked out - Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active

Eggspendables#

Class: Rogue.InjuredTeammatesOvrTalent · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool

Level 1 (Injured Teammates Ovr Talent) - Description: +15 OVR per injured teammate playing - Stat bonus: Current bonus: +15 OVR - Parameters: bonusPerInjuredTeammate = 15

Eggsplosion#

Class: Rogue.ExplosionOnLanding · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool

Level 1 (Explosion On Landing) - Description: Explode on knockout - Parameters: _explosionRadius = 5

Level 2 (Explosion On Landing (Level 2)) - Description: Explode in a wide radius on knockout - Parameters: _explosionRadius = 8

En Garde!#

Class: Rogue.EnGarde · Categories: Defensive, UsedInCampaignPool, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool

Level 1 (En Garde!) - Description: Disarm opponent when pokechecking

Level 2 (En Garde! (Level 2)) - Description: Break opponent's stick when pokechecking

Enraged#

Class: Rogue.Enrage · Categories: Checking, UsedInCampaignPool, Enrage, Freeagents, SkaterCustomization · Pools: checking, skaterCustomization, usedInCampaignPool

Level 1 (Enraged) - Description: Get enraged when knocked out - Parameters: enragedStatusEffect = →EnragedEffect

Even Steven#

Class: Rogue.EvenSteven · Categories: Chaos · Pools: chaos

Level 1 (Even Steven) - Description: +{0} OVR while the game is tied {1} OVR otherwise - Parameters: baseBonus = 30; upgradeBonus = 20; penalty = -10

Level 2 (Even Steven (Level 2)) - Description: +{0} OVR while the game is tied {1} OVR otherwise - Parameters: baseBonus = 30; upgradeBonus = 20; penalty = -10

Evolution#

Class: Rogue.Evolution · Categories: Freeagents

Level 1 (evolution) - Description: Evolve after each boss win

Express Delivery#

Class: Rogue.ExpressLane · Categories: Utility, UsedInCampaignPool, SkaterCustomization, Passing · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (Express Delivery) - Description: Increase the speed of your passes

Extra Gravy#

Class: Rogue.AssistedByPlaymaker · Pools: noCategories

Level 1 (Assisted By Playmaker) - Description: Gain OVR when assisted by skater with Extra Gravy - Stat bonus: Assisted {0} times

Extra Gravy#

Class: Rogue.Playmaker · Categories: UsedInCampaignPool, OnlyStats, SkaterCustomization, Passing · Pools: onlyStats, skaterCustomization, usedInCampaignPool

Level 1 (Playmaker) - Description: The goal scorer gets +1 OVR if you assisted - Stat bonus: 1 assist - Parameters: ovrBonusPerAssist = 1

Level 2 (Playmaker (Level 2)) - Description: The goal scorer gets +2 OVR if you assisted - Stat bonus: 2 assists - Parameters: ovrBonusPerAssist = 2

Faceless#

Class: Rogue.FacelessTalent · Pools: noCategories

Level 1 (Faceless Talent) - Description: At the start of a run, transform into an clone of a random free agent

FairwayImmunity#

Class: Rogue.FairwayImmunity · Pools: noCategories

Level 1 (FairwayImmunity)

Figure Check#

Class: Rogue.FigureCheck · Pools: noCategories

Level 1 (figureCheck) - Description: When bodychecked, spin out instead of getting knocked out

First Period Fever#

Class: Rogue.FirstPeriodFever · Pools: noCategories

Level 1 (First Period Fever) - Description: +25 OVR in period 1 -25 OVR otherwise - Parameters: firstPeriodBonus = 25; laterPeriodBonus = -25

Flat Puck#

Class: Rogue.CantLeverLaPuck · Categories: Freeagents

Level 1 (Flat puck) - Description: Your shots and passes never leave the ice

Flawless Feeder#

Class: Rogue.FlawlessFeeder · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, Passing · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (Flawless Feeder) - Description: Your passes can't be intercepted - Parameters: passForceMultiplier = 1

Level 2 (Flawless Feeder (Level 2)) - Description: Your passes can't be intercepted +30% pass speed - Parameters: passForceMultiplier = 1.3

Foggy Brain#

Class: Rogue.Alzheimer · Pools: noCategories

Level 1 (alzheimer) - Description: ???

Fragile#

Class: Rogue.Powerups.Chaos.FragileTalent · Pools: noCategories

Level 1 (Fragile Talent) - Description: 10% chance of an injury each time this skater is knocked flat on the ice. Bench for a game or see the Nurse to recover

Froggified#

Class: Rogue.Froggified · Pools: noCategories

Level 1 (Froggified) - Description: Become a frog

Frozen Peas#

Class: Rogue.BuiltDifferent · Categories: UsedInCampaignPool, Injury, Freeagents, SkaterCustomization · Pools: injury, skaterCustomization, usedInCampaignPool

Level 1 (Built Different) - Description: Prevents injuries

Fury Stick#

Class: Rogue.FuryStick · Pools: noCategories, utility

Level 1 (Fury Stick) - Description: Throw your stick forward on slapshots

Level 2 (Fury Stick (Level 2)) - Description: Throw your stick forward on slapshots. Start with an Extra Stick

Generous Domino#

Class: Rogue.PassingDomino · Categories: UsedInCampaignPool, Passing · Pools: noCategories, usedInCampaignPool

Level 1 (Passing Domino) - Description: +5% pass speed per assist - Stat bonus: Assists: {0} - Parameters: bonus = 5

Level 2 (Passing Domino (Level 2)) - Description: +8% pass speed per assist - Stat bonus: Assists: {0} - Parameters: bonus = 8

Glass Cannon#

Class: Rogue.ShatterStrike · Categories: Chaos · Pools: chaos

Level 1 (Glass Cannon) - Description: +70% crit chance Stick breaks on non-crits - Stat bonus: Sticks Shattered: {0} - Parameters: baseOddsGain = 50; upgradeOddsGain = 20

Level 2 (Glass Cannon (Level 2)) - Description: +70% crit chance Stick breaks on non-crits - Stat bonus: Sticks Shattered: {0} - Parameters: baseOddsGain = 50; upgradeOddsGain = 20

Goalie Dance#

Class: Rogue.GoalieDance · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Dance) - Description: Opponents dance when your goaltender makes a save

Goalie Fart#

Class: Rogue.Powerups.AI.GoaltenderFart · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Fart) - Description: Will automatically fart the puck away from the crease - Parameters: fartParticle = GameObject:Pet_Active

Goalie Headshot#

Class: Rogue.GoalieHeadShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Headshot) - Description: Deflect puck into shooter's face when making a blocker save

Golden Throne#

Class: Rogue.GoldenHelmetTalent · Categories: UsedInCampaignPool, Helmet · Pools: usedInCampaignPool

Level 1 (Golden Helmet) - Description: Equip an extra golden helmet - Parameters: helmet = →GoldenHelmet

Green Marker Talent#

Class: Rogue.GreenMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool

Level 1 (Green Marker Talent) - Description: +{0} OVR if LW or RW - Parameters: levelOneBonus = 15; levelTwoBonus = 15

Growing Anger#

Class: Rogue.GrowingAnger · Categories: Checking, UsedInCampaignPool, OnlyStats · Pools: checking, onlyStats, usedInCampaignPool

Level 1 (Growing Anger) - Description: +5 Checking per win - Stat bonus: Games won: {0} - Parameters: bonus = 5

Level 2 (Growing Anger LVL2) - Description: +7 Checking per win - Stat bonus: Games won: {0} - Parameters: bonus = 7

Growth Spurt#

Class: Rogue.GrowthSpurt · Categories: UsedInCampaignPool · Pools: usedInCampaignPool

Level 1 (Growth Spurt) - Description: +2 size - Parameters: growthAmount = 2

Hat Trick Bonus#

Class: Rogue.HatTrick · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool

Level 1 (Hat Trick) - Description: +{0} OVR after your 3rd goal each game - Stat bonus: Games with Hat Trick: {0} - Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5

Level 2 (Hat Trick (Level 2)) - Description: +{0} OVR after your 3rd goal each game - Stat bonus: Games with Hat Trick: {0} - Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5

Healthy Scratch#

Class: Rogue.NeverRewarded · Pools: noCategories

Level 1 (Never Rewarded) - Description: Never appears in reward selections

Heavy Helmet#

Class: Rogue.HeavyHelmet · Categories: Checking, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: checking, onlyStats, skaterCustomization, usedInCampaignPool

Level 1 (Heavy Helmet) - Description: +{1} Checking {0} Speed - Parameters: helmet = →HeavyHelmet

Level 2 (Heavy Helmet (Level 2)) - Description: +{1} Checking {0} Speed - Parameters: helmet = →HeavyHelmet; upgradeHelmet = →HeavyHelmetLv2

Hellbony#

Class: Rogue.Powerups.Chaos.TopGear · Categories: Chaos · Pools: chaos

Level 1 (Top Gear) - Description: Sets Speed to 100 Speed is locked at 100 - Parameters: m_LockedValue = 100

Helmet Stack#

Class: Rogue.HelmetStackOvrTalent · Categories: Power, UsedInCampaignPool, SkaterCustomization · Pools: power, skaterCustomization, usedInCampaignPool

Level 1 (Helmet Stack) - Description: 2x helmet effects

Level 2 (Helmet Stack (Level 2)) - Description: 3x helmet effects

  • Constants: HelmetEffectMultiplier_LVL1 = 2; HelmetEffectMultiplier_LVL2 = 3

Hidden Ace#

Class: Rogue.GoldenPuck · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Hidden Ace) - Description: Your goals count as 2 goals

Homewrecker#

Class: Rogue.Homewrecker · Pools: noCategories

Level 1 (Homewrecker) - Description: +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone - Parameters: baseBonus = 30; upgradeBonus = 20

Level 2 (Homewrecker (Level 2)) - Description: +{0} Checking - Automatically seek to hit skaters without the puck in the defensive zone - Parameters: baseBonus = 30; upgradeBonus = 20

Hot#

Class: Rogue.HotTalent · Categories: OnlyStats · Pools: onlyStats

Level 1 (hotTalent) - Description: +15 OVR - Parameters: bonus = 15

Human Shield#

Class: Rogue.BlockShot · Pools: noCategories

Level 1 (Human Shield) - Description: On defense, stays between the puck and net to block shots

Infected#

Class: Rogue.Powerups.Chaos.BeeSting · Categories: Chaos, Injury · Pools: chaos, injury

Level 1 (Bee Sting) - Description: +20 Shot Power Start every game Fragile - Parameters: BONUS = 20

Infinimitt#

Class: Rogue.AlwaysCatchPuck · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Always Catch Pucks) - Description: Glove saves are always caught. No rebounds.

Inflated Ego#

Class: Rogue.InflatedEgo · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility

Level 1 (Inflated Ego) - Description: +{0} OVR after your 1st goal each game - Stat bonus: Games with a goal: {0} - Parameters: baseBonusPerGoal = 4; upgradeBonusPerGoal = 2

Level 2 (Inflated Ego (Level 2)) - Description: +{0} OVR after your 1st goal each game - Stat bonus: Games with a goal: {0} - Parameters: baseBonusPerGoal = 4; upgradeBonusPerGoal = 2

Instant Ramen#

Class: Rogue.HyperDrive · Categories: Chaos · Pools: chaos

Level 1 (Rocket Skates) - Description: +80 Speed Lose some agility - Parameters: baseSpeedBonus = 50; upgradeSpeedBonus = 30; minTimeTurningIncrease = 0.06

Level 2 (Rocket Skates (Level 2)) - Description: +80 Speed Lose some agility - Parameters: baseSpeedBonus = 50; upgradeSpeedBonus = 30; minTimeTurningIncrease = 0.06

Iron Helmet#

Class: Rogue.IronHelmet · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: onlyStats, power, skaterCustomization, usedInCampaignPool

Level 1 (Iron Helmet) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2

Level 1 (loseHelmetLancelov) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →LancelovHelmet

Level 2 (Iron Helmet (Level 2)) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2

karlsonBehavior#

Class: Rogue.KarlsonBehavior · Categories: AIBehaviour

Level 1 (karlsonBehavior)

Kettle#

Class: Rogue.Kettle · Categories: Utility, UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool, utility

Level 1 (Kettle) - Description: +{0} OVR per game with 0 goals. Resets after scoring - Stat bonus: Games without a goal: {0} - Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5

Level 2 (Kettle (Level 2)) - Description: +{0} OVR per game with 0 goals. Resets after scoring - Stat bonus: Games without a goal: {0} - Parameters: baseOvrBonus = 10; upgradeOvrBonus = 5

Knights AI#

Class: Rogue.KnightAIPowerup · Pools: noCategories

Level 1 (knightAI)

Lightning Rod#

Class: Rogue.LightningRod · Pools: noCategories

Level 1 (Lightning Rod) - Description: Loose pucks are always attracted to you - Parameters: MaxAttractionDistance = 20; AttractionDuration = 1e+08; RangeForce = {"x": 15.0, "y": 40.0}

Linesman#

Class: Rogue.Linesman · Pools: noCategories

Level 1 (Linesman) - Description: The offside rule is enforced while he is on the ice

Liquidation#

Class: Rogue.Powerups.Chaos.Liquidation · Categories: Chaos · Pools: chaos

Level 1 (Liquidation) - Description: +10 OVR per lost talent Lose all talents - Stat bonus: Talents Liquidated: 10 - Parameters: overallBonus = 10

Loaded Puck#

Class: Rogue.LoadedPuck · Pools: noCategories

Level 1 (Loaded Puck) - Description: While he is on the ice, the puck has a {0}% chance to be worth 2 or 3 goals - Parameters: bagNormalCount = 9; bagTwoGoalCount = 2; bagThreeGoalCount = 1

Lone Wolf#

Class: Rogue.LoneWolf · Pools: noCategories

Level 1 (Lone Wolf) - Description: +2 OVR for each unassisted goal he scores - Stat bonus: {0} unassisted goals - Parameters: requiredAssists = 0; bonusPerGoal = 2

Marauder#

Class: Rogue.Marauder · Pools: noCategories

Level 1 (marauder) - Description: +50 Checking - Skater automatically hits puckless opponents in the offensive zone - Parameters: baseBonus = 30; upgradeBonus = 20

Level 2 (Marauder (Level 2)) - Description: +50 Checking - Skater automatically hits puckless opponents in the offensive zone - Parameters: baseBonus = 30; upgradeBonus = 20

Masochist#

Class: Rogue.SadoMaso · Categories: Injury · Pools: injury

Level 1 (Sado Maso) - Description: Injuries give +{0} attribute instead - Parameters: levelOneBonus = 10; levelTwoBonus = 20

Level 2 (Sado Maso (Level 2)) - Description: Injuries give +{0} attribute instead - Parameters: levelOneBonus = 10; levelTwoBonus = 20

Mega Deflect#

Class: Rogue.MegaRedirect · Categories: Accuracy, UsedInCampaignPool, SkaterCustomization · Pools: accuracy, skaterCustomization, usedInCampaignPool

Level 1 (Mega Deflect) - Description: Puck gains speed when deflected by this skater - Parameters: speedMultiplier = 3

Level 2 (Mega Deflect (Level 2)) - Description: Puck gains speed and aim when deflected by this skater - Parameters: speedMultiplier = 3

Middle Management#

Class: Rogue.Powerups.MiddleManagement · Categories: OnlyStats · Pools: onlyStats

Level 1 (Middle Management) - Description: +40 OVR vs Elite -40 OVR vs Boss - Parameters: baseBonusElite = 25; baseBonusBoss = -25; upgradeBonusElite = 15; upgradeBonusBoss = -15

Level 2 (Middle Management (Level 2)) - Description: +40 OVR vs Elite -40 OVR vs Boss - Parameters: baseBonusElite = 25; baseBonusBoss = -25; upgradeBonusElite = 15; upgradeBonusBoss = -15

Momentum#

Class: Rogue.Momentum · Categories: Speed, UsedInCampaignPool, OnlyStats · Pools: onlyStats, speed, usedInCampaignPool

Level 1 (Momentum) - Description: +5 Speed per win - Stat bonus: Games won: {0} - Parameters: bonus = 5

Level 2 (Momentum LVL2) - Description: +7 Speed per win - Stat bonus: Games won: {0} - Parameters: bonus = 7

Musical Nets#

Class: Rogue.MusicalNets · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie

Level 1 (Musical Nets) - Description: Copy the opponent goalie's ability

Never Hit#

Class: Rogue.NoHit · Pools: noCategories

Level 1 (nohit)

No Goal#

Class: Rogue.NoGoalTalent · Pools: noCategories

Level 1 (No Goal) - Description: {0}% chance to overturn an opponent's goal

No Stick#

Class: Rogue.NoStick · Pools: noCategories

Level 1 (noStick)

Offensive Bodycheck#

Class: Rogue.OffensiveBodycheck · Categories: Checking, SkaterCustomization · Pools: checking, skaterCustomization

Level 1 (Offensive Bodycheck) - Description: Bodycheck while carrying the puck

One Strike#

Class: Rogue.Onepunch · Categories: Checking, UsedInCampaignPool · Pools: checking, usedInCampaignPool

Level 1 (Onepunch) - Description: Your bodychecks always succeed

Part of the Play#

Class: Rogue.RefBlockShotTalent · Pools: noCategories

Level 1 (Ref Block Shot Talent) - Description: The referee will try to block the opponent's shots +2 size

Pass Back#

Class: Rogue.PassBack · Pools: noCategories

Level 1 (Pass Back) - Description: Pass Back

Pass Puncher#

Class: Rogue.PassPuncher · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing · Pools: butchery, skaterCustomization, usedInCampaignPool

Level 1 (Pass Puncher) - Description: When knocked out, pass the puck to the closest teammate - Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5

Level 2 (Pass Puncher (Level 2)) - Description: When knocked out, pass the puck to the closest teammate. The receiver gets +30 Shot Power for 5s - Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5

Passing Rule#

Class: Rogue.ImperviousOnPass · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool

Level 1 (ImperviousOnPass) - Description: Immune for 1s after receiving a pass - Parameters: statusEffect = →ImmuneEffect; baseDuration = 0.5; upgradeDuration = 0.5

Level 2 (Impervious On Pass (Level 2)) - Description: Immune for 1s after receiving a pass - Parameters: statusEffect = →ImmuneEffect; baseDuration = 1; upgradeDuration = 0

Performance Bonus#

Class: Rogue.PerformanceBonus · Pools: noCategories

Level 1 (PerformanceBonus) - Description: Gains a random talent each time she scores a hat trick

Ping King#

Class: Rogue.PingKing · Pools: noCategories

Level 1 (Ping King) - Description: Always shoots at the post

Level 2 (Ping King (Level 2)) - Description: No longer always shoots at the post

Point Sniper#

Class: Rogue.PointSniper · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: accuracy, butchery, skaterCustomization, slapShot, usedInCampaignPool

Level 1 (Point Sniper) - Description: +30% crit chance at blue line - Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10

Level 2 (Point Sniper (Level 2)) - Description: +30% crit chance at blue line - Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10

Power Transfer#

Class: Rogue.PowerTransfer · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing · Pools: butchery, skaterCustomization, usedInCampaignPool

Level 1 (Power Transfer) - Description: Your passes give +30 Shot Power for 6s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6

Level 2 (Power Transfer (Level 2)) - Description: Your passes give +30 Shot Power for 6s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6

Pressure Cooker#

Class: Rogue.NumberChaser · Categories: Utility, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, usedInCampaignPool, utility

Level 1 (Pressure Cooker) - Description: +30 OVR while you have 0 goals this game - Parameters: baseBonus = 20; upgradeBonus = 10

Level 2 (Pressure Coooker (Level 2)) - Description: +30 OVR while you have 0 goals this game - Parameters: baseBonus = 20; upgradeBonus = 10

Prince AI#

Class: Rogue.PrinceAI · Pools: noCategories

Level 1 (princeAI)

Propeller Helmet#

Class: Rogue.PropellerHelmet · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool

Level 1 (Propeller Helmet) - Description: +{1} Speed {0} Accuracy - Parameters: helmet = →PropellerHelmet; upgradeHelmet = →PropellerHelmetLv2

Level 2 (Propeller Helmet (Level 2)) - Description: +{1} Speed {0} Accuracy - Parameters: helmet = →PropellerHelmet; upgradeHelmet = →PropellerHelmetLv2

Puck Hunt#

Class: Rogue.PuckHunter · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool

Level 1 (Puck Hunter) - Description: +25 Speed when opponent has the puck - Parameters: baseBonus = 15; upgradeBonus = 10

Level 2 (Puck Hunter (Level 2)) - Description: +25 Speed when opponent has the puck - Parameters: baseBonus = 15; upgradeBonus = 10

Puck Puncher#

Class: Rogue.PuckPuncher · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (Puck Puncher) - Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power - Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50

Level 2 (Puck Puncher (Level 2)) - Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power - Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50

Puck Repellent#

Class: Rogue.PuckRepellent · Categories: Freeagents

Level 1 (Puck Repellent) - Description: Repels the puck

Puck Rocket#

Class: Rogue.FasterWithPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool

Level 1 (Puck Rocket) - Description: +30 Speed with the puck - Parameters: baseBonus = 20; upgradeBonus = 10

Level 2 (Puck Rocket (Level 2)) - Description: +30 Speed with the puck - Parameters: baseBonus = 20; upgradeBonus = 10

Puck Sponge#

Class: Rogue.Velcro · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Velcro) - Description: Gain possession whenever the puck hits you

Puckless Rocket#

Class: Rogue.FasterWithoutPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, skaterCustomization, speed, usedInCampaignPool

Level 1 (Puckless Rocket) - Description: +20 Speed without the puck - Parameters: baseBonus = 10; upgradeBonus = 10

Level 2 (Puckless Rocket (Level 2)) - Description: +20 Speed without the puck - Parameters: baseBonus = 10; upgradeBonus = 10

Purgatory#

Class: Rogue.Powerups.Chaos.MonkeysPaw · Categories: Chaos · Pools: chaos

Level 1 (Monkeys Paw) - Description: +{0} OVR Lose the power-up if you are scoreless in a game

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.BoringDudeBenchQuestTalent · Pools: noCategories

Level 1 (Boring Dude Bench Quest Talent) - Description: Have 8 talents at the same time - Stat bonus: Most Talents: 8/0

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.BrewsterBenchQuestTalent · Pools: noCategories

Level 1 (Brewster Bench Quest Talent) - Description: Use your ability 100 times in a single run - Stat bonus: Ability Uses: 100/0 Highest: 100

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.CassouletBenchQuestTalent · Pools: noCategories

Level 1 (Cassoulet Bench Quest Talent) - Description: Get 200 knockouts in a single run - Stat bonus: Knockouts: {0}/{1} Highest: {2}

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.KirbyBenchQuestTalent · Pools: noCategories

Level 1 (Kirby Bench Quest Talent) - Description: Shoot with at least 100% crit chance - Stat bonus: Crit %: 100/0 Highest: 100

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.KovalskiBenchQuestTalent · Pools: noCategories

Level 1 (Kovalski Bench Quest Talent) - Description: Score 20 goals in a single run - Stat bonus: Goals in a run: 20/0 Highest: 20

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.MarkBenchQuestTalent · Pools: noCategories

Level 1 (Mark Bench Quest Talent) - Description: Mark Bench plays every game of the run and is never benched. Win the run - Stat bonus: On Track: {0}

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.SallyBenchQuestTalent · Pools: noCategories

Level 1 (Sally Bench Quest Talent) - Description: Score 10 enraged goals in a single run - Stat bonus: Enraged Goals: 10/0 Highest: 10

Quest#

Class: Rogue.Powerups.BenchQuestPowerups.StumpleBenchQuestTalent · Pools: noCategories

Level 1 (Stumple Bench Quest Talent) - Description: Have 4 injuries at the same time - Stat bonus: Injury Types: 0/4

Rage Release#

Class: Rogue.EnrageOnShot · Categories: UsedInCampaignPool, Enrage, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool

Level 1 (Enrage On Shot) - Description: Get enraged after a shot

Level 2 (Enrage On Shot (Level 2)) - Description: Your team gets enraged after a shot

Random Ability#

Class: Rogue.RandomAbility · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (Random Skill) - Description: Gain a random ability at the start of each game

Level 2 (Random Skill (Level 2)) - Description: Gain a random upgraded ability at the start of each game

Rebound Magnet#

Class: Rogue.AttractRebound · Categories: Offensive, Utility, UsedInCampaignPool, SkaterCustomization · Pools: offensive, skaterCustomization, usedInCampaignPool, utility

Level 1 (Rebound Magnet) - Description: Opposing goaltender rebounds will be directed toward you - Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1

Level 2 (Rebound Magnet (Level 2)) - Description: Opposing goaltender rebounds will be strongly pulled toward you, even from far away - Parameters: MaxAttractionDistance = 14; AttractionDuration = 2; forceMultiplier = 1.33

Red Marker Talent#

Class: Rogue.RedMarkerTalent · Categories: UsedInCampaignPool, OnlyStats · Pools: onlyStats, usedInCampaignPool

Level 1 (Red Marker Talent) - Description: +{0} OVR if C - Parameters: levelOneBonus = 20; levelTwoBonus = 20

Redirector#

Class: Rogue.Redirector · Pools: noCategories

Level 1 (Redirector) - Description: Behaviour: Stay in front of the puck to redirect shots

refHands#

Class: Rogue.RefHands · Pools: noCategories

Level 1 (refHands)

Retention#

Class: Rogue.PowerUpRetentionTalent · Pools: noCategories

Level 1 (Power Up Retention Talent) - Description: Retains up to 2 random power-ups for the next run

Level 2 (Power Up Retention Talent (Level 2)) - Description: Retains up to 2 random power-ups for the next run

Reverse Fungus#

Class: Rogue.BackwardTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, speed, usedInCampaignPool

Level 1 (Backward Turbo) - Description: Get propelled when you start skating backward - Parameters: force = 25

Level 2 (Backward Turbo (Level 2)) - Description: Get propelled far when you start skating backward - Parameters: force = 40

Rubbermade#

Class: Rogue.MegaRebound · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Mega Rebound) - Description: Increase puck rebound distance on goaltender saves

Safe Bounce#

Class: Rogue.MagnetInterception · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (magnetInterception) - Description: Your goalie's rebounds are magnetized toward you - Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}

Safety First#

Class: Rogue.SafetyFirst · Pools: noCategories

Level 1 (Safety First) - Description: Behaviour: Stays between his own net and the closest enemy skater

Sensitive Skin#

Class: Rogue.EnrageOnPokecheck · Categories: Defensive, UsedInCampaignPool, Enrage, SkaterCustomization · Pools: defensive, skaterCustomization, usedInCampaignPool

Level 1 (Poke Rage) - Description: Get enraged when pokechecked

Shartslap#

Class: Rogue.ShartSlap · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (ShartSlap) - Description: Get propelled forward when charging a slapshot - Parameters: force = 80; fartParticle = GameObject:Pet_Active

Level 2 (Shart Slap (Level 2)) - Description: Get propelled far forward when charging a slapshot - Parameters: force = 105; fartParticle = GameObject:Pet_Active

Shellfish#

Class: Rogue.Powerups.Chaos.ShellFish · Categories: Chaos · Pools: chaos

Level 1 (Shell Fish) - Description: Teammates get +30 OVR while you are playing -120 OVR - Parameters: ovrBonus = 30; ovrChaos = -120

Short Contract#

Class: Rogue.ShortContract · Categories: Chaos · Pools: chaos

Level 1 (Short Contract) - Description: +50 OVR Leaves your team after 2 games - Parameters: bonus = 50; numOfGames = 2

Level 2 (Short Contract (Level 2)) - Description: +70 OVR Leaves your team after 2 games - Parameters: bonus = 70; numOfGames = 2

Silent Hero#

Class: Rogue.SilentHero · Categories: UsedInCampaignPool, OnlyStats, Passing · Pools: onlyStats, usedInCampaignPool

Level 1 (Silent Hero) - Description: +5 OVR per game with 0 goals and at least 1 assist - Stat bonus: Total Bonuses: {0} - Parameters: ovrBonus = 5

Level 2 (Silent Hero (Level 2)) - Description: +8 OVR per game with 0 goals and at least 1 assist - Stat bonus: Total Bonuses: {0} - Parameters: ovrBonus = 8

Slap Chot 4000#

Class: Rogue.SlapChop4000Talent · Pools: noCategories

Level 1 (Slap Chop4000Talent) - Description: +{0} Shot Power on a slapshot {1} Shot Power on a wrist shot

Slapshart#

Class: Rogue.SlapShart · Categories: Utility, UsedInCampaignPool, Butchery, Fart, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (slapShart) - Description: Get propelled forward after shooting - Parameters: force = 80; fartParticle = GameObject:Pet_Active

Level 2 (Slap Shart (Level 2)) - Description: Get propelled far forward after shooting - Parameters: force = 105; fartParticle = GameObject:Pet_Active

Slapshot Immunity#

Class: Rogue.Deadzone · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization, SlapshotEffect · Pools: butchery, noCategories, skaterCustomization, slapShot, usedInCampaignPool

Level 1 (Deadzone) - Description: Immune for 1s while charging a slapshot - Parameters: immunityDuration = 1

Level 2 (Deadzone (Level 2)) - Description: Immune for 2s while charging a slapshot - Parameters: immunityDuration = 2

Slapshot Slowmo#

Class: Rogue.SlapshotSlowmo · Categories: Utility, UsedInCampaignPool, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (Slapshot Slowmo) - Description: Slow time while winding up your slapshot

Level 2 (Slapshot Slowmo (Level 2)) - Description: Slow time while winding up your slapshot +50% windup speed

Sledgehammer#

Class: Rogue.Powerups.Chaos.PorcelainHammer · Categories: Chaos, Injury · Pools: chaos, injury

Level 1 (Porcelain Hammer) - Description: +20 Checking Start every game Fragile - Parameters: BONUS = 20

Slot Cannon#

Class: Rogue.Powerups.Chaos.CriticalChaos · Categories: Chaos · Pools: chaos

Level 1 (Critical Chaos) - Description: +20% crit chance -30 Shot Power - Parameters: shotPowerBonus = -30; oddsIncrease = 20

Slugger#

Class: Rogue.Slugger · Categories: Utility, UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool, utility

Level 1 (slugger) - Description: Bat with better aim and knock out surrounding skaters - Parameters: radius = 7

Sonic Interception#

Class: Rogue.SonicInterception · Categories: UsedInCampaignPool, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Sonic Interception) - Description: When your pass is intercepted, surrounding skaters are knocked out - Parameters: radius = 8

Sonic Pass#

Class: Rogue.SonicPass · Categories: UsedInCampaignPool, SkaterCustomization, Passing · Pools: noCategories, skaterCustomization, usedInCampaignPool

Level 1 (Sonic Pass) - Description: Passes knock out surrounding skaters - Parameters: radius = 5

Level 2 (Sonic Pass (Level 2)) - Description: Passes knock out skaters in a wide radius - Parameters: radius = 12

Sonic Slap#

Class: Rogue.BigSlapshot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (Sonic Slap) - Description: Slapshots knock out surrounding skaters - Parameters: radius = 8

Level 2 (Sonic Slap (Level 2)) - Description: Slapshots knock out skaters in a wide radius - Parameters: radius = 12

Spasms#

Class: Rogue.Spasm · Pools: noCategories

Level 1 (spasm) - Description: Randomly shoot at the net - Parameters: TryToSpasmEverySeconds = 2; SpasmChance = 0.5; DelayBeforeShootingMs = 560

Speed Transfer#

Class: Rogue.SpeedTransfer · Categories: Speed · Pools: speed

Level 1 (Speed Transfer) - Description: Your passes give +50 Speed for 5s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5

Spiked Armor#

Class: Rogue.SpikedArmor · Categories: Utility, UsedInCampaignPool, Injury, Freeagents, SkaterCustomization · Pools: injury, skaterCustomization, usedInCampaignPool, utility

Level 1 (Spiked Armor) - Description: Skaters who bodycheck you end up flat on the ice for a few seconds - Parameters: injuryMultiplier = 1

Level 2 (Spiked Armor (Level 2)) - Description: Skaters who bodycheck you are knocked out with 1.5x injury chance - Parameters: injuryMultiplier = 1.5

Split Personality#

Class: Rogue.SplitPersonality · Categories: Chaos · Pools: chaos

Level 1 (Split Personality) - Description: +35 OVR every other game -35 OVR otherwise - Stat bonus: Boosted: {0} - Parameters: baseBonus = 25; upgradeBonus = 10

Level 2 (Split Personality (Level 2)) - Description: +35 OVR every other game -35 OVR otherwise - Stat bonus: Boosted: {0} - Parameters: baseBonus = 25; upgradeBonus = 10

Springboard#

Class: Rogue.SpringBoard · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Spring Board) - Description: Get up instantly after a knockout

Stat Stuffer#

Class: Rogue.StatStuffer · Pools: noCategories

Level 1 (Stat Stuffer) - Description: Permanently gain +5 to a random attribute after every game - Parameters: bonusPerGame = 5

Status Extender#

Class: Rogue.StatusExtender · Pools: noCategories

Level 1 (Status Extender) - Description: +{0}% status effect duration - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Level 2 (Status Extender (Level 2)) - Description: +{0}% status effect duration - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Steady Eddie#

Class: Rogue.SteadyEddie · Pools: noCategories

Level 1 (Steady Eddie) - Description: +3 OVR after each game -10 OVR

Stix#

Class: Rogue.CritBoost · Categories: UsedInCampaignPool, Critical, SkaterCustomization · Pools: skaterCustomization, usedInCampaignPool

Level 1 (Crit Boost) - Description: +10% crit chance - Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25

Level 2 (Crit Boost (Level 2)) - Description: +10% crit chance +25% crit strength - Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25

Stray Shot#

Class: Rogue.StrayShot · Pools: noCategories

Level 1 (Stray Shot) - Description: +200 Shot Power. Shots miss the net 90% of the time. Direct shot knockouts always cause an injury. - Parameters: missChance = 0.7; shotPowerBonus = 200

Sword#

Class: Rogue.Sword · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization · Pools: onlyStats, power, skaterCustomization, usedInCampaignPool

Level 1 (Sword) - Description: +{0} Shot Power

Level 2 (Sword (Level 2)) - Description: +{0} Shot Power Gives immunity to pokechecks

Talent_ForwardStatBonus_Acc#

Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats

Level 1 (Talent_ForwardStatBonus_Acc) - Parameters: m_Stat = 2; m_StatBonus = 10

Talent_ForwardStatBonus_Chk#

Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats

Level 1 (Talent_ForwardStatBonus_Chk) - Parameters: m_Stat = 4; m_StatBonus = 10

Talent_ForwardStatBonus_Ovr#

Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats

Level 1 (Talent_ForwardStatBonus_Ovr) - Parameters: m_Stat = 0; m_StatBonus = 3

Talent_ForwardStatBonus_Spd#

Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats

Level 1 (Talent_ForwardStatBonus_Spd) - Parameters: m_Stat = 1; m_StatBonus = 10

Talent_ForwardStatBonus_Spwr#

Class: Tape2Tape.Hockey.ForwardStatBonusOnPickup · Categories: OnlyStats · Pools: onlyStats

Level 1 (Talent_ForwardStatBonus_Spwr) - Parameters: m_Stat = 3; m_StatBonus = 10

Target Practice#

Class: Rogue.TargetPractice · Categories: Accuracy, UsedInCampaignPool, OnlyStats · Pools: accuracy, onlyStats, usedInCampaignPool

Level 1 (Target Practice) - Description: +5 Accuracy per win - Stat bonus: Games won: {0} - Parameters: bonus = 5

Level 2 (Target Practice LVL2) - Description: +7 Accuracy per win - Stat bonus: Games won: {0} - Parameters: bonus = 7

The Avenger#

Class: Rogue.GoalieEnragedOnGoal · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Enraged On Goal) - Description: Enrage after a goal for 30s - Parameters: timeEnraged = 30

The Berzeker#

Class: Rogue.GoalieEnragedOnShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Enraged On Shot) - Description: Enrage on a shot for 15s - Parameters: timeEnraged = 15

The Egg Who Knocks#

Class: Rogue.KnockedOutOvrTalent · Categories: UsedInCampaignPool · Pools: usedInCampaignPool

Level 1 (Knocked Out Ovr Talent) - Description: +1 OVR each time this skater knocks out another skater. Resets each game - Stat bonus: Current bonus: +{0} OVR - Parameters: bonusPerKnockout = 1

The Falcon#

Class: Rogue.GoalieSpeedTalent · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Speed Talent) - Description: Goalie picks up free pucks quicker

The Final Chapter#

Class: Rogue.Powerups.Chaos.MoldPowerup · Categories: Chaos · Pools: chaos

Level 1 (Mold Powerup) - Description: Upgrade all talents -20 OVR - Parameters: ovrPenalty = -20

The Finisher#

Class: Rogue.GoalieEnrageLast30Sec · Categories: Goalie, MaxGoal, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization, maxGoal

Level 1 (Goalie Enrage Last30Sec) - Description: Get enraged for the last 30s of every period - Parameters: enragedStatusEffect = →EnragedEffect; timeEnraged = 30

The Fungus#

Class: Rogue.GoaliePassPropel · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Pass Proepl) - Description: Your skaters get propelled forward when receiving a pass from the goalie

The Hopper#

Class: Rogue.GoaliePassRebound · Pools: noCategories

Level 1 (Goalie Pass Rebound) - Description: Will automatically pass to a teammate on a glove or blocker rebound

The Howitzer#

Class: Rogue.DestroyerShot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: butchery, skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (The Howitzer) - Description: Slapshots knock out skaters in the puck's path - Parameters: explosionsRadius = 5

Level 2 (The Howitzer (Level 2)) - Description: Slapshots explode skaters in the puck's path - Parameters: explosionsRadius = 5

The Hunter#

Class: Rogue.GoalieEnragedOnBreakaway · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Enraged On Breakaway) - Description: Enrage on a breakaway for 10s - Parameters: timeEnraged = 10

The Impenetrable#

Class: Rogue.Shutout · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie

Level 1 (Shutout) - Description: Team gets +4 OVR for every shutout - Stat bonus: Shutouts: 4 - Parameters: overallBonus = 4

The Original Glove#

Class: Rogue.OriginalGlove · Categories: Chaos, Injury · Pools: chaos, injury

Level 1 (Original Glove) - Description: +50% Checking bonuses Knocking out your teammate injures them

The Original Skate#

Class: Rogue.OriginalSkate · Categories: Chaos · Pools: chaos

Level 1 (Original Skate) - Description: +50% Speed bonuses Touching your teammates knocks you out

The Original Stick#

Class: Rogue.OriginalStick · Categories: Chaos, Injury · Pools: chaos, injury

Level 1 (Original Stick) - Description: +50% Accuracy bonuses Your slapshots knock out nearby skaters and injure teammates

The Quarterback#

Class: Rogue.GoalieAssist · Categories: Goalie, UsedInCampaignGoaliePool · Pools: goalie

Level 1 (Goalie Assist) - Description: Team gets +3 OVR for every goalie assist - Stat bonus: Assists: 3 - Parameters: overallBonus = 3

The Starter#

Class: Rogue.GoalieEnrageFirst30Sec · Categories: Goalie, MaxGoal, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization, maxGoal

Level 1 (Goalie Enrage First30Sec) - Description: Goalie is enraged for the first 30s of every period - Parameters: enragedStatusEffect = →EnragedEffect; timeEnraged = 30

The Twitching Hand#

Class: Rogue.Powerups.Chaos.LiveWire · Categories: Chaos · Pools: chaos

Level 1 (Live Wire) - Description: +{0} Shot Power Gain Spasms

The Walking Yoke#

Class: Rogue.Scrambled · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool

Level 1 (Scrambled) - Description: +{0} OVR when knocked out. Resets each game - Parameters: baseBonusPerKnockout = 2; upgradeBonusPerKnockout = 3

Level 2 (Scrambled (Level 2)) - Description: +{0} OVR when knocked out. Resets each game - Parameters: baseBonusPerKnockout = 2; upgradeBonusPerKnockout = 3

The Wall#

Class: Rogue.WonderWall · Pools: noCategories

Level 1 (The Wall) - Description: Deflect pucks...and sticks! - Parameters: faceString = Faces/Angus_Events/Angus_Superwall

Tomahawk#

Class: Rogue.GoalieThrowStick · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization · Pools: goalie, goalieCustomization

Level 1 (Goalie Throw Stick) - Description: Throw stick at opponent with the puck

Toupie#

Class: Rogue.ToupieQuebecoise · Pools: noCategories

Level 1 (Toupie) - Description: Gain agility

Trenchcoat#

Class: Rogue.Trenchcoat · Pools: noCategories

Level 1 (Trenchcoat) - Description: -10 OVR per talent - Parameters: bonusByTalent = -10

Triangle Offense#

Class: Rogue.TriangleOffense · Pools: noCategories

Level 1 (Triangle Offense) - Description: +3 OVR for each goal he scores assisted by two teammates - Stat bonus: {0} two-assist goals - Parameters: requiredAssists = 2; bonusPerGoal = 3

Trickshot#

Class: Rogue.TrickShot · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization · Pools: butchery, skaterCustomization, usedInCampaignPool

Level 1 (Trick Shot) - Description: Shots will move up and down - Parameters: torqueForceMultiplier = 1

Level 2 (Trick Shot (Level 2)) - Description: Shots will move up and down wildly - Parameters: torqueForceMultiplier = 2

Triple Twig#

Class: Rogue.StickReservePowerup · Categories: Utility · Pools: utility

Level 1 (Triple Twig) - Description: Get 2 extra sticks

Twig Tax#

Class: Rogue.TwigTax · Categories: UsedInCampaignPool, SkaterCustomization · Pools: noCategories, skaterCustomization, usedInCampaignPool

Level 1 (Twig Tax) - Description: +{0} Shot Power for each game in which you break a stick - Stat bonus: Games with a broken stick: {0} - Parameters: baseBonusPerStickBreak = 20; upgradeBonusPerStickBreak = 10

Level 2 (Twig Tax (Level 2)) - Description: +{0} Shot Power for each game in which you break a stick - Stat bonus: Games with a broken stick: {0} - Parameters: baseBonusPerStickBreak = 20; upgradeBonusPerStickBreak = 10

Unstable#

Class: Rogue.Powerups.Chaos.UnstableChaos · Categories: Chaos · Pools: chaos

Level 1 (Unstable Chaos) - Description: +60 Speed Contact with another skater knocks you out - Parameters: speedBonus = 60

Wild Shot#

Class: Rogue.Gambler · Categories: Power, Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization · Pools: accuracy, butchery, power, skaterCustomization, usedInCampaignPool

Level 1 (Wild Shot) - Description: Randomize Shot Power and Accuracy on every shot - Parameters: minAccuracy = 0; minShotPower = 0

Level 2 (Wild Shot (Level 2)) - Description: Randomize Shot Power and Accuracy on every shot, with a minimum of 40 - Parameters: minAccuracy = 40; minShotPower = 40

Wind Down#

Class: Rogue.ReverseWindup · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool, utility

Level 1 (Wind Down) - Description: Unleash a shockwave that pushes surrounding skaters away when releasing a shot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1

Level 2 (Wind Down (Level 2)) - Description: Unleash a shockwave that pushes surrounding skaters far away when releasing a shot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.25

Wind Up#

Class: Rogue.Windup · Categories: UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect · Pools: skaterCustomization, slapShot, usedInCampaignPool

Level 1 (Wind up) - Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1

Level 2 (Windup (Level 2)) - Description: Unleash a shockwave that pushes surrounding skaters far away when winding up a slapshot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.25

Worst Best Skater#

Class: Rogue.Powerups.Chaos.Bedrock · Categories: Chaos · Pools: chaos

Level 1 (Bedrock) - Description: Sets Checking to 100 Checking is locked at 100 - Parameters: m_LockedValue = 100

X-Ray Shot#

Class: Rogue.XRayShot · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect · Pools: accuracy, butchery, skaterCustomization, slapShot, usedInCampaignPool

Level 1 (X-Ray Shot) - Description: Shots will go through skaters - Parameters: xRayGoalieChance = 0.05

Level 2 (XRay Shot (Level 2)) - Description: Shots will go through skaters, and have a 0.05 chance of passing through the goalie - Parameters: xRayGoalieChance = 0.05

Xray Goalie#

Class: Rogue.XRayGoalie · Pools: noCategories

Level 1 (xRayGoalie)