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Relics#

Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows {0}, the number comes from the parameters listed under it (e.g. +{0} Speed with speedBonus = 15 means +15 Speed).

Relics belong to the whole team rather than a single skater. Pools: usedInCampaignPool = normal reward pool, boss = boss rewards, starter = squad starting relics, customization = available in custom-team setup, injury/timer/maxGoal = thematic sub-pools.

208 entries.

Name Description (level 1)
Abacus Talent rewards now show attributes as an additional choice
Angus Goes Cold Angus plays with 0 OVR
Annoying Ads Get an ad when on a breakaway
Aromatic Electrolyte +{0} OVR in period
Aromatic Electrolyte +{0} Speed in period 1
Backdraft Opponents' shots propel them backward
Banana Split Knock out 3 opponents when winning a faceoff
Bean Diet Farts have +33% strength and +33% range
Bench Bonus
Bench Charger +{0}% ability cooldown speed
Benchwarmer Boost Benchwarmers get +15 OVR
Blowtorch +25% crit chance while enraged
Blue Banana Opponents will trip on the blue line 3% of the time
Blue Cone LD and RD get +{0} Checking
Blue Line Bounce The loose puck bounces when it crosses the blue line
Blue Line Launch Relic
Blue Marker LD and RD get +{0} OVR
Bonecrusher Nation Every Team Canada skater gains Bonecrusher
Bowling Relic Skaters you knock out become bowling pins, knocking out any other skater they touch
Breakaway Boost +100% crit chance while on a breakaway
Briberee The referee will bodycheck your opponents
Brickie Plushie +2 OVR when LD or RD score a goal
Briefcase Revert back 1 goal
Briefcase Revert 1st goal that gives opponent the lead
Broken Alarm Opponents are knocked out +{0} longer
Bruiser Clock Each time your team knocks someone out, add 5s to the clock
Bruiser Clock When any skater gets injured, add 30s to the clock
Bubble Wrap Prevents Speed injuries
Buzzer Beater Goals scored in the last 30s of a period count as 2 goals
Buzzer Beater Goals scored in the last 60s of the game count as 2 goals
Can of Worms Training gives +100% attributes
Canadian Insurance Team Canada gains Briefcase
Carrot on a Stick +{0} Speed after training
Cerbie Plushie +2 OVR when a goal has 2 assists
Checking Monthly Give each skater a random Checking talent
Cheeto Plushie +40 Speed -200 Checking
Coach Coupon Gain a second pick when visiting the Coach
Coach's Grunt Goals from crits count as 2 goals
Comfy Cushion A new bench slot that gives a random talent
Companion Puck Each skater gains a shooting talent
Convenient Bag Everyone gets 2 extra sticks
Corn dog-stic +{0} Shot Power
Counter Rage Switch Enrage the team when opponents trigger an ability
Cripple Opponents get -1 OVR when knocked out
D20 +50% crit strength
Dance Floor Dance floor on the ice
Deca-Egg Every 10 knockouts cause an injury
Deep Freeze 2 of your relics are frozen
Defense Monthly Each skater gains a defensive talent
Dentist Appointment Opponents have a 15% chance of getting knocked out after they shoot
Deviled Egg Enraged skaters have 2x injury infliction chance
Double Yolk When you cause an injury, inflict 1 extra injury
Double-Decker 2x bench bonus
Dry Noodle +50% strength for your first 5 shots
Egg Crispies Crits knock out all opponents
Egg Shell Hands Injuries you cause also target hands
Empty Briefcase +10 OVR
Express Delivery Increase the speed of your passes
Extra Reward For the next 2 games you get 1 extra relic reward
Fartillery Fart bursts knock out all skaters in range
Farting Puck The puck farts every {0}s. It gets greener and greener until it rips one
Faster Checks Quicker bodychecks
Fat Shrimp Your and skaters get +{0} OVR
Flow Mode Skaters get +{0} Speed when not wearing a helmet
Foiled Inflict 1 injury on any skater who has injured your team
Fossilized Star +{0} Speed
Fragile 3x injury chance for opponents
Fragile Flakes Crits enrage your team
Frog Counter The opponent's last goal scorer is always frogged
Frog Duty 2 skaters on your team get frogged
Frog-Off Frog opponents for 60s when winning a faceoff
Frogeree Frog opponents when you knockout the referee
Froggy Ability After an opponent uses an ability, they are frogged
Frozen Clock Opponent goals in the last 20s of a period are denied
Frozen Relic Relic is frozen
Game-Seven Glasses +50% crit chance in the last 30s of a period
Ghost Vision LD and RD gain X-Ray Shot
Gigantism +1 size
Ginger Fury Upgrade every talent and ability on Angus
Glass Bones Your team gains Fragile
Glass Stick Opponents' sticks will shatter on slapshots
GoalPlankRelic
Golden Frog Opponents with the Golden Helmet are frogged
Golden Goose Golden Helmet gives +30 Checking
Golden Showdown Golden Helmet gives +15 OVR against bosses
Golden Wheats Golden Helmet gives +10% crit chance
Golf Fairway Switch the ice to a golf hole
Good Luck Puck +15% crit chance
Grandma's Broth Skaters get +{0} OVR when an injury is healed
Greasy Stick Opponents lose their sticks on shots
Green Marker LW and RW get +{0} OVR
Handcuffs Your free agents never leave
Hard Boiled +0.25% injury chance for opponents knocked out by the puck
Hard Hat Skaters get +{0} Checking when wearing a helmet
Head Start Clock At the start of a game, add 60s to the clock
Heavy Legs Your team gets -40 Speed
High Flyer Lobbed passes are 2x higher
Hivemind Your passes are uninterceptable in your zone
Hockey Bag Your farts grant immunity for 2s to the farter and your skaters that are farted on
Holiest Grenade +{0} Checking
Holy Fungus Each shot on goal gives +{0} Speed. Resets on a goal
Hot & Cold At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR
Hot Cake At the start of a game, all teammates gain one of your talents
Hot Potato Puck explodes if you have it for more than 3s
Icy Shot Slapshots freeze opponents
Indecisive +1 reroll for each event
Infrared Marker +{0} OVR each time you get enraged. Resets each game
Iron Lung Injured skaters get +{0} shot power
Jar of Tears After the opponent scores, get enraged
Jigglypuck Opponents on a breakaway have -50% shot strength
Last Minute +30 OVR in the last 30s of every period
Last Stand When the clock hits zero, play continues while your team has the puck. The final whistle blows when you lose p…
Lifeless Branch Your skaters get up 2x quicker
Lost Fungus Picking up a loose puck propels your skaters forward
Lucky Bullion At the start of a game, Golden Helmet gives a random talent
Lucky Molar Any knockout by one of your skaters propels all of them forward
Lumberjack Opponents get +50% stick break chance when knocked out
Macrocephalia At the start of a game, your skaters gain the Enraged talent
Master Strainer Skaters wearing special helmets get +10 OVR
Merciless +{0} OVR for each win in period 1
Merciless +{0} OVR for each win by mercy
Missing Toe A random opponent gets -20 OVR for the game
Morel Support Get propelled forward when passing
Mortar and Pestle +10 OVR for every opponent injured this game
Mush-a-roni Skaters with at leastShot Power get +{1} Speed
Needle Speed bonuses increase One-Timer Accuracy
No Entry Relic
No-Fun Zone Knockout the celebrating goal scorer to shatter every bone in their body
Noodlord +10 Speed for every skater currently knocked out
Nut Job Your first knockout of the game always causes an injury
Oaky Electrolyte +{0} Checking in period 1
Oaky Electrolyte +{0} OVR in period
OctopusAttackRelic
Odd Fungus Receiving a pass propels your skaters forward
Organ Donor 2 benchwarmers lose all attributes and talents, which are spread to teammates
Oven Mitts +{0} Shot Power after each shot on net. Resets when scoring a goal
Pain Points Goals scored by injured skaters count as 2 goals
Part of the Play The referee will try to block the opponent's shots +2 size
Participation Trophy Skaters that did not play get +5 OVR after each win
Pizzaghetti Critical goals are worth 2 goals.
Post Goal Give a goal on a post shot
Puck Pucks 2x crit chance
Pucky Charms +20% crit chance for both teams
Quantum Sextant Speed bonuses increase Shot Power instead
Rage Burger Goals scored by enraged skaters count as 2 goals
Rage Switch Enrage a skater when triggering an ability
Random Abilities At the start of a game, every skater gains a random ability
Rare Berry Your team gains immunity for 5s after winning a faceoff
Red Marker C gets +{0} OVR
Ref Hands Your skaters throw the puck instead of using their sticks
Referee Rumble Enrage your team when the referee is knocked out
Relic Copier At the start of a game, copy 2 of the opponent's relics
Relic Freezer At the start of a game, freeze 1 of the opponent's relics
Relic Stealer At the start of a game, steal 2 of the opponent's relics
Remarkable Rock The first goal of the game counts as 2 goals
Retro Rocket +60 Speed when skating backward
Rigged Faceoff You often win faceoffs
Ringette Relic
Royal Rest Golden Helmet gives 3x bench bonus
Royal Treatment Golden Helmet prevents injuries
Rubberband +{0} Accuracy
Rusty Squad Your team gets -20 OVR
Self Defense +{0} Checking while in your own zone
Short Fuse 2x enraged time
Short-Handed +30 OVR if you play with 3 skaters or less
Shot Clock When the opposing goalie saves your shot, add 5s to the clock
Shrimp Cocktail Your and skaters get +{0} OVR
Shrimp Squad LD and RD get +1 size LW, RW and C get -1 size
Shrimpy Bits Your and skaters get +25% crit chance
Shrink Serum +{0} Speed -1 size
Slap Chot 4000 +{0} Shot Power on slapshots, {1} Shot Power otherwise
Slapshot Plushie Every skater gains a slapshot power-up at the start of the run
Soccer Everyone loses their stick and kicks the ball
Soccer Field Change the ice into a soccer field
Soccer Net Goals are a soccer net
Soccer Wall
Spare Bucket 2nd best scorer also gets Golden Helmet
Sparkly Electrolyte +{0} OVR in period
Sparkly Electrolyte +{0} Shot Power in period 1
Special D LD and RD get +20% crit chance
Special Undies +{0} OVR per fart Resets each game
Speed Monthly Give each skater a random Speed talent
Spiked Armor Relic At the start of a game, your skaters gain Spiked Armor
Spiteful Clock When you get scored on, add 30s to the clock
Squadllic Fury Your team gets enraged when your shots hit a post
Steel Mitts Prevents Shot Power injuries
Swamp Scoops Crits frog all opponents for 60s
Sweet Spot One-Timers have +10% crit chance
The Improverizer 1 random talent, ability or relic is upgraded after each game
The Original Puck +50% Shot Power bonuses Slapshots near your teammates injure them
The Squeezer Opponents get -1 size
Tied Homie The opposing team needs to win by at least 2 goals
Tiny Team Your team becomes
Tong Your team gains puck possession after a pokecheck
Toothpick Opponents get +15% stick break chance on a pass
Tribal Mask +{0} OVR for each goal you are trailing by
Turbo Crutch +{0} Speed when you have an injured skater
Turbo-Absorbent Jock Strap 1s of immunity when picking up the puck
Two-Headed Zebra 1 extra referee joins the game
tycoonsIce
Violent Plushie Every bodycheck is a knockout. Every skater recovers from knockouts quickly
Weighted Die +1 reroll for each reward at the end of a game
Wet Noodle -50% strength for opponent's first 7 shots
Whistle Blower Referees join your team and can be player-controlled
Whistle of time
Whistle of Time Time goes 2.5x faster when you lead
White Flag +50 OVR until you knockout an opponent
Zebra Hoof Referees join your team

Abacus#

Class: Rogue.StatRewardRelic · Categories: UsedInCampaignPool · Pools: usedInCampaignPool

Level 1 (Stat Reward Relic) - Description: Talent rewards now show attributes as an additional choice

Angus Goes Cold#

Class: Rogue.CanadaCurses.CanadaCurseAngusZeroOvr · Pools: noCategories

Level 1 (CanadaCurseAngusZeroOvr) - Description: Angus plays with 0 OVR

Annoying Ads#

Class: Rogue.AnnoyingAd · Pools: noCategories

Level 1 (annoyingAd) - Description: Get an ad when on a breakaway - Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}

Aromatic Electrolyte#

Class: Rogue.AromaticElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool

Level 1 (Aromatic Electrolyte Timer) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 1; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Aromatic Electrolyte Timer (Level 2)) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 1; levelOneBonus = 25; levelTwoBonus = 10

Aromatic Electrolyte#

Class: Rogue.AromaticElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool

Level 1 (Aromatic Electrolyte) - Description: +{0} Speed in period 1 - Parameters: stats = 3; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Aromatic Electrolyte (Level 2)) - Description: +{0} Speed in period 1 - Parameters: stats = 3; levelOneBonus = 25; levelTwoBonus = 10

Backdraft#

Class: Rogue.OpponentGainShartRecoil · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool

Level 1 (Backdraft Relic) - Description: Opponents' shots propel them backward

Level 2 (Backdraft Relic (Level 2)) - Description: Opponents' shots propel them far backward

Banana Split#

Class: Rogue.BananaFaceoff · Categories: Customization · Pools: customization

Level 1 (Banana Faceoff) - Description: Knock out 3 opponents when winning a faceoff

Bean Diet#

Class: Rogue.BeanDiet · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool

Level 1 (Bean Diet) - Description: Farts have +33% strength and +33% range - Parameters: forceMultiplier = 1.33; rangeMultiplier = 1.33

Bench Bonus#

Class: Rogue.BenchBonus · Pools: noCategories · Hidden

Level 1 (Bum Bench Bonus) - Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8

Level 1 (Bench Bonus) - Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8

Level 1 (Gauntlet Bench Bonus) - Parameters: overallBonus = 3; speedBonus = 6; checkingBonus = 6; shotPowerBonus = 6; shotAccuracyBonus = 6

Bench Charger#

Class: Rogue.GreaterCooldownRelic · Categories: UsedInCampaignPool, Starter · Pools: starter, usedInCampaignPool

Level 1 (Greater Cooldown) - Description: +{0}% ability cooldown speed - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Level 2 (Greater Cooldown Relic (Level 2)) - Description: +{0}% ability cooldown speed - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Benchwarmer Boost#

Class: Rogue.BenchwarmerOvrRelic · Categories: OnlyStats, BossRelics · Pools: boss

Level 1 (Benchwarmer Ovr Relic) - Description: Benchwarmers get +15 OVR - Parameters: bonus = 15

Blowtorch#

Class: Rogue.RagedCritical · Categories: UsedInCampaignPool, Enrage, Customization · Pools: customization, usedInCampaignPool

Level 1 (Raged Critical) - Description: +25% crit chance while enraged - Parameters: oddsIncrease = 25

Blue Banana#

Class: Rogue.BlueBanana · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Blue Banana) - Description: Opponents will trip on the blue line 3% of the time - Parameters: knockoutChance = 0.03; knockoutDuration = 2

Level 2 (Blue Banana (Level 2)) - Description: Opponents will trip on the blue line 4% of the time - Parameters: knockoutChance = 0.04; knockoutDuration = 2

Blue Cone#

Class: Rogue.BlueCone · Categories: Checking, OnlyStats, UsedInCampaignPool, Customization, Starter · Pools: checking, customization, starter, usedInCampaignPool

Level 1 (Blue Cone) - Description: LD and RD get +{0} Checking - Parameters: levelOneBonus = 25; levelTwoBonus = 15

Level 2 (Blue Cone (Level 2)) - Description: LD and RD get +{0} Checking - Parameters: levelOneBonus = 25; levelTwoBonus = 15

Blue Line Bounce#

Class: Rogue.BlueLineBounceRelic · Pools: noCategories

Level 1 (Blue Line Bounce Relic) - Description: The loose puck bounces when it crosses the blue line - Parameters: jumpForce = 9; xzSpeedMultiplier = 0.75; torqueMin = 2000; torqueMax = 7000

Blue Line Launch Relic#

Class: Rogue.BlueLineLaunchRelic · Pools: noCategories

Level 1 (Blue Line Launch Relic) - Parameters: launchForce = 15

Blue Marker#

Class: Rogue.BrickWall · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Brick Wall) - Description: LD and RD get +{0} OVR - Parameters: levelOneBonus = 10; levelTwoBonus = 10

Level 2 (Brick Wall (Level 2)) - Description: LD and RD get +{0} OVR - Parameters: levelOneBonus = 10; levelTwoBonus = 10

Bonecrusher Nation#

Class: Rogue.CanadaCurses.CanadaCurseOpponentBonecrusher · Pools: noCategories

Level 1 (CanadaCurseOpponentBonecrusher) - Description: Every Team Canada skater gains Bonecrusher

Bowling Relic#

Class: Rogue.BowlingRelic · Rarity: Rare · Categories: Checking, Chaos, UsedInCampaignPool · Pools: chaos, checking, usedInCampaignPool

Level 1 (Bowling Relic) - Description: Skaters you knock out become bowling pins, knocking out any other skater they touch - Parameters: KnockoutDuration = 2.5; Friction = 0.02; MinForce = 5; MaxForce = 13; ForceMultiplier = 1; VerticalForce = 3

Breakaway Boost#

Class: Rogue.BreakawayBoostRelic · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Breakaway Boost Relic) - Description: +100% crit chance while on a breakaway - Parameters: baseCritOdds = 50; upgradeCritOdds = 50

Level 2 (Breakaway Boost Relic (Level 2)) - Description: +75% crit chance while on a breakaway - Parameters: baseCritOdds = 50; upgradeCritOdds = 25

Briberee#

Class: Rogue.RefHitOtherTeam · Categories: BossRelics, Referee · Pools: boss

Level 1 (briberee) - Description: The referee will bodycheck your opponents

Level 2 (Briberee (Level 2)) - Description: The referee will violently bodycheck your opponents

Brickie Plushie#

Class: Rogue.Relics.MetaRelics.DefenseMeta.BrickiePlushie · Pools: noCategories

Level 1 (Gerry Boulet) - Description: +2 OVR when LD or RD score a goal - Stat bonus: Current: 2 - Parameters: bonusOnGoal = 2

Briefcase#

Class: Rogue.GoalDenier · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool

Level 1 (Briefcase) - Description: Revert back 1 goal - Parameters: uiPrefab = GameObject:HoldX; charges = 1

Level 2 (Briefcase (Level 2)) - Description: Revert back 2 goals - Parameters: uiPrefab = GameObject:HoldX; charges = 2

Briefcase#

Class: Rogue.GoalDenier · Pools: noCategories

Level 1 (RefereeBriefcase) - Description: Revert 1st goal that gives opponent the lead - Parameters: uiPrefab = GameObject:HoldX; charges = 1

Broken Alarm#

Class: Rogue.SnoozeAlarm · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Broken Alarm) - Description: Opponents are knocked out +{0} longer - Parameters: baseModifier = 0.5; upgradeModifier = 0.5

Level 2 (Broken Alarm (Level 2)) - Description: Opponents are knocked out +{0} longer - Parameters: baseModifier = 0.5; upgradeModifier = 0.5

Bruiser Clock#

Class: Rogue.SpeedrunKnockoutBonus · Pools: noCategories

Level 1 (Crunch Time) - Description: Each time your team knocks someone out, add 5s to the clock - Parameters: secondsToAdd = 5

Bruiser Clock#

Class: Rogue.SpeedrunInjuryBonus · Pools: noCategories

Level 1 (Triage) - Description: When any skater gets injured, add 30s to the clock - Parameters: secondsToAdd = 30

Bubble Wrap#

Class: Rogue.BubbleWrap · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool

Level 1 (Bubble Wrap) - Description: Prevents Speed injuries

Level 2 (Bubble Wrap (Level 2)) - Description: Prevents Speed and Checking injuries

Buzzer Beater#

Class: Rogue.BuzzerBeater · Categories: BossRelics, MaxGoal · Pools: boss, maxGoal

Level 1 (Buzzer Beater) - Description: Goals scored in the last 30s of a period count as 2 goals - Parameters: baseTime = 20; upgradeTime = 10

Level 2 (Buzzer Beater (Level 2)) - Description: Goals scored in the last 30s of a period count as 2 goals - Parameters: baseTime = 20; upgradeTime = 10

Buzzer Beater#

Class: Rogue.BuzzerBeaterTimer · Categories: BossRelics, Timer · Pools: boss, timer

Level 1 (Buzzer Beater Timer) - Description: Goals scored in the last 60s of the game count as 2 goals - Parameters: baseTime = 45; upgradeTime = 15

Level 2 (Buzzer Beater Timer (Level 2)) - Description: Goals scored in the last 60s of the game count as 2 goals - Parameters: baseTime = 45; upgradeTime = 15

Can of Worms#

Class: Rogue.VanillaTraining · Categories: UsedInCampaignPool, Starter · Pools: noCategories, starter, usedInCampaignPool

Level 1 (Can of Worms) - Description: Training gives +100% attributes - Stat bonus: Times trained: {0} - Parameters: trainingMultiplier = 0.5; trainingMultiplierUpgrade = 0.5

Level 2 (Can Of Worms (Level 2)) - Description: Training gives +100% attributes - Stat bonus: Times trained: {0} - Parameters: trainingMultiplier = 0.5; trainingMultiplierUpgrade = 0.5

Canadian Insurance#

Class: Rogue.CanadaCurses.CanadaCurseOpponentBriefcase · Pools: noCategories

Level 1 (CanadaCurseOpponentBriefcase) - Description: Team Canada gains Briefcase

Carrot on a Stick#

Class: Rogue.Relics.TrainingWhistle · Categories: OnlyStats, UsedInCampaignPool, Starter · Pools: starter, usedInCampaignPool

Level 1 (Training Whistle) - Description: +{0} Speed after training - Stat bonus: Times Trained: {0} - Parameters: bonus = 10; upgradedBonus = 5

Level 2 (Training Whistle (Level 2)) - Description: +{0} Speed after training - Stat bonus: Times Trained: {0} - Parameters: bonus = 10; upgradedBonus = 5

Cerbie Plushie#

Class: Rogue.Relics.MetaRelics.TrioMeta.TripleThreat · Pools: noCategories

Level 1 (Triple Threat) - Description: +2 OVR when a goal has 2 assists - Stat bonus: Current: 2 - Parameters: bonus = 2

Checking Monthly#

Class: Rogue.CrashTestDummy · Pools: boss, noCategories

Level 1 (Crash Test Dummy) - Description: Give each skater a random Checking talent - Parameters: talentCategory = 16

Level 2 (Crash Test Dummy (Level 2)) - Description: Give each skater a random upgraded Checking talent - Parameters: talentCategory = 16

Cheeto Plushie#

Class: Rogue.SpeedyMetaRelic · Pools: noCategories

Level 1 (Speedy Meta Relic) - Description: +40 Speed -200 Checking - Parameters: speedBonus = 40; checkingBonus = -200; isClone = 0

Coach Coupon#

Class: Rogue.DoubleCoaching · Pools: noCategories

Level 1 (Coach Coupon) - Description: Gain a second pick when visiting the Coach - Stat bonus: Coach visits: {0}

Coach's Grunt#

Class: Rogue.CritShotDoubleGoal · Categories: BossRelics, Critical, Customization · Pools: boss, customization

Level 1 (Crit Shot Double Goal) - Description: Goals from crits count as 2 goals

Comfy Cushion#

Class: Rogue.RandomTalentBenchBonus · Categories: BossRelics · Pools: boss

Level 1 (Random Talent Bench Bonus) - Description: A new bench slot that gives a random talent

Companion Puck#

Class: Rogue.CompanionPuck · Pools: boss, noCategories

Level 1 (Companion Puck) - Description: Each skater gains a shooting talent - Parameters: talentCategory = 96

Level 2 (Companion Puck (Level 2)) - Description: Each skater gains an upgraded shooting talent - Parameters: talentCategory = 96

Convenient Bag#

Class: Rogue.GolfClub · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Golf Club) - Description: Everyone gets 2 extra sticks

Corn dog-stic#

Class: Rogue.CornDog · Categories: Power, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, power, usedInCampaignPool

Level 1 (Corn dog-stic) - Description: +{0} Shot Power - Parameters: statsType = 0; statBonus = 15; upgradedStatBonus = 10

Level 2 (Corn dog-stic (Level 2)) - Description: +{0} Shot Power - Parameters: statsType = 0; statBonus = 15; upgradedStatBonus = 10

Counter Rage Switch#

Class: Rogue.CounterRageSwitch · Categories: Enrage

Level 1 (Counter Rage Switch) - Description: Enrage the team when opponents trigger an ability

Cripple#

Class: Rogue.Cripple · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Cripple) - Description: Opponents get -1 OVR when knocked out - Parameters: bonus = -1

Level 2 (Cripple (Level 2)) - Description: Opponents get -2 OVR when knocked out - Parameters: bonus = -2

D20#

Class: Rogue.BoltRelic · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool

Level 1 (Bolt Relic) - Description: +50% crit strength - Parameters: levelOnePercentIncrease = 25; levelTwoPercentIncrease = 25

Level 2 (Bolt Relic (Level 2)) - Description: +50% crit strength - Parameters: levelOnePercentIncrease = 25; levelTwoPercentIncrease = 25

Dance Floor#

Class: Rogue.DanceFloorRelic · Pools: noCategories

Level 1 (DanceFloorRelic) - Description: Dance floor on the ice - Parameters: danceFloorPrefab = {"m_AssetGUID": "a489c9dafe8bf7a4d8b4a79108f58890", "m_SubObjectName": "", "m_SubObjectType": ""}

Deca-Egg#

Class: Rogue.EggTimer · Categories: BossRelics, Injury, Customization, Starter · Pools: boss, customization, injury, starter

Level 1 (Egg Timer) - Description: Every 10 knockouts cause an injury - Parameters: knockoutsRequired = 10

Deep Freeze#

Class: Rogue.CanadaCurses.CanadaCurseFreezeTwoRelics · Pools: noCategories

Level 1 (CanadaCurseFreezeTwoRelics) - Description: 2 of your relics are frozen

  • Constants: RelicsToFreeze = 2

Defense Monthly#

Class: Rogue.InkBottle · Pools: boss, noCategories

Level 1 (Ink Bottle) - Description: Each skater gains a defensive talent - Parameters: talentCategory = 2

Level 2 (Ink Bottle (Level 2)) - Description: Each skater gains an upgraded defensive talent - Parameters: talentCategory = 2

Dentist Appointment#

Class: Rogue.SlapStickRelic · Categories: BossRelics · Pools: boss, noCategories

Level 1 (Slap Stick Relic) - Description: Opponents have a 15% chance of getting knocked out after they shoot - Parameters: odds = 0.1; upgradedOdds = 0.05

Level 2 (Slap Stick Relic (Level 2)) - Description: Opponents have a 15% chance of getting knocked out after they shoot - Parameters: odds = 0.1; upgradedOdds = 0.05

Deviled Egg#

Class: Rogue.EnragedInjuryRelic · Categories: UsedInCampaignPool, Injury, Enrage, Starter · Pools: injury, starter, usedInCampaignPool

Level 1 (Enraged Injury Relic) - Description: Enraged skaters have 2x injury infliction chance - Parameters: injuryMultiplier = 2

Double Yolk#

Class: Rogue.DoubleIncision · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool

Level 1 (Double Incision) - Description: When you cause an injury, inflict 1 extra injury

Level 2 (Double Incision (Level 2)) - Description: When you cause an injury, inflict 2 extra injuries

Double-Decker#

Class: Rogue.DoubleBenchBonus · Categories: BossRelics · Pools: boss

Level 1 (Double Bench Bonus) - Description: 2x bench bonus

  • Constants: Multiplier = 2

Dry Noodle#

Class: Rogue.DryNoodle · Categories: BossRelics · Pools: boss

Level 1 (Dry Noodle) - Description: +50% strength for your first 5 shots - Parameters: shots = 3; upgradeShots = 2; shotsLeft = 5

Level 2 (Dry Noodle (Level 2)) - Description: +50% strength for your first 5 shots - Parameters: shots = 3; upgradeShots = 2; shotsLeft = 5

Egg Crispies#

Class: Rogue.CritShotKnockout · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool

Level 1 (Crit Shot Knockout) - Description: Crits knock out all opponents

Egg Shell Hands#

Class: Rogue.EggShellHands · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool

Level 1 (Egg Shell Hands) - Description: Injuries you cause also target hands

Empty Briefcase#

Class: Rogue.GoalDenierEmpty · Pools: noCategories

Level 1 (Empty Briefcase) - Description: +10 OVR - Parameters: statBonus = 10

Express Delivery#

Class: Rogue.ExpressDelivery · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Express Delivery) - Description: Increase the speed of your passes - Parameters: basePassPower = 5; upgradedPassPower = 5

Level 2 (Express Delivery (Level 2)) - Description: Greatly increase the speed of your passes - Parameters: basePassPower = 5; upgradedPassPower = 5

Extra Reward#

Class: Rogue.DoubleReward · Categories: BossRelics · Pools: boss

Level 1 (Double reward) - Description: For the next 2 games you get 1 extra relic reward - Stat bonus: Remaining Uses: 2 - Parameters: remainingUses = 2

Level 2 (Double Reward (Level 2)) - Description: For the next 2 games you get 1 extra relic reward and 1 extra talent reward - Stat bonus: Remaining Uses: 2 - Parameters: remainingUses = 2

Fartillery#

Class: Rogue.FartKnockout · Categories: BossRelics, Fart, Customization · Pools: boss, customization

Level 1 (Fart Knockout) - Description: Fart bursts knock out all skaters in range

Farting Puck#

Class: Rogue.FartingPuck · Pools: noCategories

Level 1 (Farting Puck) - Description: The puck farts every {0}s. It gets greener and greener until it rips one - Parameters: fartInterval = 9; forceFactor = 0.8; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active

Faster Checks#

Class: Rogue.FastShoulder · Categories: Checking, UsedInCampaignPool, Customization · Pools: checking, customization, usedInCampaignPool

Level 1 (Fast Shoulder) - Description: Quicker bodychecks

Fat Shrimp#

Class: Rogue.FatShrimp · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Fat Shrimp) - Description: Your and skaters get +{0} OVR - Parameters: baseBonus = 15; upgradedBonus = 10; skaterSize = [3, 4, 5]

Level 2 (Fat Shrimp (Level 2)) - Description: Your and skaters get +{0} OVR - Parameters: baseBonus = 15; upgradedBonus = 10; skaterSize = [3, 4, 5]

Flow Mode#

Class: Rogue.Helmetless · Pools: noCategories

Level 1 (Helmetless) - Description: Skaters get +{0} Speed when not wearing a helmet - Parameters: speedBonus = 30; upgradedSpeedBonus = 10

Level 2 (Helmetless (Level 2)) - Description: Skaters get +{0} Speed when not wearing a helmet - Parameters: speedBonus = 30; upgradedSpeedBonus = 10

Foiled#

Class: Rogue.Revenge · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool

Level 1 (Revenge) - Description: Inflict 1 injury on any skater who has injured your team

Level 2 (Revenge (Level 2)) - Description: Inflict 2 injuries on any skater who has injured your team

Fossilized Star#

Class: Rogue.FossilizedStar · Categories: Speed, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, speed, usedInCampaignPool

Level 1 (Fossilized Star) - Description: +{0} Speed - Parameters: statsType = 3; statBonus = 15; upgradedStatBonus = 10

Level 2 (Fossilized Star (Level 2)) - Description: +{0} Speed - Parameters: statsType = 3; statBonus = 15; upgradedStatBonus = 10

Fragile#

Class: Rogue.Fragile · Categories: UsedInCampaignPool, Injury, Starter · Pools: injury, starter, usedInCampaignPool

Level 1 (Fragile) - Description: 3x injury chance for opponents - Parameters: baseMultiplier = 2; upgradedMultiplier = 1

Level 2 (Fragile (Level 2)) - Description: 3x injury chance for opponents - Parameters: baseMultiplier = 2; upgradedMultiplier = 1

Fragile Flakes#

Class: Rogue.CritShotEnrage · Categories: UsedInCampaignPool, Enrage, Critical, Customization · Pools: customization, usedInCampaignPool

Level 1 (Crit Shot Enrage) - Description: Crits enrage your team

Frog Counter#

Class: Rogue.FrogOnGoal · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Frog On Goal) - Description: The opponent's last goal scorer is always frogged

Frog Duty#

Class: Rogue.CanadaCurses.CanadaCurseFrogTwo · Pools: noCategories

Level 1 (CanadaCurseFrogTwo) - Description: 2 skaters on your team get frogged

  • Constants: FrogCount = 2

Frog-Off#

Class: Rogue.FrogOnFaceoff · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Frog On Faceoff) - Description: Frog opponents for 60s when winning a faceoff - Parameters: duration = 60

Frogeree#

Class: Rogue.FrogOnHitRef · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Frog On Hit Ref) - Description: Frog opponents when you knockout the referee - Parameters: duration = 30

Froggy Ability#

Class: Rogue.FrogOnAbility · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Frog On Ability) - Description: After an opponent uses an ability, they are frogged - Parameters: duration = 30

Frozen Clock#

Class: Rogue.Relics.StopWatch · Categories: UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool

Level 1 (Stopwatch) - Description: Opponent goals in the last 20s of a period are denied - Parameters: secondsRemaining = 10; upgradedSecondsRemaining = 10

Level 2 (Stop Watch (Level 2)) - Description: Opponent goals in the last 20s of a period are denied - Parameters: secondsRemaining = 10; upgradedSecondsRemaining = 10

Frozen Relic#

Class: Rogue.Relics.FrozenRelic · Pools: noCategories

Level 1 (Frozen Relic) - Description: Relic is frozen - Parameters: nameFormat = relics/frozen_relic/name_format

Game-Seven Glasses#

Class: Rogue.LaserPointer · Categories: UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool

Level 1 (Laser Pointer) - Description: +50% crit chance in the last 30s of a period - Parameters: critBonus = 50; basePeriodSeconds = 20; upgradePeriodSeconds = 10

Level 2 (Laser Pointer (Level 2)) - Description: +50% crit chance in the last 30s of a period - Parameters: critBonus = 50; basePeriodSeconds = 20; upgradePeriodSeconds = 10

Ghost Vision#

Class: Rogue.GhostVision · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Polarized Glasses) - Description: LD and RD gain X-Ray Shot

Level 2 (Polarized Glasses (Level 2)) - Description: All skaters gain X-Ray Shot

Gigantism#

Class: Rogue.JumboJuice · Categories: BossRelics, Customization, Starter · Pools: boss, customization, noCategories, starter

Level 1 (Gigantism) - Description: +1 size - Parameters: growthAmount = 1

Level 2 (Gigantism LVL2) - Description: +2 size - Parameters: growthAmount = 2

Ginger Fury#

Class: Rogue.AngusAscension · Categories: BossRelics · Pools: boss

Level 1 (Angus Ascension) - Description: Upgrade every talent and ability on Angus

Glass Bones#

Class: Rogue.CanadaCurses.CanadaCurseFragileTeam · Pools: noCategories

Level 1 (CanadaCurseFragileTeam) - Description: Your team gains Fragile

Glass Stick#

Class: Rogue.GlassStick · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Glass Stick) - Description: Opponents' sticks will shatter on slapshots

Finely crafted.

GoalPlankRelic#

Class: Rogue.GoalPlankRelic · Pools: noCategories

Level 1 (GoalPlankRelic) - Parameters: goalPlankPrefab = GameObject:GoalPlank; southGoalZ = -27.613

Golden Frog#

Class: Rogue.FrogGoldenHelmetRelic · Categories: GoldenHelmet

Level 1 (Frog Golden Helmet Relic) - Description: Opponents with the Golden Helmet are frogged

Golden Goose#

Class: Rogue.GoldenHelmetCheckingRelic · Categories: Checking, OnlyStats, UsedInCampaignPool, GoldenHelmet, Starter · Pools: checking, starter, usedInCampaignPool

Level 1 (Golden Hits) - Description: Golden Helmet gives +30 Checking - Parameters: checkingBonus = 30

Golden Showdown#

Class: Rogue.GoldenHelmetBossOvrRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool

Level 1 (Golden Showdown) - Description: Golden Helmet gives +15 OVR against bosses - Parameters: bonus = 15

Golden Wheats#

Class: Rogue.GoldenHelmetCritRelic · Categories: UsedInCampaignPool, Critical, GoldenHelmet, Starter · Pools: starter, usedInCampaignPool

Level 1 (Golden Sniper) - Description: Golden Helmet gives +10% crit chance - Parameters: critOddsBonus = 10

Golf Fairway#

Class: Rogue.GolfFairway · Pools: noCategories · Hidden

Level 1 (golfFairway) - Description: Switch the ice to a golf hole - Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7

Good Luck Puck#

Class: Rogue.CriticalRelic · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Critical Relic) - Description: +15% crit chance - Parameters: oddsIncrease = 15

Grandma's Broth#

Class: Rogue.Stethoscope · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool

Level 1 (Stethoscope) - Description: Skaters get +{0} OVR when an injury is healed - Stat bonus: Injuries Healed: {0} - Parameters: baseOvrBonus = 10; upgradedOvrBonus = 5

Level 2 (Stethoscope (Level 2)) - Description: Skaters get +{0} OVR when an injury is healed - Stat bonus: Injuries Healed: {0} - Parameters: baseOvrBonus = 10; upgradedOvrBonus = 5

Greasy Stick#

Class: Rogue.GreasyStick · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Greasy Stick) - Description: Opponents lose their sticks on shots

Green Marker#

Class: Rogue.GreenMarker · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Green Marker) - Description: LW and RW get +{0} OVR - Parameters: levelOneBonus = 10; levelTwoBonus = 10

Handcuffs#

Class: Rogue.Handcuffs · Pools: noCategories

Level 1 (Handcuffs) - Description: Your free agents never leave

Hard Boiled#

Class: Rogue.HardBoiledEgg · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool

Level 1 (Hard Boiled Egg) - Description: +0.25% injury chance for opponents knocked out by the puck - Parameters: injuryChance = 0.25

Hard Hat#

Class: Rogue.Protection · Pools: noCategories

Level 1 (Protection) - Description: Skaters get +{0} Checking when wearing a helmet - Parameters: baseChecking = 30; upgradedChecking = 10

Level 2 (Protection (Level 2)) - Description: Skaters get +{0} Checking when wearing a helmet - Parameters: baseChecking = 30; upgradedChecking = 10

Head Start Clock#

Class: Rogue.SpeedrunGameStartBonus · Pools: noCategories

Level 1 (Head Start) - Description: At the start of a game, add 60s to the clock - Parameters: secondsToAdd = 60

Heavy Legs#

Class: Rogue.CanadaCurses.CanadaCurseTeamSpeedMinus40 · Pools: noCategories

Level 1 (CanadaCurseTeamSpeedMinus40) - Description: Your team gets -40 Speed

  • Constants: Penalty = -40

High Flyer#

Class: Rogue.ChipPass · Pools: noCategories

Level 1 (High Flyer) - Description: Lobbed passes are 2x higher

Hivemind#

Class: Rogue.Relics.InvisibleThread · Pools: noCategories

Level 1 (Invisible Thread) - Description: Your passes are uninterceptable in your zone

Hockey Bag#

Class: Rogue.FartImmunity · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool

Level 1 (Fart Immunity) - Description: Your farts grant immunity for 2s to the farter and your skaters that are farted on - Parameters: immuneDuration = 2; immunityStatusEffect = →ImmuneEffect

Holiest Grenade#

Class: Rogue.HoliestGrenade · Categories: Checking, OnlyStats, UsedInCampaignPool, Customization · Pools: checking, customization, usedInCampaignPool

Level 1 (Holiest Grenade) - Description: +{0} Checking - Parameters: statsType = 2; statBonus = 15; upgradedStatBonus = 10

Level 2 (Holiest Grenade (Level 2)) - Description: +{0} Checking - Parameters: statsType = 2; statBonus = 15; upgradedStatBonus = 10

Holy Fungus#

Class: Rogue.Relics.Whisk · Categories: BossRelics, Customization · Pools: boss, customization, noCategories

Level 1 (Whisk) - Description: Each shot on goal gives +{0} Speed. Resets on a goal - Parameters: bonus = 5; upgradeBonus = 2

Level 2 (Whisk (Level 2)) - Description: Each shot on goal gives +{0} Speed. Resets on a goal - Parameters: bonus = 5; upgradeBonus = 2

Hot & Cold#

Class: Rogue.Relics.HotColdRelic · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Hot & Cold) - Description: At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR - Parameters: hotBonus = 30; upgradedHotBonus = 10; coldBonus = -15

Level 2 (Hot & Cold (Level 2)) - Description: At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR - Parameters: hotBonus = 30; upgradedHotBonus = 10; coldBonus = -15

Hot Cake#

Class: Rogue.Relics.HotCake · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Hot Cake) - Description: At the start of a game, all teammates gain one of your talents

Level 2 (Hot Cake (Level 2)) - Description: At the start of a game, all teammates gain one of your talents, upgraded if possible

Hot Potato#

Class: Rogue.HotPotato · Pools: noCategories

Level 1 (hotPotato) - Description: Puck explodes if you have it for more than 3s

Icy Shot#

Class: Rogue.IceSlapshot · Pools: noCategories

Level 1 (Ice Slapshot) - Description: Slapshots freeze opponents

Indecisive#

Class: Rogue.Indecisive · Pools: noCategories

Level 1 (Indecisive) - Description: +1 reroll for each event - Stat bonus: Total rerolls: {0} - Parameters: rerollsPerEvent = 1

Level 2 (Indecisive (Level 2)) - Description: +2 rerolls for each event - Stat bonus: Total rerolls: {0} - Parameters: rerollsPerEvent = 2

Infrared Marker#

Class: Rogue.EnragedOvr · Categories: UsedInCampaignPool, Enrage · Pools: usedInCampaignPool

Level 1 (Enraged Ovr) - Description: +{0} OVR each time you get enraged. Resets each game - Parameters: bonus = 2; upgradeBonus = 1

Iron Lung#

Class: Rogue.FragileSpeedBonusRelic · Categories: OnlyStats, UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool

Level 1 (Fragile Speed Bonus Relic) - Description: Injured skaters get +{0} shot power - Parameters: bonus = 40; bonusUpgrade = 15

Level 2 (Fragile Speed Bonus Relic (Level 2)) - Description: Injured skaters get +{0} shot power - Parameters: bonus = 40; bonusUpgrade = 20

Jar of Tears#

Class: Rogue.WasabiPaste · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Wasabi Paste) - Description: After the opponent scores, get enraged

Level 2 (Wasabi Paste (Level 2)) - Description: After anyone scores, get enraged

Jigglypuck#

Class: Rogue.Relics.ChaosRelics.YipsRelic · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Yips) - Description: Opponents on a breakaway have -50% shot strength - Stat bonus: Shots Affected: {0}

Level 2 (Yips Relic (Level 2)) - Description: Opponents on a breakaway have -50% shot strength and are knocked out when they shoot - Stat bonus: Shots Affected: {0}

Last Minute#

Class: Rogue.LastMinuteBonus · Categories: OnlyStats, BossRelics · Pools: boss

Level 1 (Last Minute) - Description: +30 OVR in the last 30s of every period - Parameters: isActivated = 0; bonus = 30

Level 2 (Last Minute Bonus (Level 2)) - Description: +30 OVR in the last 45s of every period - Parameters: isActivated = 0; bonus = 30

Last Stand#

Class: Rogue.LastStand · Pools: noCategories

Level 1 (Last Stand Relic) - Description: When the clock hits zero, play continues while your team has the puck. The final whistle blows when you lose possession. Your buzzer shots are allowed to finish

Lifeless Branch#

Class: Rogue.PlayerGetUpFaster · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Lifeless Branch) - Description: Your skaters get up 2x quicker

Level 2 (Lifeless Branch (Level 2)) - Description: Your skaters get up instantly

Lost Fungus#

Class: Rogue.LoosePuckPropel · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Lost Fungus) - Description: Picking up a loose puck propels your skaters forward - Parameters: baseForce = 35; upgradedForce = 10; propelDuration = 0.25

Level 2 (Lost Fungus (Level 2)) - Description: Picking up a loose puck propels your skaters far forward - Parameters: baseForce = 35; upgradedForce = 10; propelDuration = 0.25

Lucky Bullion#

Class: Rogue.GoldenHelmetStartTalentRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool

Level 1 (Golden Potential) - Description: At the start of a game, Golden Helmet gives a random talent

Lucky Molar#

Class: Rogue.PowerSurge · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Lucky Molar) - Description: Any knockout by one of your skaters propels all of them forward

Lumberjack#

Class: Rogue.StickBreakingKnockoutRelic · Categories: BossRelics · Pools: boss

Level 1 (Stick Breaking Knockout Relic) - Description: Opponents get +50% stick break chance when knocked out

Macrocephalia#

Class: Rogue.Relics.MetaRelics.BigHeadsMeta.EnrageRelic · Categories: BossRelics, Enrage, Customization, Starter · Pools: boss, customization, starter

Level 1 (startingRelicBigHeadsEnrageRelic) - Description: At the start of a game, your skaters gain the Enraged talent

Master Strainer#

Class: Rogue.SpecialHelmetOvrRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool

Level 1 (Special Helmet Ovr Relic) - Description: Skaters wearing special helmets get +10 OVR - Parameters: bonus = 10

Merciless#

Class: Rogue.PitilessMaxGoal · Categories: UsedInCampaignPool, MaxGoal · Pools: maxGoal, usedInCampaignPool

Level 1 (Merciless) - Description: +{0} OVR for each win in period 1 - Stat bonus: Mercy wins: {0} - Parameters: baseBonus = 5; upgradeBonus = 2

Level 2 (Merciless (Level 2)) - Description: +{0} OVR for each win in period 1 - Stat bonus: Mercy wins: {0} - Parameters: baseBonus = 5; upgradeBonus = 2

Merciless#

Class: Rogue.PitilessTimer · Categories: UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool

Level 1 (Merciless Timer) - Description: +{0} OVR for each win by mercy - Parameters: baseBonus = 5; upgradeBonus = 2

Level 2 (Merciless Timer (Level 2)) - Description: +{0} OVR for each win by mercy - Parameters: baseBonus = 5; upgradeBonus = 2

Missing Toe#

Class: Rogue.Relics.VoodooDoll · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Voodo Doll) - Description: A random opponent gets -20 OVR for the game - Parameters: bonus = -20

Level 2 (Voodoo Doll (Level 2)) - Description: The best opponent skater gets -20 OVR for the game - Parameters: bonus = -20

Morel Support#

Class: Rogue.SelfPassPropel · Categories: UsedInCampaignPool · Pools: usedInCampaignPool

Level 1 (odd_fungus_reverse) - Description: Get propelled forward when passing

Mortar and Pestle#

Class: Rogue.MortarAndPestle · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool

Level 1 (Mortar And Pestle) - Description: +10 OVR for every opponent injured this game - Stat bonus: Injured this game: {0} - Parameters: ovrBonus = 10; lvl2Upgrade = 5

Level 2 (Mortar And Pestle (Level 2)) - Description: +15 OVR for every opponent injured this game - Stat bonus: Injured this game: {0} - Parameters: ovrBonus = 15; lvl2Upgrade = 5

Mush-a-roni#

Class: Rogue.Fusilli · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Fusilli) - Description: Skaters with at least {0} Shot Power get +{1} Speed - Parameters: shotPowerTreshold = 50; speedBonus = 30; lvl2Bonus = 15

Level 2 (Fusilli (Level 2)) - Description: Skaters with at least {0} Shot Power get +{1} Speed - Parameters: shotPowerTreshold = 50; speedBonus = 45; lvl2Bonus = 15

Needle#

Class: Rogue.Needle · Pools: noCategories

Level 1 (needle) - Description: Speed bonuses increase One-Timer Accuracy

No Entry Relic#

Class: Rogue.BlueLineKnockoutRelic · Pools: noCategories

Level 1 (No Entry Relic) - Parameters: mode = 0; knockoutDuration = 2; blueLineKnockoutEffectPrefab = {"m_AssetGUID": "607d6d1f9289ee143805a333a76c4e19", "m_SubObjectName": "", "m_SubObjectType": ""}; blueLineHitEffectPrefab = {"m_AssetGUID": "f1c0ef21339a3b74f98cf19f808aec93", "m_SubObjectName": "", "m_SubObjectType": ""}

No-Fun Zone#

Class: Rogue.SorestLoser · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool

Level 1 (Sorest Loser) - Description: Knockout the celebrating goal scorer to shatter every bone in their body

Noodlord#

Class: Rogue.Gurney · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Gurney) - Description: +10 Speed for every skater currently knocked out - Parameters: speedBonus = 10

Nut Job#

Class: Rogue.NutJob · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool

Level 1 (Nut Job) - Description: Your first knockout of the game always causes an injury - Parameters: numOfGuaranteedInjury = 1

Oaky Electrolyte#

Class: Rogue.OakyElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool

Level 1 (Oaky Electrolyte) - Description: +{0} Checking in period 1 - Parameters: stats = 2; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Oaky Electrolyte (Level 2)) - Description: +{0} Checking in period 1 - Parameters: stats = 2; levelOneBonus = 25; levelTwoBonus = 10

Oaky Electrolyte#

Class: Rogue.OakyElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool

Level 1 (Oaky Electrolyte Timer) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 2; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Oaky Electrolyte Timer (Level 2)) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 2; levelOneBonus = 25; levelTwoBonus = 10

OctopusAttackRelic#

Class: Rogue.OctopusAttackRelic · Pools: noCategories · Hidden

Level 1 (OctopusAttackRelic) - Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]

Odd Fungus#

Class: Rogue.PassPropel · Categories: BossRelics, Customization · Pools: boss, customization, noCategories

Level 1 (Odd Fungus) - Description: Receiving a pass propels your skaters forward - Parameters: baseForce = 15; upgradedForce = 7; propelDuration = 0.2

Level 2 (Odd Fungus (Level 2)) - Description: Receiving a pass propels your skaters far forward - Parameters: baseForce = 22; upgradedForce = 10; propelDuration = 0.25

Organ Donor#

Class: Rogue.BenchwarmerStrip · Categories: BossRelics · Pools: boss

Level 1 (Benchwarmer Strip) - Description: 2 benchwarmers lose all attributes and talents, which are spread to teammates - Parameters: notificationTitle = relics/benchwarmer_strip/notification_title; notificationDescription = relics/benchwarmer_strip/notification_description

Oven Mitts#

Class: Rogue.Relics.OvenMitts · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Oven Mitts) - Description: +{0} Shot Power after each shot on net. Resets when scoring a goal - Parameters: baseBonus = 3; upgradeBonus = 2

Level 2 (Oven Mitts (Level 2)) - Description: +{0} Shot Power after each shot on net. Resets when scoring a goal - Parameters: baseBonus = 3; upgradeBonus = 2

Pain Points#

Class: Rogue.BloodBonus · Categories: BossRelics, Injury · Pools: boss, injury

Level 1 (Blood Bonus) - Description: Goals scored by injured skaters count as 2 goals - Stat bonus: Goals while injured: {0} - Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1

Level 2 (Blood Bonus (Level 2)) - Description: Goals scored by injured skaters count as 2 goals - Stat bonus: Goals while injured: {0} - Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1

Part of the Play#

Class: Rogue.RefBlockShot · Categories: UsedInCampaignPool, Referee · Pools: usedInCampaignPool

Level 1 (Ref Block Shot) - Description: The referee will try to block the opponent's shots +2 size

Participation Trophy#

Class: Rogue.ParticipationTrophyRelic · Pools: noCategories

Level 1 (Participation Trophy) - Description: Skaters that did not play get +5 OVR after each win - Stat bonus: Times Applied: {0} - Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2

Level 2 (Participation Trophy (Level 2)) - Description: Skaters that did not play get +5 OVR after each win - Stat bonus: Times Applied: {0} - Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2

Pizzaghetti#

Class: Rogue.Pizzaghetti · Categories: Injury · Pools: injury

Level 1 (Pizzaghetti) - Description: Critical goals are worth 2 goals.

Post Goal#

Class: Rogue.FalseGoalOnPost · Pools: noCategories · Hidden

Level 1 (falseGoalOnPost) - Description: Give a goal on a post shot

Puck Pucks#

Class: Rogue.CriticalMass · Categories: UsedInCampaignPool, Critical · Pools: usedInCampaignPool

Level 1 (Critical Mass) - Description: 2x crit chance - Parameters: multiplier = 2

Pucky Charms#

Class: Rogue.BothTeamCrit · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Both Team Crit) - Description: +20% crit chance for both teams - Parameters: oddsIncrease = 20

Quantum Sextant#

Class: Rogue.QuantumSextant · Categories: BossRelics · Pools: boss

Level 1 (Quantum Sextant) - Description: Speed bonuses increase Shot Power instead

Rage Burger#

Class: Rogue.EnrageBonus · Categories: BossRelics, Enrage · Pools: boss

Level 1 (Enrage Bonus) - Description: Goals scored by enraged skaters count as 2 goals - Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1

Rage Switch#

Class: Rogue.RageSwitch · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Rage Switch) - Description: Enrage a skater when triggering an ability

Level 2 (Rage Switch (Level 2)) - Description: Enrage the team when triggering an ability

Random Abilities#

Class: Rogue.GainRandomAbilityRelic · Categories: BossRelics · Pools: boss

Level 1 (Gain Random Ability Relic) - Description: At the start of a game, every skater gains a random ability

Rare Berry#

Class: Rogue.RareBerry · Categories: Customization · Pools: customization, noCategories

Level 1 (Rare Berry) - Description: Your team gains immunity for 5s after winning a faceoff - Stat bonus: Faceoffs won: {0} - Parameters: totalTime = 5; statusEffect = →ImmuneEffect

Level 2 (Rare Berry (Level 2)) - Description: Your team gains immunity for 5s after winning a faceoff. Also gains enraged - Stat bonus: Faceoffs won: {0} - Parameters: totalTime = 5; statusEffect = →ImmuneEffect

Red Marker#

Class: Rogue.RedMarker · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Red Marker) - Description: C gets +{0} OVR - Parameters: levelOneBonus = 20; levelTwoBonus = 20

Ref Hands#

Class: Rogue.RefHandsRelic · Categories: Referee · Hidden

Level 1 (Ref Hands Relic) - Description: Your skaters throw the puck instead of using their sticks

Referee Rumble#

Class: Rogue.RefereeRumble · Categories: UsedInCampaignPool, Enrage, Referee · Pools: usedInCampaignPool

Level 1 (Referee Rumble) - Description: Enrage your team when the referee is knocked out

Relic Copier#

Class: Rogue.Relics.RelicStealer · Pools: noCategories · Hidden

Level 1 (Relic Copier) - Description: At the start of a game, copy 2 of the opponent's relics - Parameters: m_EffectMode = 1

  • Constants: ExpertDifficultyIndex = 3; RelicsToCopyDefaultCount = 1; RelicsToCopyExpertCount = 2

Relic Freezer#

Class: Rogue.Relics.RelicFreezer · Categories: BossRelics · Pools: boss

Level 1 (Relic Freezer) - Description: At the start of a game, freeze 1 of the opponent's relics

Relic Stealer#

Class: Rogue.Relics.RelicStealer · Pools: noCategories

Level 1 (Relic Stealer) - Description: At the start of a game, steal 2 of the opponent's relics - Parameters: m_EffectMode = 0

  • Constants: ExpertDifficultyIndex = 3; RelicsToCopyDefaultCount = 1; RelicsToCopyExpertCount = 2

Remarkable Rock#

Class: Rogue.FirstBlood · Categories: BossRelics · Pools: boss, noCategories

Level 1 (Remarkable Rock) - Description: The first goal of the game counts as 2 goals

Level 2 (Remarkable Rock LVL2) - Description: Your first goal of the game counts as 2 goals

Retro Rocket#

Class: Rogue.RetroRocket · Categories: Speed, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, speed, usedInCampaignPool

Level 1 (Retro Rocket) - Description: +60 Speed when skating backward - Parameters: baseBonus = 40; upgradeBonus = 20; statusEffect = →RetroRocketStatusEffect

Rigged Faceoff#

Class: Rogue.RiggedFaceoff · Pools: noCategories

Level 1 (Rigged Faceoff) - Description: You often win faceoffs

Ringette Relic#

Class: Rogue.BlueLineKnockoutRelic · Pools: noCategories

Level 1 (Ringette Relic) - Parameters: mode = 1; knockoutDuration = 2; blueLineKnockoutEffectPrefab = {"m_AssetGUID": "607d6d1f9289ee143805a333a76c4e19", "m_SubObjectName": "", "m_SubObjectType": ""}; blueLineHitEffectPrefab = {"m_AssetGUID": "f1c0ef21339a3b74f98cf19f808aec93", "m_SubObjectName": "", "m_SubObjectType": ""}

Royal Rest#

Class: Rogue.GoldenHelmetBenchBonus · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool

Level 1 (Golden Helmet Bench Bonus) - Description: Golden Helmet gives 3x bench bonus - Stat bonus: Times applied: {0}

  • Constants: Multiplier = 3

Royal Treatment#

Class: Rogue.GoldenHelmetInjuryImmuneRelic · Categories: UsedInCampaignPool, Injury, GoldenHelmet, Starter · Pools: injury, starter, usedInCampaignPool

Level 1 (Golden Resilience) - Description: Golden Helmet prevents injuries

Rubberband#

Class: Rogue.RubberBand · Categories: Accuracy, OnlyStats, UsedInCampaignPool, Customization · Pools: accuracy, customization, usedInCampaignPool

Level 1 (Rubberband) - Description: +{0} Accuracy - Parameters: statsType = 1; statBonus = 15; upgradedStatBonus = 10

Level 2 (Rubberband (Level 2)) - Description: +{0} Accuracy - Parameters: statsType = 1; statBonus = 15; upgradedStatBonus = 10

Rusty Squad#

Class: Rogue.CanadaCurses.CanadaCurseTeamOvrMinus20 · Pools: noCategories

Level 1 (CanadaCurseTeamOvrMinus20) - Description: Your team gets -20 OVR

  • Constants: Bonus = -20

Self Defense#

Class: Rogue.SelfDefense · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Self Defense) - Description: +{0} Checking while in your own zone - Parameters: baseBonus = 30; upgradeBonus = 30

Level 2 (Self Defense (Level 2)) - Description: +{0} Checking while in your own zone - Parameters: baseBonus = 30; upgradeBonus = 20

Short Fuse#

Class: Rogue.ProlongedRage · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Short Fuse) - Description: 2x enraged time - Parameters: multiplier = 2

Level 2 (Short Fuse (Level 2)) - Description: 3x enraged time - Parameters: multiplier = 3

Short-Handed#

Class: Rogue.ShortStick · Categories: OnlyStats, UsedInCampaignPool · Pools: usedInCampaignPool

Level 1 (Short Stick) - Description: +30 OVR if you play with 3 skaters or less - Parameters: bonus = 30

Shot Clock#

Class: Rogue.SpeedrunSaveBonus · Pools: noCategories

Level 1 (Robbed) - Description: When the opposing goalie saves your shot, add 5s to the clock - Parameters: secondsToAdd = 5

Shrimp Cocktail#

Class: Rogue.ShrimpCocktail · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, timer, usedInCampaignPool

Level 1 (Shrimp Cocktail) - Description: Your and skaters get +{0} OVR - Parameters: baseBonus = 20; upgradedBonus = 15; skaterSize = [0, 1]

Level 2 (Shrimp Cocktail (Level 2)) - Description: Your and skaters get +{0} OVR - Parameters: baseBonus = 20; upgradedBonus = 15; skaterSize = [0, 1]

Shrimp Squad#

Class: Rogue.ShrimpSquad · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool

Level 1 (Shrimp Basket) - Description: LD and RD get +1 size LW, RW and C get -1 size

Level 2 (Shrimp Basket (Level 2)) - Description: LD and RD get +2 size LW, RW and C get -2 size

Shrimpy Bits#

Class: Rogue.SmallPlayerCrit · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool

Level 1 (Small Player Crit) - Description: Your and skaters get +25% crit chance - Parameters: oddsIncrease = 25

Shrink Serum#

Class: Rogue.ShrinkSerum · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool

Level 1 (Shrink Serum) - Description: +{0} Speed -1 size - Parameters: shrinkAmount = 1; speedBonus = 30; upgradedSpeedBonus = 10

Level 2 (Shrink Serum (Level 2)) - Description: +{0} Speed -2 size - Parameters: shrinkAmount = 2; speedBonus = 30; upgradedSpeedBonus = 10

Slap Chot 4000#

Class: Rogue.SlapChop4000 · Pools: noCategories

Level 1 (Slap Chot 4000) - Description: +{0} Shot Power on slapshots, {1} Shot Power otherwise

Slapshot Plushie#

Class: Rogue.SlapshotPlushie · Pools: noCategories

Level 1 (Slapshot Plushie) - Description: Every skater gains a slapshot power-up at the start of the run

Soccer#

Class: Rogue.NoStickSoccerRelic · Pools: noCategories

Level 1 (NoStickSoccerRelic) - Description: Everyone loses their stick and kicks the ball

Soccer Field#

Class: Rogue.SoccerField · Pools: noCategories · Hidden

Level 1 (soccerField) - Description: Change the ice into a soccer field

Soccer Net#

Class: Rogue.SoccerNet · Pools: noCategories · Hidden

Level 1 (soccerNet) - Description: Goals are a soccer net

Soccer Wall#

Class: Rogue.SoccerWall · Pools: noCategories · Hidden

Level 1 (soccerWall) - Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab

Spare Bucket#

Class: Rogue.GoldenHelmetSecondScorerRelic · Categories: BossRelics, GoldenHelmet · Pools: boss

Level 1 (Golden Duo) - Description: 2nd best scorer also gets Golden Helmet

Sparkly Electrolyte#

Class: Rogue.SparklyElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool

Level 1 (Sparkly Electrolyte Timer) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 3; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Sparkly Electrolyte Timer (Level 2)) - Description: +{0} OVR in period {1} - Parameters: bonusPeriod = 3; levelOneBonus = 25; levelTwoBonus = 10

Sparkly Electrolyte#

Class: Rogue.SparklyElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool

Level 1 (Sparky Electrolyte) - Description: +{0} Shot Power in period 1 - Parameters: stats = 0; levelOneBonus = 25; levelTwoBonus = 10

Level 2 (Sparky Electrolyte (Level 2)) - Description: +{0} Shot Power in period 1 - Parameters: stats = 0; levelOneBonus = 25; levelTwoBonus = 10

Special D#

Class: Rogue.DefenseCrit · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, starter, usedInCampaignPool

Level 1 (Defense Crit) - Description: LD and RD get +20% crit chance - Parameters: oddsIncrease = 20

Special Undies#

Class: Rogue.FartOvr · Categories: UsedInCampaignPool, Fart · Pools: usedInCampaignPool

Level 1 (Fart Ovr) - Description: +{0} OVR per fart Resets each game - Parameters: bonus = 1; upgradeBonus = 1

Speed Monthly#

Class: Rogue.BlackCoffee · Pools: noCategories

Level 1 (Black Coffee) - Description: Give each skater a random Speed talent - Parameters: talentCategory = 8

Level 2 (Black Coffee (Level 2)) - Description: Give each skater a random upgraded Speed talent - Parameters: talentCategory = 8

Spiked Armor Relic#

Class: Rogue.SpikeArmorRelic · Categories: BossRelics · Pools: boss

Level 1 (Spike Armor Relic) - Description: At the start of a game, your skaters gain Spiked Armor

Spiteful Clock#

Class: Rogue.SpeedrunConcededBonus · Pools: noCategories

Level 1 (Comeback Clock) - Description: When you get scored on, add 30s to the clock - Parameters: secondsToAdd = 30

Squadllic Fury#

Class: Rogue.EnrageOnPost · Categories: Enrage, Customization · Pools: customization

Level 1 (Metallic Fury) - Description: Your team gets enraged when your shots hit a post

Level 2 (Metallic Fury (Level 2)) - Description: Your team gets enraged when any shot hits a post

Steel Mitts#

Class: Rogue.Cushioned · Categories: Defensive, UsedInCampaignPool, Injury, Customization · Pools: customization, defensive, injury, usedInCampaignPool

Level 1 (Cushioned) - Description: Prevents Shot Power injuries

Level 2 (Cushioned (Level 2)) - Description: Prevents Shot Power and Accuracy injuries

Swamp Scoops#

Class: Rogue.CritShotFrog · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool

Level 1 (Crit Shot Frog) - Description: Crits frog all opponents for 60s - Parameters: duration = 60

Sweet Spot#

Class: Rogue.CriticalOneTimerRelic · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool

Level 1 (Critical One Timer Relic) - Description: One-Timers have +10% crit chance - Parameters: oddsIncrease = 10

Level 2 (Critical One Timer Relic (Level 2)) - Description: One-Timers have +15% crit chance - Parameters: oddsIncrease = 15

The Improverizer#

Class: Rogue.RandomUpgrade · Categories: BossRelics · Pools: boss

Level 1 (Random Upgrade) - Description: 1 random talent, ability or relic is upgraded after each game

Level 2 (Random Upgrade (Level 2)) - Description: 2 random talents, abilities or relics are upgraded after each game

The Original Puck#

Class: Rogue.OriginalPuck · Categories: BossRelics, Injury · Pools: boss, injury

Level 1 (The Original Puck) - Description: +50% Shot Power bonuses Slapshots near your teammates injure them

The Squeezer#

Class: Rogue.ShrinkSerumOpponent · Categories: BossRelics · Pools: boss

Level 1 (The Squeezer) - Description: Opponents get -1 size

Tied Homie#

Class: Rogue.TieDomi · Pools: noCategories

Level 1 (Tied Homie) - Description: The opposing team needs to win by at least 2 goals

Tiny Team#

Class: Rogue.CanadaCurses.CanadaCurseXsTeam · Pools: noCategories

Level 1 (CanadaCurseXsTeam) - Description: Your team becomes

Tong#

Class: Rogue.Tong · Categories: Checking, UsedInCampaignPool · Pools: checking, noCategories, usedInCampaignPool

Level 1 (Tong) - Description: Your team gains puck possession after a pokecheck - Parameters: _staggerPuckLossPickupLockDuration = 0.25

Level 2 (Tong (Level 2)) - Description: Your team gains puck possession after a pokecheck, and your skaters are propelled forward - Parameters: _staggerPuckLossPickupLockDuration = 0.25

Toothpick#

Class: Rogue.Toothpick · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool

Level 1 (Toothpick) - Description: Opponents get +15% stick break chance on a pass - Parameters: odds = 0.1; upgradedOdds = 0.05

Level 2 (Toothpick (Level 2)) - Description: Opponents get +15% stick break chance on a pass - Parameters: odds = 0.1; upgradedOdds = 0.05

Tribal Mask#

Class: Rogue.SoreLoser · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Tribal Mask) - Description: +{0} OVR for each goal you are trailing by - Parameters: baseBonus = 15; upgradeBonus = 10

Level 2 (Tribal Mask (Level 2)) - Description: +{0} OVR for each goal you are trailing by - Parameters: baseBonus = 15; upgradeBonus = 10

Turbo Crutch#

Class: Rogue.DentistDrill · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool

Level 1 (Dentist Drill) - Description: +{0} Speed when you have an injured skater - Parameters: bonus = 20; upgradedBonus = 10

Level 2 (Dentist Drill (Level 2)) - Description: +{0} Speed when you have an injured skater - Parameters: bonus = 20; upgradedBonus = 10

Turbo-Absorbent Jock Strap#

Class: Rogue.SilkyMitts · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Silky Mitts) - Description: 1s of immunity when picking up the puck - Parameters: immunityStatusEffect = →ImmuneEffect; immunityDuration = 1

Two-Headed Zebra#

Class: Rogue.SecondReferee · Categories: UsedInCampaignPool, Referee · Pools: usedInCampaignPool

Level 1 (Second Referee) - Description: 1 extra referee joins the game

tycoonsIce#

Class: Rogue.TycoonsIce · Pools: noCategories · Hidden

Level 1 (tycoonsIce)

Violent Plushie#

Class: Rogue.ViolentPlushie · Pools: noCategories

Level 1 (Violent Plushie) - Description: Every bodycheck is a knockout. Every skater recovers from knockouts quickly

Weighted Die#

Class: Rogue.Reroll · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool

Level 1 (Weighted Die) - Description: +1 reroll for each reward at the end of a game - Parameters: rerollCount = 1

Level 2 (Weighted Die (Level 2)) - Description: +2 rerolls for each reward at the end of a game - Parameters: rerollCount = 2

Wet Noodle#

Class: Rogue.WetNoodle · Categories: BossRelics · Pools: boss

Level 1 (Wet Noodle) - Description: -50% strength for opponent's first 7 shots - Parameters: shots = 4; upgradeShots = 3

Level 2 (Wet Noodle (Level 2)) - Description: -50% strength for opponent's first 7 shots - Parameters: shots = 4; upgradeShots = 3

Whistle Blower#

Class: Rogue.PlayableReferee · Categories: BossRelics, Referee · Pools: boss

Level 1 (Playable Referee) - Description: Referees join your team and can be player-controlled

Whistle of time#

Class: Rogue.WhistleOfTime · Pools: noCategories

Level 1 (Whistle of time)

Whistle of Time#

Class: Rogue.WhistleOfTimeTimer · Categories: UsedInCampaignPool, Timer, Customization · Pools: customization, timer, usedInCampaignPool

Level 1 (Whistle Of Time Timer) - Description: Time goes 2.5x faster when you lead - Parameters: activeTimeModifier = 2; upgradedTimeModifier = 0.5

Level 2 (Whistle Of Time Timer (Level 2)) - Description: Time goes 2.5x faster when you lead - Parameters: activeTimeModifier = 2; upgradedTimeModifier = 0.5

White Flag#

Class: Rogue.Halo · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool

Level 1 (Halo) - Description: +50 OVR until you knockout an opponent - Parameters: ovrBonus = 35; ovrBonusUpgrade = 15

Level 2 (Halo (Level 2)) - Description: +50 OVR until you knockout an opponent - Parameters: ovrBonus = 35; ovrBonusUpgrade = 15

Zebra Hoof#

Class: Rogue.ZebraHoof · Categories: Referee

Level 1 (Zebra Hoof) - Description: Referees join your team