Other power-ups (not in the main repositories)#
Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows
{0}, the number comes from the parameters listed under it (e.g.+{0} SpeedwithspeedBonus = 15means +15 Speed).
These power-ups never show up as normal rewards. They come from specific systems: squads, opponents/bosses, chaos events, Canada curses, quests, NPCs, or are unused/test content.
Cultist powers (11)#
Cultist Teleport#
Class: Rogue.Cultist
Level 1 (cultistPowerC)
- Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]
Level 1 (cultistPowerRW)
- Parameters: cultistPowerups = ["→transformationEvilJelly"]
Level 1 (cultistPowerC)
- Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]
Level 1 (cultistPowerRW)
- Parameters: cultistPowerups = ["→transformationEvilJelly"]
CultistAI#
Class: Rogue.Cultist
Level 1 (cultistPowerRD)
- Parameters: cultistPowerups = ["→transformationEvilRory"]
Level 1 (cultistPowerLW)
- Parameters: cultistPowerups = ["→transformationEvilDord"]
Level 1 (cultistPowerRD)
- Parameters: cultistPowerups = ["→transformationEvilRory"]
Level 1 (cultistPowerLW)
- Parameters: cultistPowerups = ["→transformationEvilDord"]
cultistPowerCornelius#
Class: Rogue.Cultist
Level 1 (cultistPowerCornelius)
- Parameters: cultistPowerups = ["→transformationEvilCornelius"]
Level 1 (cultistPowerCornelius)
- Parameters: cultistPowerups = ["→transformationEvilCornelius"]
cultistPowerPam#
Class: Rogue.Cultist
Level 1 (cultistPowerPam)
- Parameters: cultistPowerups = ["→transformationEvilPam"]
Level 1 (cultistPowerPam)
- Parameters: cultistPowerups = ["→transformationEvilPam"]
frogIncantation#
Class: Rogue.FrogIncantation
Level 1 (frogIncantation)
Level 1 (frogIncantation)
Level 1 (frogIncantation)
frozenIncantation#
Class: Rogue.FrozenIncantation
Level 1 (frozenIncantation)
Level 1 (frozenIncantation)
Level 1 (frozenIncantation)
transformationEvilCornelius#
Class: Rogue.TransformationIncantation
Level 1 (transformationEvilCornelius)
- Parameters: eliteTransformation = →evil_cornelius
Level 1 (transformationEvilCornelius)
- Parameters: eliteTransformation = →evil_cornelius
Level 1 (transformationEvilCornelius)
- Parameters: eliteTransformation = →evil_cornelius
transformationEvilDord#
Class: Rogue.TransformationIncantation
Level 1 (transformationEvilDord)
- Parameters: eliteTransformation = →evil_dord
Level 1 (transformationEvilDord)
- Parameters: eliteTransformation = →evil_dord
Level 1 (transformationEvilDord)
- Parameters: eliteTransformation = →evil_dord
transformationEvilJelly#
Class: Rogue.TransformationIncantation
Level 1 (transformationEvilJelly)
- Parameters: eliteTransformation = →evil_jelly
Level 1 (transformationEvilJelly)
- Parameters: eliteTransformation = →evil_jelly
Level 1 (transformationEvilJelly)
- Parameters: eliteTransformation = →evil_jelly
transformationEvilPam#
Class: Rogue.TransformationIncantation
Level 1 (transformationEvilPam)
- Parameters: eliteTransformation = →evil_pam
Level 1 (transformationEvilPam)
- Parameters: eliteTransformation = →evil_pam
Level 1 (transformationEvilPam)
- Parameters: eliteTransformation = →evil_pam
transformationEvilRory#
Class: Rogue.TransformationIncantation
Level 1 (transformationEvilRory)
- Parameters: eliteTransformation = →evil_rory
Level 1 (transformationEvilRory)
- Parameters: eliteTransformation = →evil_rory
Level 1 (transformationEvilRory)
- Parameters: eliteTransformation = →evil_rory
Level 1 (transformationEvilRory)
- Parameters: eliteTransformation = →evil_rory
Golden Helmet (2)#
Golden Frog#
Class: Rogue.FrogGoldenHelmetRelic · Categories: GoldenHelmet
Level 1 (Frog Golden Helmet Relic)
- Description: Opponents with the Golden Helmet are frogged
Level 1 (Frog Golden Helmet Relic)
- Description: Opponents with the Golden Helmet are frogged
Royal Rest#
Class: Rogue.GoldenHelmetBenchBonus · Categories: UsedInCampaignPool, GoldenHelmet
Level 1 (Golden Helmet Bench Bonus)
- Description: Golden Helmet gives 3x bench bonus
- Stat bonus: Times applied: {0}
- Constants:
Multiplier= 3
Opponent / AI powers (3)#
Goalie Fart#
Class: Rogue.Powerups.AI.GoaltenderFart · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization
Level 1 (Goalie Fart)
- Description: Will automatically fart the puck away from the crease
- Parameters: fartParticle = GameObject:Pet_Active
Level 1 (Goalie Fart)
- Description: Will automatically fart the puck away from the crease
- Parameters: fartParticle = GameObject:Pet_Active
Knights AI#
Class: Rogue.KnightAIPowerup
Level 1 (knightAI)
Level 1 (knightAI)
Level 1 (knightAI)
Prince AI#
Class: Rogue.PrinceAI
Level 1 (princeAI)
Level 1 (princeAI)
Level 1 (princeAI)
Other abilities (14)#
Gas#
Class: Rogue.FartRepellent · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization
Level 1 (Gas)
- Description: Fart to repel skaters and objects
- Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3
Level 1 (Gas)
- Description: Fart to repel skaters and objects
- Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3
Level 1 (Gas)
- Description: Fart to repel skaters and objects
- Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3
Grappling Hook#
Class: Rogue.GrapplingHookPowerup · Categories: Utility, Speed
Level 1 (Grappling Hook Mountaineer)
- Description: Pull opponents to you, or pull yourself to a teammate
- Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}
Level 1 (Grappling Hook Mountaineer)
- Description: Pull opponents to you, or pull yourself to a teammate
- Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}
Level 1 (Grappling Hook Mountaineer)
- Description: Pull opponents to you, or pull yourself to a teammate
- Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}
Head Smasher#
Class: Rogue.HeadShot · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization
Level 1 (Head Smasher)
- Description: Ricochet the puck off nearby opponents' faces. Leaves them knocked out
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; chainingRangeMultiplier = 1; shouldLoseStick = 0
Headshot Redirect#
Class: Rogue.HeadShotRedirect · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization
Level 1 (Headshot Redirect)
- Description: Use the face of a teammate to deflect a puck toward the net
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10
Level 1 (Headshot Redirect)
- Description: Use the face of a teammate to deflect a puck toward the net
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10
Level 1 (Headshot Redirect)
- Description: Use the face of a teammate to deflect a puck toward the net
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10
Jump#
Class: Rogue.Jump · Categories: Utility, Speed, UsedInCampaignPool, SkaterCustomization
Level 1 (jump)
- Description: Jump in the air; hold to go higher. Execute a jump shot in the offensive zone
- Parameters: maxCharges = 1; baseCooldown = 12; brawlAiUsage = 0
Level 1 (jump)
- Description: Jump in the air; hold to go higher. Execute a jump shot in the offensive zone
- Parameters: maxCharges = 1; baseCooldown = 12; brawlAiUsage = 0
Mega Pokecheck#
Class: Rogue.MegaPokecheck · Categories: Defensive
Level 1 (megaPokecheck)
- Description: A pokecheck with huge reach
- Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0
Level 1 (megaPokecheck)
- Description: A pokecheck with huge reach
- Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0
Mega-Sauce#
Class: Rogue.MegaLob · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization
Level 1 (megaLob)
- Description: Clear the puck far and high
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Level 1 (megaLob)
- Description: Clear the puck far and high
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Level 1 (megaLob)
- Description: Clear the puck far and high
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Mjolnir#
Class: Rogue.ThrowingStick · Categories: Offensive, Checking, SkaterCustomization
Level 2 (throwingStick LVL2)
- Description: Throw your stick to knock out skaters. It automatically returns to your hand
- Parameters: maxCharges = 1; baseCooldown = 8; brawlAiUsage = 0
Spin-O-Rama#
Class: Rogue.Spinorama · Categories: Defensive, Speed
Level 1 (spinorama Shooting Stars)
- Description: Spinning move
- Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 0
Level 1 (spinorama)
- Description: Spinning move Disarms nearby opponents
- Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 1
Level 1 (spinorama Shooting Stars)
- Description: Spinning move
- Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 0
Teleport#
Class: Rogue.DefenseTeleportAbility · Categories: UsedInCampaignPool
Level 1 (defenseTeleport)
- Description: Teleport close to the puck
- Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0
Tomahawk#
Class: Rogue.ThrowingStick · Categories: Offensive, Checking, UsedInCampaignPool, SkaterCustomization
Level 1 (throwingStick)
- Description: Throw your stick to knock out skaters
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Level 1 (throwingStick)
- Description: Throw your stick to knock out skaters
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Level 1 (throwingStick)
- Description: Throw your stick to knock out skaters
- Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0
Tornado#
Class: Rogue.Tornado · Categories: Offensive, Power, UsedInCampaignPool, SkaterCustomization
Level 1 (tornado)
- Description: Turn into a tornado for 4s and launch the first skater you hit into the air
- Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0; duration = 4
Level 1 (tornado)
- Description: Turn into a tornado for 4s and launch the first skater you hit into the air
- Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0; duration = 4
Wet Towel#
Class: Rogue.WetTowel · Categories: Defensive, Checking, UsedInCampaignPool
Level 1 (wet_towel)
- Description: Slap skaters to send them flying
- Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0
Level 1 (wet_towel)
- Description: Slap skaters to send them flying
- Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0
Yo-Yo#
Class: Rogue.Yoyo · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization
Level 1 (yoyo)
- Description: Activate to launch the puck, activate again to retrieve it
- Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0; oneTimerSelfCrit = 0; oneTimerSelfSonicSlap = 0; sonicSlapRadius = 8
Other relics (27)#
Annoying Ads#
Class: Rogue.AnnoyingAd
Level 1 (annoyingAd)
- Description: Get an ad when on a breakaway
- Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}
Level 1 (annoyingAd)
- Description: Get an ad when on a breakaway
- Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}
Bench Bonus#
Class: Rogue.BenchBonus · Hidden
Level 1 (Bench Bonus)
- Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8
Benchwarmer Boost#
Class: Rogue.BenchwarmerOvrRelic · Categories: OnlyStats, BossRelics
Level 1 (Benchwarmer Ovr Relic)
- Description: Benchwarmers get +15 OVR
- Parameters: bonus = 15
Briberee#
Class: Rogue.RefHitOtherTeam · Categories: BossRelics, Referee
Level 1 (briberee)
- Description: The referee will bodycheck your opponents
Level 1 (briberee)
- Description: The referee will bodycheck your opponents
Briefcase#
Class: Rogue.GoalDenier
Level 1 (RefereeBriefcase)
- Description: Revert 1st goal that gives opponent the lead
- Parameters: uiPrefab = GameObject:HoldX; charges = 1
Level 1 (RefereeBriefcase)
- Description: Revert 1st goal that gives opponent the lead
- Parameters: uiPrefab = GameObject:HoldX; charges = 1
Comfy Cushion#
Class: Rogue.RandomTalentBenchBonus · Categories: BossRelics
Level 1 (Random Talent Bench Bonus)
- Description: A new bench slot that gives a random talent
Double-Decker#
Class: Rogue.DoubleBenchBonus · Categories: BossRelics
Level 1 (Double Bench Bonus)
- Description: 2x bench bonus
- Constants:
Multiplier= 2
Golf Fairway#
Class: Rogue.GolfFairway · Hidden
Level 1 (golfFairway)
- Description: Switch the ice to a golf hole
- Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7
Level 1 (golfFairway)
- Description: Switch the ice to a golf hole
- Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7
High Flyer#
Class: Rogue.ChipPass
Level 1 (High Flyer)
- Description: Lobbed passes are 2x higher
Level 1 (High Flyer)
- Description: Lobbed passes are 2x higher
Lifeless Branch#
Class: Rogue.PlayerGetUpFaster · Categories: UsedInCampaignPool, Customization
Level 1 (Lifeless Branch)
- Description: Your skaters get up 2x quicker
Level 1 (Lifeless Branch)
- Description: Your skaters get up 2x quicker
Lucky Molar#
Class: Rogue.PowerSurge · Categories: UsedInCampaignPool, Customization
Level 1 (Lucky Molar)
- Description: Any knockout by one of your skaters propels all of them forward
Level 1 (Lucky Molar)
- Description: Any knockout by one of your skaters propels all of them forward
Lumberjack#
Class: Rogue.StickBreakingKnockoutRelic · Categories: BossRelics
Level 1 (Stick Breaking Knockout Relic)
- Description: Opponents get +50% stick break chance when knocked out
Level 1 (Stick Breaking Knockout Relic)
- Description: Opponents get +50% stick break chance when knocked out
OctopusAttackRelic#
Class: Rogue.OctopusAttackRelic · Hidden
Level 1 (OctopusAttackRelic)
- Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]
Level 1 (OctopusAttackRelic)
- Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]
Odd Fungus#
Class: Rogue.PassPropel · Categories: BossRelics, Customization
Level 1 (Odd Fungus)
- Description: Receiving a pass propels your skaters forward
- Parameters: baseForce = 15; upgradedForce = 7; propelDuration = 0.2
Organ Donor#
Class: Rogue.BenchwarmerStrip · Categories: BossRelics
Level 1 (Benchwarmer Strip)
- Description: 2 benchwarmers lose all attributes and talents, which are spread to teammates
- Parameters: notificationTitle = relics/benchwarmer_strip/notification_title; notificationDescription = relics/benchwarmer_strip/notification_description
Oven Mitts#
Class: Rogue.Relics.OvenMitts · Categories: UsedInCampaignPool, Customization
Level 1 (Oven Mitts)
- Description: +{0} Shot Power after each shot on net. Resets when scoring a goal
- Parameters: baseBonus = 3; upgradeBonus = 2
Level 1 (Oven Mitts)
- Description: +{0} Shot Power after each shot on net. Resets when scoring a goal
- Parameters: baseBonus = 3; upgradeBonus = 2
Participation Trophy#
Class: Rogue.ParticipationTrophyRelic
Level 1 (Participation Trophy)
- Description: Skaters that did not play get +5 OVR after each win
- Stat bonus: Times Applied: {0}
- Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2
Level 2 (Participation Trophy (Level 2))
- Description: Skaters that did not play get +5 OVR after each win
- Stat bonus: Times Applied: {0}
- Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2
Post Goal#
Class: Rogue.FalseGoalOnPost · Hidden
Level 1 (falseGoalOnPost)
- Description: Give a goal on a post shot
Level 1 (falseGoalOnPost)
- Description: Give a goal on a post shot
Relic Copier#
Class: Rogue.Relics.RelicStealer · Hidden
Level 1 (Relic Copier)
- Description: At the start of a game, copy 2 of the opponent's relics
- Parameters: m_EffectMode = 1
Level 1 (Relic Copier)
- Description: At the start of a game, copy 2 of the opponent's relics
- Parameters: m_EffectMode = 1
- Constants:
ExpertDifficultyIndex= 3;RelicsToCopyDefaultCount= 1;RelicsToCopyExpertCount= 2
Rigged Faceoff#
Class: Rogue.RiggedFaceoff
Level 1 (Rigged Faceoff)
- Description: You often win faceoffs
Level 1 (Rigged Faceoff)
- Description: You often win faceoffs
Short-Handed#
Class: Rogue.ShortStick · Categories: OnlyStats, UsedInCampaignPool
Level 1 (Short Stick)
- Description: +30 OVR if you play with 3 skaters or less
- Parameters: bonus = 30
Soccer#
Class: Rogue.NoStickSoccerRelic
Level 1 (NoStickSoccerRelic)
- Description: Everyone loses their stick and kicks the ball
Level 1 (NoStickSoccerRelic)
- Description: Everyone loses their stick and kicks the ball
Soccer Field#
Class: Rogue.SoccerField · Hidden
Level 1 (soccerField)
- Description: Change the ice into a soccer field
Level 1 (soccerField)
- Description: Change the ice into a soccer field
Soccer Net#
Class: Rogue.SoccerNet · Hidden
Level 1 (soccerNet)
- Description: Goals are a soccer net
Level 1 (soccerNet)
- Description: Goals are a soccer net
Soccer Wall#
Class: Rogue.SoccerWall · Hidden
Level 1 (soccerWall)
- Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab
Level 1 (soccerWall)
- Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab
tycoonsIce#
Class: Rogue.TycoonsIce · Hidden
Level 1 (tycoonsIce)
Level 1 (tycoonsIce)
Zebra Hoof#
Class: Rogue.ZebraHoof · Categories: Referee
Level 1 (Zebra Hoof)
- Description: Referees join your team
Level 1 (Zebra Hoof)
- Description: Referees join your team
Other talents (52)#
Ball and Chain#
Class: Rogue.BallAndChain · Categories: PracticeMode
Level 1 (ballAndChain)
- Description: A heavy ball and chain that weighs you down
- Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig
Level 1 (ballAndChain)
- Description: A heavy ball and chain that weighs you down
- Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig
Bench Juice#
Class: Rogue.Benchwarmer · Categories: UsedInCampaignPool
Level 1 (Benchwarmer)
- Description: +{0} OVR if benched last game
- Stat bonus: Is Active: {0}
- Parameters: statBonus = 30; upgradeBonus = 15
Level 2 (Benchwarmer (Level 2))
- Description: +{0} OVR if benched last game
- Stat bonus: Is Active: {0}
- Parameters: statBonus = 30; upgradeBonus = 15
Blue Line Boost#
Class: Rogue.BlueLineTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization
Level 1 (Blue Line Boost)
- Description: Get propelled forward when crossing the blue lines
Level 1 (Blue Line Boost)
- Description: Get propelled forward when crossing the blue lines
Bonecrusher#
Class: Rogue.BigBodycheck · Categories: Checking, UsedInCampaignPool, SkaterCustomization
Level 1 (Bonecrusher)
- Description: Skaters you knock out will get thrown further and lose their stick
Bouncy McBounce#
Class: Rogue.ReboundBouncer · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect
Level 1 (Bouncy McBounce)
- Description: Your shots always rebound off the goalie
Level 1 (Bouncy McBounce)
- Description: Your shots always rebound off the goalie
Level 1 (Bouncy McBounce)
- Description: Your shots always rebound off the goalie
Butt Bench#
Class: Rogue.ButtBenchTalent
Level 1 (Butt Bench Talent)
- Description: Team gets 1.5x bench bonus when you're not benched
- Constants:
Multiplier= 1.5
Charge Shot#
Class: Rogue.ChargeShot · Categories: Power, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect
Level 1 (Charge Shot)
- Description: Hold a slapshot to unleash its full potential
- Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0
Level 1 (Charge Shot)
- Description: Hold a slapshot to unleash its full potential
- Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0
Level 1 (Charge Shot)
- Description: Hold a slapshot to unleash its full potential
- Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0
- Constants:
COOLDOWN= 0.5;FullChargeDuration= 2.5
Cherry Picker#
Class: Rogue.CherryPicker
Level 1 (Cherry Picker)
- Description: Sneak behind the defense
Level 1 (Cherry Picker)
- Description: Sneak behind the defense
Level 1 (Cherry Picker)
- Description: Sneak behind the defense
Cold Turkey#
Class: Rogue.Feed · Categories: Checking, UsedInCampaignPool, Enrage, SkaterCustomization
Level 1 (Feed)
- Description: Get enraged after 10s without the puck
- Parameters: baseTime = 20; upgradeTime = -10
Level 1 (Feed)
- Description: Get enraged after 10s without the puck
- Parameters: baseTime = 20; upgradeTime = -10
Cultist Teleport#
Class: Rogue.DefenseTeleportPowerup
Level 1 (defenseTeleport)
Level 1 (defenseTeleport)
Curve Ball#
Class: Rogue.CurveBall · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization
Level 1 (Curve Ball)
- Description: Your shots curve
- Parameters: curveMultiplier = 1
Level 1 (Curve Ball)
- Description: Your shots curve
- Parameters: curveMultiplier = 1
Defensive Deflect#
Class: Rogue.DefensiveDeflect · Categories: Defensive, UsedInCampaignPool, Freeagents, SkaterCustomization
Level 1 (Defensive Deflect)
- Description: Deflect the opponent's shots
Level 1 (Defensive Deflect)
- Description: Deflect the opponent's shots
Level 1 (Defensive Deflect)
- Description: Deflect the opponent's shots
Double-Decker#
Class: Rogue.DoubleBenchTalent
Level 1 (Double Bench Talent)
- Description: +{0}% bench bonus
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Level 2 (Double Bench Talent (Level 2))
- Description: +{0}% bench bonus
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Dribbler#
Class: Rogue.Kick · Categories: Utility, UsedInCampaignPool, SkaterCustomization
Level 1 (dribbler)
- Description: Can possess the puck without a stick +{0} Shot Power without stick
- Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30
Level 1 (dribbler)
- Description: Can possess the puck without a stick +{0} Shot Power without stick
- Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30
Dying Breath#
Class: Rogue.DyingBreath · Categories: Fart
Level 1 (Dying Breath)
- Description: Unleash a powerful fart when you get knocked out
- Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active
Level 1 (Dying Breath)
- Description: Unleash a powerful fart when you get knocked out
- Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active
Level 1 (Dying Breath)
- Description: Unleash a powerful fart when you get knocked out
- Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active
En Garde!#
Class: Rogue.EnGarde · Categories: Defensive, UsedInCampaignPool, SkaterCustomization
Level 1 (En Garde!)
- Description: Disarm opponent when pokechecking
Level 1 (En Garde!)
- Description: Disarm opponent when pokechecking
Level 1 (En Garde!)
- Description: Disarm opponent when pokechecking
Express Delivery#
Class: Rogue.ExpressLane · Categories: Utility, UsedInCampaignPool, SkaterCustomization, Passing
Level 1 (Express Delivery)
- Description: Increase the speed of your passes
Level 1 (Express Delivery)
- Description: Increase the speed of your passes
Level 1 (Express Delivery)
- Description: Increase the speed of your passes
FairwayImmunity#
Class: Rogue.FairwayImmunity
Level 1 (FairwayImmunity)
Level 1 (FairwayImmunity)
Figure Check#
Class: Rogue.FigureCheck
Level 1 (figureCheck)
- Description: When bodychecked, spin out instead of getting knocked out
Level 1 (figureCheck)
- Description: When bodychecked, spin out instead of getting knocked out
Flat Puck#
Class: Rogue.CantLeverLaPuck · Categories: Freeagents
Level 1 (Flat puck)
- Description: Your shots and passes never leave the ice
Level 1 (Flat puck)
- Description: Your shots and passes never leave the ice
Level 1 (Flat puck)
- Description: Your shots and passes never leave the ice
Flawless Feeder#
Class: Rogue.FlawlessFeeder · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, Passing
Level 1 (Flawless Feeder)
- Description: Your passes can't be intercepted
- Parameters: passForceMultiplier = 1
Level 1 (Flawless Feeder)
- Description: Your passes can't be intercepted
- Parameters: passForceMultiplier = 1
Level 1 (Flawless Feeder)
- Description: Your passes can't be intercepted
- Parameters: passForceMultiplier = 1
Froggified#
Class: Rogue.Froggified
Level 1 (Froggified)
- Description: Become a frog
Goalie Headshot#
Class: Rogue.GoalieHeadShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization
Level 1 (Goalie Headshot)
- Description: Deflect puck into shooter's face when making a blocker save
Level 1 (Goalie Headshot)
- Description: Deflect puck into shooter's face when making a blocker save
GodMode#
Class: Rogue.SkaterStatChange
Level 1 (GodMode)
- Parameters: speed = 100; checking = 100; accuracy = 100; power = 100
Iron Helmet#
Class: Rogue.IronHelmet · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet
Level 1 (Iron Helmet)
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2
Level 1 (Iron Helmet)
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2
Level 1 (Iron Helmet)
- Description: +{1} Shot Power {0} Speed
- Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2
Mega Deflect#
Class: Rogue.MegaRedirect · Categories: Accuracy, UsedInCampaignPool, SkaterCustomization
Level 1 (Mega Deflect)
- Description: Puck gains speed when deflected by this skater
- Parameters: speedMultiplier = 3
Level 1 (Mega Deflect)
- Description: Puck gains speed when deflected by this skater
- Parameters: speedMultiplier = 3
Level 1 (Mega Deflect)
- Description: Puck gains speed when deflected by this skater
- Parameters: speedMultiplier = 3
Never Hit#
Class: Rogue.NoHit
Level 1 (nohit)
Level 1 (nohit)
No Stick#
Class: Rogue.NoStick
Level 1 (noStick)
Level 1 (noStick)
One Strike#
Class: Rogue.Onepunch · Categories: Checking, UsedInCampaignPool
Level 1 (Onepunch)
- Description: Your bodychecks always succeed
Pass Puncher#
Class: Rogue.PassPuncher · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing
Level 1 (Pass Puncher)
- Description: When knocked out, pass the puck to the closest teammate
- Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5
Level 1 (Pass Puncher)
- Description: When knocked out, pass the puck to the closest teammate
- Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5
Point Sniper#
Class: Rogue.PointSniper · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect
Level 1 (Point Sniper)
- Description: +30% crit chance at blue line
- Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10
Power Transfer#
Class: Rogue.PowerTransfer · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing
Level 1 (Power Transfer)
- Description: Your passes give +30 Shot Power for 6s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6
Level 1 (Power Transfer)
- Description: Your passes give +30 Shot Power for 6s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6
Puck Puncher#
Class: Rogue.PuckPuncher · Categories: Utility, UsedInCampaignPool, SkaterCustomization
Level 1 (Puck Puncher)
- Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power
- Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50
Level 1 (Puck Puncher)
- Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power
- Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50
Puck Rocket#
Class: Rogue.FasterWithPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization
Level 1 (Puck Rocket)
- Description: +30 Speed with the puck
- Parameters: baseBonus = 20; upgradeBonus = 10
Level 1 (Puck Rocket)
- Description: +30 Speed with the puck
- Parameters: baseBonus = 20; upgradeBonus = 10
Level 1 (Puck Rocket)
- Description: +30 Speed with the puck
- Parameters: baseBonus = 20; upgradeBonus = 10
Puckless Rocket#
Class: Rogue.FasterWithoutPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization
Level 1 (Puckless Rocket)
- Description: +20 Speed without the puck
- Parameters: baseBonus = 10; upgradeBonus = 10
Rebound Magnet#
Class: Rogue.AttractRebound · Categories: Offensive, Utility, UsedInCampaignPool, SkaterCustomization
Level 1 (Rebound Magnet)
- Description: Opposing goaltender rebounds will be directed toward you
- Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1
Level 1 (Rebound Magnet)
- Description: Opposing goaltender rebounds will be directed toward you
- Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1
Level 1 (Rebound Magnet)
- Description: Opposing goaltender rebounds will be directed toward you
- Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1
Rubbermade#
Class: Rogue.MegaRebound · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization
Level 1 (Mega Rebound)
- Description: Increase puck rebound distance on goaltender saves
Level 1 (Mega Rebound)
- Description: Increase puck rebound distance on goaltender saves
Safe Bounce#
Class: Rogue.MagnetInterception · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization
Level 1 (magnetInterception)
- Description: Your goalie's rebounds are magnetized toward you
- Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}
Level 1 (magnetInterception)
- Description: Your goalie's rebounds are magnetized toward you
- Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}
Short Contract#
Class: Rogue.ShortContract · Categories: Chaos
Level 1 (Short Contract)
- Description: +50 OVR Leaves your team after 2 games
- Parameters: bonus = 50; numOfGames = 2
Level 2 (Short Contract (Level 2))
- Description: +70 OVR Leaves your team after 2 games
- Parameters: bonus = 70; numOfGames = 2
Sonic Slap#
Class: Rogue.BigSlapshot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect
Level 1 (Sonic Slap)
- Description: Slapshots knock out surrounding skaters
- Parameters: radius = 8
Level 1 (Sonic Slap)
- Description: Slapshots knock out surrounding skaters
- Parameters: radius = 8
Level 1 (Sonic Slap)
- Description: Slapshots knock out surrounding skaters
- Parameters: radius = 8
Speed Transfer#
Class: Rogue.SpeedTransfer · Categories: Speed
Level 1 (Speed Transfer)
- Description: Your passes give +50 Speed for 5s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5
Level 1 (Speed Transfer)
- Description: Your passes give +50 Speed for 5s
- Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5
SpeedBoost#
Class: Rogue.SkaterStatChange
Level 1 (SpeedBoost)
- Parameters: speed = 50; checking = 0; accuracy = 0; power = 0
Springboard#
Class: Rogue.SpringBoard · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization
Level 1 (Spring Board)
- Description: Get up instantly after a knockout
Level 1 (Spring Board)
- Description: Get up instantly after a knockout
Stix#
Class: Rogue.CritBoost · Categories: UsedInCampaignPool, Critical, SkaterCustomization
Level 1 (Crit Boost)
- Description: +10% crit chance
- Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25
Level 1 (Crit Boost)
- Description: +10% crit chance
- Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25
Tomahawk#
Class: Rogue.GoalieThrowStick · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization
Level 1 (Goalie Throw Stick)
- Description: Throw stick at opponent with the puck
Level 1 (Goalie Throw Stick)
- Description: Throw stick at opponent with the puck
Trickshot#
Class: Rogue.TrickShot · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization
Level 1 (Trick Shot)
- Description: Shots will move up and down
- Parameters: torqueForceMultiplier = 1
Level 1 (Trick Shot)
- Description: Shots will move up and down
- Parameters: torqueForceMultiplier = 1
Triple Twig#
Class: Rogue.StickReservePowerup · Categories: Utility
Level 1 (Triple Twig)
- Description: Get 2 extra sticks
Level 1 (Triple Twig)
- Description: Get 2 extra sticks
Level 1 (Triple Twig)
- Description: Get 2 extra sticks
WeakMode#
Class: Rogue.SkaterStatChange
Level 1 (WeakMode)
- Parameters: speed = -100; checking = -100; accuracy = -100; power = -100
Wild Shot#
Class: Rogue.Gambler · Categories: Power, Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization
Level 1 (Wild Shot)
- Description: Randomize Shot Power and Accuracy on every shot
- Parameters: minAccuracy = 0; minShotPower = 0
Level 1 (Wild Shot)
- Description: Randomize Shot Power and Accuracy on every shot
- Parameters: minAccuracy = 0; minShotPower = 0
Level 1 (Wild Shot)
- Description: Randomize Shot Power and Accuracy on every shot
- Parameters: minAccuracy = 0; minShotPower = 0
Wind Up#
Class: Rogue.Windup · Categories: UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect
Level 1 (Wind up)
- Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1
Level 1 (Wind up)
- Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot
- Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1
X-Ray Shot#
Class: Rogue.XRayShot · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect
Level 1 (X-Ray Shot)
- Description: Shots will go through skaters
- Parameters: xRayGoalieChance = 0.05
Xray Goalie#
Class: Rogue.XRayGoalie
Level 1 (xRayGoalie)
Level 1 (xRayGoalie)
Level 1 (xRayGoalie)